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Offline maverixk

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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375359#msg375359
« Reply #12 on: August 04, 2011, 02:56:23 am »
It needs an art buff.
I second that.
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Offline OldTrees

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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375365#msg375365
« Reply #13 on: August 04, 2011, 03:21:51 am »
@Blue Priest
the 1 turn wait is part of the cost for the otherwise cheaper than normal cost for the 6|6 stats
the missing 5 damage on turn 1 and the reduced resilience on turn 1 are an attempt (unupped and upped) to balance the additional +1atk this card gets over its peers

That said I could see the upped being changed to get more of the upgrading bonus up front instead of in the activation cost.

Perhaps
Werewolf
Cost: 2 :entropy (+1card "it does not replace itself")
Stats: 2|2
Activation Cost: 1 :darkness
Effect: (1 time use) Gain +4|+4
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Offline maverixk

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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375370#msg375370
« Reply #14 on: August 04, 2011, 03:43:49 am »
Cost: 2 :entropy (+1card "it does not replace itself")
I understand and agree with everything you said there. except this...I don't understand what's in the parentheses. +1card?
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375377#msg375377
« Reply #15 on: August 04, 2011, 03:58:49 am »
When considering the 'cost' of a card, you have to accept that having it means that as a card, it takes up deck space that could be accommodated for something else. Since it's not a combo card, it only requires one card to really work (not including quanta producing cards).
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375380#msg375380
« Reply #16 on: August 04, 2011, 04:15:17 am »
When considering the 'cost' of a card, you have to accept that having it means that as a card, it takes up deck space that could be accommodated for something else. Since it's not a combo card, it only requires one card to really work (not including quanta producing cards).
Agreed, when its a mono at least. In a way, its a combo card. Not because you need quanta, but because you need dual quanta to play it, which automagically restricts the deck choices when using it.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375392#msg375392
« Reply #17 on: August 04, 2011, 06:09:51 am »
Lycanthrope is pretty good, Werewolf is a complete letdown though. Maybe have it start at 3|3 or have it grow 7|7 or something. Art buff would be appreciated as well, at least a background.

Offline SnoWeb

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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375393#msg375393
« Reply #18 on: August 04, 2011, 06:15:27 am »
I have seen somewhere (http://elementscommunity.org/forum/index.php/topic,28533.0.html) the minor buff which could renew the interest for this card without changing its stats:
- Lycanthrope / Werewolf could change element to Darkness after using its skill and receive effects from cards like Eclipse and Holy Light.

Offline OldTrees

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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375454#msg375454
« Reply #19 on: August 04, 2011, 01:19:54 pm »
Cost: 2 :entropy (+1card "it does not replace itself")
I understand and agree with everything you said there. except this...I don't understand what's in the parentheses. +1card?
The +1 card is my short hand for a reminder that it had to be drawn and does not draw a replacement card when played like Precognition does. It is in parentheses because it is normal for cards to have the (+1 card) cost.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375737#msg375737
« Reply #20 on: August 05, 2011, 03:04:30 am »
Compare to graboid: less cost, easier to kill 1st turn but harder to kill in the 2nd. Needs no buff
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375738#msg375738
« Reply #21 on: August 05, 2011, 03:23:45 am »
Graboid doesn't need to evolve 2nd turn though, and has a 100% chance to evolve if you have the quanta. Lycan can be killed before it has the chance to.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg375956#msg375956
« Reply #22 on: August 05, 2011, 06:37:55 pm »
Graboid doesn't need to evolve 2nd turn though, and has a 100% chance to evolve if you have the quanta. Lycan can be killed before it has the chance to.
Graboid is likely the strongest creature in the game. Not every single card needs to be as powerful as it.
Lucan isn't as strong as graboid. Almost nothing is. But Lycan is still useful and can be a great card in many decks. I don't think a buff is needed.
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Re: Lycanthrope | Werewolf https://elementscommunity.org/forum/index.php?topic=27380.msg376014#msg376014
« Reply #23 on: August 05, 2011, 09:29:05 pm »
I really like this card in my rainbow deck, if it survives the first turn it's a sturdy hitter. I also like to use overdrive it after using lycanthrope.

 

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