*Author

Offline Seiya

  • Full Member
  • ***
  • Posts: 289
  • Reputation Power: 4
  • Seiya is a Spark waiting for a buff.
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg284381#msg284381
« Reply #48 on: March 06, 2011, 03:30:02 am »
I am having trouble choosing between removing adrenaline and restoring the original ability.

[Restoring a previous ability would not work unless code was added to remember the order of mitosis, liquid shadow, butterfly effect and overdrive. However restoring the default active skill would be easier to do and is a great idea]

Since this is just adding a tiny bit of versatility without adding strength I think that perhaps both could be added.
For now I am voting on restoring a creature's default ability.
I am as well.  I voted for the ability to remove adrenaline simply because it should already be able to do that.  However, I don't think that this should be a one or the other buff.  I think both could be added without making Lobotomizer OP. 

Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg284416#msg284416
« Reply #49 on: March 06, 2011, 04:24:35 am »
here is why this doesn't need a buff, and if it does need one, removing adrenaline is next to no buff at all...

next to lobo, phase shield is also aether's prized possession, and the only thing it has to fear is momentum, which lobo removes (assuming it's not destroyed), so... doesn't matter how many attacks you have, if they don't go through, it doesn't matter

if lobo is to receive a buff, I suggest lowering the cast cost to 2 :aether

Funkyvenom

  • Guest
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg284429#msg284429
« Reply #50 on: March 06, 2011, 04:41:59 am »
here is why this doesn't need a buff, and if it does need one, removing adrenaline is next to no buff at all...

next to lobo, phase shield is also aether's prized possession, and the only thing it has to fear is momentum, which lobo removes (assuming it's not destroyed), so... doesn't matter how many attacks you have, if they don't go through, it doesn't matter

if lobo is to receive a buff, I suggest lowering the cast cost to 2 :aether
keep in mind that it still does 5 damage. If the cost is lowered, so should the damage to even it out.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg284440#msg284440
« Reply #51 on: March 06, 2011, 05:01:03 am »
here is why this doesn't need a buff, and if it does need one, removing adrenaline is next to no buff at all...

next to lobo, phase shield is also aether's prized possession, and the only thing it has to fear is momentum, which lobo removes (assuming it's not destroyed), so... doesn't matter how many attacks you have, if they don't go through, it doesn't matter

if lobo is to receive a buff, I suggest lowering the cast cost to 2 :aether
The idea is it needs a versatility buff not a strength buff.
It has taken a severe versatility nerf with Liquid Shadow then Butterfly Effect followed now by mitosis and Acceleration.
So how can we increase the versatility without necessitating an increase in cost?
Answer: Adrenaline and possibly restoring the default ability.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg284460#msg284460
« Reply #52 on: March 06, 2011, 06:05:44 am »
here is why this doesn't need a buff, and if it does need one, removing adrenaline is next to no buff at all...

next to lobo, phase shield is also aether's prized possession, and the only thing it has to fear is momentum, which lobo removes (assuming it's not destroyed), so... doesn't matter how many attacks you have, if they don't go through, it doesn't matter

if lobo is to receive a buff, I suggest lowering the cast cost to 2 :aether
The idea is it needs a versatility buff not a strength buff.
It has taken a severe versatility nerf with Liquid Shadow then Butterfly Effect followed now by mitosis and Acceleration.
So how can we increase the versatility without necessitating an increase in cost?
Answer: Adrenaline and possibly restoring the default ability.

I like the latter better. Just sounds more original, although it does seem to be on the verge of nerfing another in game card - reverse time. The abilites have very similar outcomes, and it would suck to have a chain of buffed cards just because of one "versatility issue".  :-\

Just my opinion though :)

Offline DevilLoss

  • Sr. Member
  • ****
  • Posts: 738
  • Country: us
  • Reputation Power: 9
  • DevilLoss is a Spark waiting for a buff.
  • Just a wandering ghost with no home.
  • Awards: Slice of Elements 2nd Birthday Cake
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287305#msg287305
« Reply #53 on: March 10, 2011, 02:33:02 am »
i think to remove allabilities would make it strong along with mindflayer i say they both need the same buff for having same skill cept maybe make uped mind mind flayer removes passive same with uped lobo i think that is a well needed buff and also for both mind and lobo make them removeaccel and uped version remove passive abilities also ?
The Devil what more is there to say.

Offline teffy

  • Hero Member
  • *****
  • Posts: 1689
  • Country: de
  • Reputation Power: 20
  • teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.teffy is a Mummy waiting to discover the path to glory.
  • May the oracle be with you
  • Awards: Slice of Elements 15th Birthday CakeSlice of Elements 14th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday CakeWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287337#msg287337
« Reply #54 on: March 10, 2011, 03:34:41 am »
It´s clever to distinguish between active and passive skills this way.
So zanz can say, what can be lobotomized and what not
Airborne, ranged , poisonous and so on shall not be removed by Lobos.

Lobotomizer doesn´t need a buff anyway. It´s still one of the best weapons. Count the cards which can be stopped by this.
I`m teffy, here - and Ringat on Kongregate

Offline TheForbiddenOracle

  • Hero Member
  • *****
  • Posts: 1789
  • Country: cn
  • Reputation Power: 21
  • TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.TheForbiddenOracle is a Mummy waiting to discover the path to glory.
  • Awards: Weekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287338#msg287338
« Reply #55 on: March 10, 2011, 03:37:19 am »
I wonder if there should be a card that can stop passive skills? I mean the ones that teffy mentioned shouldn't be changed, but what about voodoo and pests, etc?

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287370#msg287370
« Reply #56 on: March 10, 2011, 04:13:25 am »
I wonder if there should be a card that can stop passive skills? I mean the ones that teffy mentioned shouldn't be changed, but what about voodoo and pests, etc?
As a rule passives should be untouchable.
Specific passives may have a reason to break this rule through specific mechanics like web.
I see no reason for inherent characteristics like ranged, poisonous, undead and voodoo to break the rule.
Airborne already does break the rule through web.
Devouerer may or may not have reason. As of now I see no reason though.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Metoropolice

  • Guest
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287386#msg287386
« Reply #57 on: March 10, 2011, 04:36:35 am »
.. ya..  let it able to remove adrenaline & and the other passives like devourer ,,

Funkyvenom

  • Guest
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg287568#msg287568
« Reply #58 on: March 10, 2011, 02:18:00 pm »
.. ya..  let it able to remove adrenaline & and the other passives like devourer ,,
exactly my opinion.

Offline Captain Scibra

  • Hero Member
  • *****
  • Posts: 1345
  • Reputation Power: 20
  • Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.Captain Scibra is a Mummy waiting to discover the path to glory.
  • Do Domhantarraingt. Dúinn go léir.
  • Awards: Slice of Elements 7th Birthday Cake8th Trials - Master of GravitySlice of Elements 3rd Birthday Cake
Re: Lobotomizer | Electrocutor https://elementscommunity.org/forum/index.php?topic=19752.msg292291#msg292291
« Reply #59 on: March 17, 2011, 04:24:35 am »
Didn't bother reading responses, but your point seems to be big on Quintessence.  Perhaps Aether needs a new shield: Electric Fence (cheesy I know) that has a small chance to remove an attacking creature's skill.
Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

 

anything
blarg: