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stylish777

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Re: Light Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg367346#msg367346
« Reply #24 on: July 17, 2011, 09:11:03 am »
I have 2 of these now and I'm really struggling to find a good use for them. Luciferase seems to be better in almost every situation.

Lobo hitting your light-generating creatures? It can also neuter your nymph! But it can't hit luciferase!

Charging up a fat Hope shield? Hope and light nymph are both extremely expensive. Using either card delays the use of the other tremendously, and rushes will kill you. With luciferase, you can quickly and cheaply turn all your dragons (or whatever) into Hope boosters right after playing your shield.

Healing? Here the light nymph is kinda useful for sustained healing, but luciferases and holy lights can heal you much faster for much less quanta. This appears to be the only situation where light nymph has some use, but it faces heavy competition from: Heal, Sanctuary, SoG, Amber Nymph, Druid Staff, etc etc. Every single other option is either way cheaper/faster, or in the case of Amber Nymph, more powerful of an effect.
this ^

Gimme back mai nyyyyyyyyyyymphs!!!!!!

laian

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Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426167#msg426167
« Reply #25 on: November 16, 2011, 12:17:21 pm »
Luciferin, I feel, needs a change.  It has good synergy with hope, but the real problem with it is that it needs a lot of creatures (at least 3) under your control that also don't have an ability in order to be effective.  Overall, I don't feel like it really adds anything to the game in it's current state.

Here are my suggestions:
1) Conversion:  Target creature gains -1/-1 and is now on your side for 1(2) turn(s).  Cost: 3(3) light quanta.

Light Nymph: 1/7 cost 5 light quanta.
Convert: Cost 4(4) light quanta.

Details: The creature will get a light token on it (like the poison token) that starts out at 1/2.  The normal version will allow you use the creature's ability and attack with it for one turn.  The upgraded version will also deny control of the creature for one turn against your opponent.

2)Blind: Target creature is now blind.  It has a 30(40)% chance to miss.  Cost: 2(2) light quanta.

Light Nymph: 1/7.  Cost: 5 light quanta.
Convert: Cost 3(3) light quanta.



Numbers can be tweaked.  What do you guys think about the concept of my suggestions?





Offline Time_lord_victorius

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426170#msg426170
« Reply #26 on: November 16, 2011, 12:29:02 pm »
To be honnest, i don't think she needs a buff at all. the light nymph is used primarily as a heal every turn (10 hp per turn is always welcome, no?) and that luciferin works nicely with the 2 most awesome creatures of the game : horned frog and cockatrice. now that feeds your rustler/leaf dragon to make 2 :life out of 1 :light, allowing you to pop loads of fireflies (in the unnupped FFQ deck, a classic of this game). with luciferine, not only do you have the possibility to mass fireflies, you can also deal massive ammount of damage in the time you wait for your army to form.

hope this answers why luciferine and the light nymph do not require any modding at all. in retrospect though, i miss her +6 to attack she used to have.
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Offline rosutosefi

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426172#msg426172
« Reply #27 on: November 16, 2011, 12:35:35 pm »
I don't like removing the base bioluminescence effect, but an overhaul on the additional effect might be good. Removing the light effect will further lessen the already few uses of hope, and I don't want light to become the element of very situational effects. *points at reflective shield, guardian angel and holy flash | holy light*
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Offline mega plini

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426174#msg426174
« Reply #28 on: November 16, 2011, 12:42:41 pm »
Why would you want to change the card? change the card because you need more then 3 creatures for a synergy with hope is kinda stupid.  it works all by its self
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Offline rosutosefi

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426183#msg426183
« Reply #29 on: November 16, 2011, 01:19:02 pm »
Why would you want to change the card? change the card because you need more then 3 creatures for a synergy with hope is kinda stupid.  it works all by its self
Because it's too situational.
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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426185#msg426185
« Reply #30 on: November 16, 2011, 01:33:21 pm »
I don't like removing the base bioluminescence effect, but an overhaul on the additional effect might be good. Removing the light effect will further lessen the already few uses of hope, and I don't want light to become the element of very situational effects. *points at reflective shield, guardian angel and holy flash | holy light*
Guardian angel isn't situational btw.
Also yeah, Light Nymph needs a small buff, more attack comes in mind first.
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Offline rosutosefi

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426191#msg426191
« Reply #31 on: November 16, 2011, 01:56:46 pm »
I don't like removing the base bioluminescence effect, but an overhaul on the additional effect might be good. Removing the light effect will further lessen the already few uses of hope, and I don't want light to become the element of very situational effects. *points at reflective shield, guardian angel and holy flash | holy light*
Guardian angel isn't situational btw.
Also yeah, Light Nymph needs a small buff, more attack comes in mind first.
The heal is too situational IM- oh look, LS! overdrive! My bad. I don't like the unupped one though.  :P
And yes, the light nymph should be reverted back to the previous 7 attack version IMO, even if it will have slightly less HP after that.
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Offline Atico

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426200#msg426200
« Reply #32 on: November 16, 2011, 03:01:23 pm »
Since Light Nymph got big nerf (from 9/9 to 1/9 and free ability to 4/3) i never used it.
Luciferine cost 1  :rainbow, skill in Light Nymph cost 3 :light
Antimatter cost 6 :entropy, skill in Purple Nymph also cost 3 :entropy.
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Contrary

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426234#msg426234
« Reply #33 on: November 16, 2011, 04:35:41 pm »
Nymphs are suppose to be situational/not actually useful.

laian

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426256#msg426256
« Reply #34 on: November 16, 2011, 05:30:30 pm »
I don't like removing the base bioluminescence effect, but an overhaul on the additional effect might be good. Removing the light effect will further lessen the already few uses of hope, and I don't want light to become the element of very situational effects. *points at reflective shield, guardian angel and holy flash | holy light*
If you can show me a significant number of Hope decks that make use of Luciferin or Light Nymphs, I'll agree with you.  The thing is, I don't think that Hope+Luciferin can ever be better than RoL/Hope or Firefly/Hope.  Adding in Luciferins to Frogs etc. actually ends up detracting from the deck.

Ekki

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Re: Luciferin/Light Nymph: Complete Overhaul? https://elementscommunity.org/forum/index.php?topic=17975.msg426270#msg426270
« Reply #35 on: November 16, 2011, 05:53:51 pm »
If you can show me a significant number of Hope decks that make use of Luciferin or Light Nymphs, I'll agree with you.  The thing is, I don't think that Hope+Luciferin can ever be better than RoL/Hope or Firefly/Hope.  Adding in Luciferins to Frogs etc. actually ends up detracting from the deck.
There isn't actually a significant number of RoL/Hope decks anyways, I see regular RoL/Hope/Fractal+Dragons; Mito-RoL/Hope+Dragons+Rustlers; and FFQ upped Hope decks. On the other hand there's also, regular RoL/Hope/Fractal+Light Nymph for a 22 def shield (Dragons now produce light quanta); Photon/Hope, pretty uneffective but cool because it's unupped; Mito-Photon/Hope (see last one); and Rustlers+Luciferine+Frogs/Hope (UUSEM with 6xLuciferine and 4xHope for 4xHeal and 6xLight pillar) is actually a GREAT deck, where you end up piling a massive amount of quanta while you defend yourself. Whatever, what is mostly needed is an use other than Hope for Luciferine (where it's anyways mostly overwhelmed by RoL's spamming), and anyways changing the card because it's situational is a very unelegant solution.

 

blarg: