Wait. vs Lobos? *lobotomizes nymphs* problem solved.
Next, using 4 quanta each turn to get 10 healing each turn? No. *points sanctuary and shard of gratitude and divinity and the whole game*
And again, light nymph's skill is only useful for the first use. Reason? Same, 4 quanta for 10 healing is silly.
vs a RoL/Hope deck, IA lobotomize the RoL first
I remember a game when all my RoLs where lobos. I've played Nymph+Fractal+Nymph. The next turn I've activated my "surviving" Nymph, and IA loboed my RoL. GG
I'm not comparing Light Nymph to Sanctuary or other. Only to Luciferin, in response to your
"Aflatoxin and Biolumiscent aren't skill which I need use "more than one time", so in this Life/Light Strategy Luciferine works much better.".
Also, you need 3 SoG or 2 Sanctuaries to heal as much as with a Nymph (the activation cost is unrelevant because of bioluminescence effect
). You said "card advantage" ?
Why would we lie to ourselves? Theres a reason it doesn't see much use, its bad.
Stats (
http://www.elementsthegame.com/liststats.php) don't lie : They're used as much as most Nymph...In fact, it's the sixth Nymph, in term of usage !
So, I won't say it' OP. In fact, in the state of the game it's playable mostly in Hope decks (waiting for a Light Bolt
). But it's far from underpowered...