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Offline RRQJ

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426456#msg426456
« Reply #48 on: November 17, 2011, 02:38:16 am »
That's how I see them currently, for collection.  Of course, I would support making them better.

On topic:

So...luciferin. yeah.

Offline Atico

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426650#msg426650
« Reply #49 on: November 17, 2011, 12:41:18 pm »
Light Nymph is incredibly weak. It is like turning LightDragon from 12/12 into 1/12 and adding ability heal. For me it was the biggest nerf in game since I play.
But there is no chance to buff this Nymph. Zanz nerf this card because he has got probably good reason. Changing cost into 1 :light do nothing, bceause it will be still poor card.
This Nymph like Death Nymph are the weakness Nymph in game. Personally I think that they are one of the weakness CARDS in game.
Death Nymph should have Poison skill (I never understand why it has go Aflatoxin instead Poison) or Aflatoxin should also poison 2 HP status (not only creature).
Light Nymph should maybe add 1/1 for Light creatures

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426659#msg426659
« Reply #50 on: November 17, 2011, 02:03:00 pm »
Light Nymph is incredibly weak. It is like turning LightDragon from 12/12 into 1/12 and adding ability heal. For me it was the biggest nerf in game since I play.
But there is no chance to buff this Nymph. Zanz nerf this card because he has got probably good reason. Changing cost into 1 :light do nothing, bceause it will be still poor card.
This Nymph like Death Nymph are the weakness Nymph in game. Personally I think that they are one of the weakness CARDS in game.
Huh, maybe you didn't tried them enough. Yes, they may be hard to test, mostly since the AI is rigged so the same cards are stronger against them (unless the AI gets updated, but that happens in long lapsus of time), but they're actually pretty cool. And 10 healing per turn isn't something to laugh at, specially since the bioluminiscence skill just feeds the Nymph (you produce more quanta so you don't have to worry about the cost of the ability). Also, as it was stated before, there are some cool decks to use the :light Nymph (I myself have tried some of them).

Death Nymph should have Poison skill (I never understand why it has go Aflatoxin instead Poison) or Aflatoxin should also poison 2 HP status (not only creature).
Light Nymph should maybe add 1/1 for Light creatures
Aflatoxine is the Alchemy spell of :death , as well as Luciferen is the Alchemy spell of :light , and if you look at the Nymphs, you'll realise that all of them have an alchemy spell as a skill. That's the way it works.

Offline Atico

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426756#msg426756
« Reply #51 on: November 17, 2011, 07:46:02 pm »
Light Nymph is incredibly weak. It is like turning LightDragon from 12/12 into 1/12 and adding ability heal. For me it was the biggest nerf in game since I play.
But there is no chance to buff this Nymph. Zanz nerf this card because he has got probably good reason. Changing cost into 1 :light do nothing, bceause it will be still poor card.
This Nymph like Death Nymph are the weakness Nymph in game. Personally I think that they are one of the weakness CARDS in game.
Huh, maybe you didn't tried them enough. Yes, they may be hard to test, mostly since the AI is rigged so the same cards are stronger against them (unless the AI gets updated, but that happens in long lapsus of time), but they're actually pretty cool. And 10 healing per turn isn't something to laugh at, specially since the bioluminiscence skill just feeds the Nymph (you produce more quanta so you don't have to worry about the cost of the ability). Also, as it was stated before, there are some cool decks to use the :light Nymph (I myself have tried some of them).
I didn't try them enough? Light Nymph was my one of the best cards in game few months ago. Skill was for free, it had good attack|defense. Now this card is a joke. Fire Nymph can kill about 90% cards and buff attack of our creatures and this skill cost the same as Luciferine which gives 10HP more... Purple Nymph turn attack into healing, so when You use this skill on creature with >5HP then You have bigger bonus than in Light Nymph (5 HP heal + 5HP because no damage). You can compare as You want and always Light Nymph look poor.

Quote
Death Nymph should have Poison skill (I never understand why it has go Aflatoxin instead Poison) or Aflatoxin should also poison 2 HP status (not only creature).
Light Nymph should maybe add 1/1 for Light creatures
Aflatoxine is the Alchemy spell of :death , as well as Luciferen is the Alchemy spell of :light , and if you look at the Nymphs, you'll realise that all of them have an alchemy spell as a skill. That's the way it works.
What does mean "alchemy spell"? Posion is also a spell... What is more - we can easily add "posion ability" for Aflatoxin and solve problem Death Nymph. This cards (Aflatoxin and Death Nymph are also incredibly underused and need buff).

We should answer the question -  When You see that Your opponent has got Death Nymph or Light Nymph do You have big problem with win? When I see Purple, Gravity, Air etc I know that I have big problem, and there is no matter which deck I use. Beating Death Nymph/Light Nymph decks are piece of cake.

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426778#msg426778
« Reply #52 on: November 17, 2011, 08:29:25 pm »
Light Nymph is incredibly weak. It is like turning LightDragon from 12/12 into 1/12 and adding ability heal. For me it was the biggest nerf in game since I play.
But there is no chance to buff this Nymph. Zanz nerf this card because he has got probably good reason. Changing cost into 1 :light do nothing, bceause it will be still poor card.
This Nymph like Death Nymph are the weakness Nymph in game. Personally I think that they are one of the weakness CARDS in game.
Huh, maybe you didn't tried them enough. Yes, they may be hard to test, mostly since the AI is rigged so the same cards are stronger against them (unless the AI gets updated, but that happens in long lapsus of time), but they're actually pretty cool. And 10 healing per turn isn't something to laugh at, specially since the bioluminiscence skill just feeds the Nymph (you produce more quanta so you don't have to worry about the cost of the ability). Also, as it was stated before, there are some cool decks to use the :light Nymph (I myself have tried some of them).
I didn't try them enough? Light Nymph was my one of the best cards in game few months ago. Skill was for free, it had good attack|defense. Now this card is a joke. Fire Nymph can kill about 90% cards and buff attack of our creatures and this skill cost the same as Luciferine which gives 10HP more... Purple Nymph turn attack into healing, so when You use this skill on creature with >5HP then You have bigger bonus than in Light Nymph (5 HP heal + 5HP because no damage). You can compare as You want and always Light Nymph look poor.
Wait, I don't completely get the maths here, sorry ???
The new Light Nymph heals you for 10 hp and makes your creatures bioluminiscent. You can still use it with Hope, it has the same hp, it only attacks less, but now it heals. I don't remember how much was the attack nerf, I guess 7-8 (which is a LOT), but you still heal for 10, which is more (yeah, I know it costs 4/3 :light per turn, but healing on a stick is not free). So, now your Nymph/Hope deck has stall instead of attack... Just change the strategy, I can count 3 deck ideas that could work with it (2 of them with Hope, but that's not the discussion right now), and I'm sure that one of them works pretty damn well. I guess that if you don't use it any more is just because you don't like it any more.

Quote
Death Nymph should have Poison skill (I never understand why it has go Aflatoxin instead Poison) or Aflatoxin should also poison 2 HP status (not only creature).
Light Nymph should maybe add 1/1 for Light creatures
Aflatoxine is the Alchemy spell of :death , as well as Luciferen is the Alchemy spell of :light , and if you look at the Nymphs, you'll realise that all of them have an alchemy spell as a skill. That's the way it works.
What does mean "alchemy spell"? Posion is also a spell... What is more - we can easily add "posion ability" for Aflatoxin and solve problem Death Nymph. This cards (Aflatoxin and Death Nymph are also incredibly underused and need buff).
Poison is not death's alchemy spell, it's just how Zanz decided that. We could discuss that, but if you want it, you should start another thread.


We should answer the question -  When You see that Your opponent has got Death Nymph or Light Nymph do You have big problem with win? When I see Purple, Gravity, Air etc I know that I have big problem, and there is no matter which deck I use. Beating Death Nymph/Light Nymph decks are piece of cake.
Actually, knowing that your opponent would heal 10 hp per turn and that he'll probably have a Hope shield somewhere in there, or to deal 2 damage/turn to your creatures (then make some malignant cells to clog your field) is a pretty hard hit for any deck, it definetly changes your priority targets. They may be UP or imbalanced, but they are cool cards nontheless...

Offline Atico

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426786#msg426786
« Reply #53 on: November 17, 2011, 08:54:00 pm »
Wait, I don't completely get the maths here, sorry ???
The new Light Nymph heals you for 10 hp and makes your creatures bioluminiscent. You can still use it with Hope, it has the same hp, it only attacks less, but now it heals. I don't remember how much was the attack nerf, I guess 7-8 (which is a LOT), but you still heal for 10, which is more (yeah, I know it costs 4/3 :light per turn, but healing on a stick is not free). So, now your Nymph/Hope deck has stall instead of attack... Just change the strategy, I can count 3 deck ideas that could work with it (2 of them with Hope, but that's not the discussion right now), and I'm sure that one of them works pretty damn well. I guess that if you don't use it any more is just because you don't like it any more.
Math is very easy.
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.

Bioluminiscent? With which card is compatibile? Pegasus? No. Archangel? No. RoL? No. Maybe Crusader? No... Only Light Dragon can get this skill. Sorry, but this card is good for other elements (for example Life), no for Light. Life Nymph has got perfect synergy with life creatures. Light Nymph hasn't got synergy with light creatures... Here is a problem. So this card is useful very very rare.

When You say that losing 8 attack and giving 10 heal (for 4/3 :light) is a kind of buff I can only smile ;) So maybe we should make Light Dragon as 1/12 creature and gives him fantastic heal ability? Light has got enough heal cards. Light needs attack creatures, no heal 10HP more each turn which cost 4/3 (when 20 heal for Life cost 2).

And at the end - when You think that Light Nymph is pretty cool like Gravity or Purple I wish You good luck ;)

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426796#msg426796
« Reply #54 on: November 17, 2011, 09:08:53 pm »
Wait, I don't completely get the maths here, sorry ???
The new Light Nymph heals you for 10 hp and makes your creatures bioluminiscent. You can still use it with Hope, it has the same hp, it only attacks less, but now it heals. I don't remember how much was the attack nerf, I guess 7-8 (which is a LOT), but you still heal for 10, which is more (yeah, I know it costs 4/3 :light per turn, but healing on a stick is not free). So, now your Nymph/Hope deck has stall instead of attack... Just change the strategy, I can count 3 deck ideas that could work with it (2 of them with Hope, but that's not the discussion right now), and I'm sure that one of them works pretty damn well. I guess that if you don't use it any more is just because you don't like it any more.
Math is very easy.
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.

Bioluminiscent? With which card is compatibile? Pegasus? No. Archangel? No. RoL? No. Maybe Crusader? No... Only Light Dragon can get this skill. Sorry, but this card is good for other elements (for example Life), no for Light. Life Nymph has got perfect synergy with life creatures. Light Nymph hasn't got synergy with light creatures... Here is a problem. So this card is useful very very rare.

When You say that losing 8 attack and giving 10 heal (for 4/3 :light) is a kind of buff I can only smile ;) So maybe we should make Light Dragon as 1/12 creature and gives him fantastic heal ability? Light has got enough heal cards. Light needs attack creatures, no heal 10HP more each turn which cost 4/3 (when 20 heal for Life cost 2).

And at the end - when You think that Light Nymph is pretty cool like Gravity or Purple I wish You good luck ;)
Nymphs don't have to synergize with there own element. look at water, and to a lesser extent fire.
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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426798#msg426798
« Reply #55 on: November 17, 2011, 09:15:09 pm »
Wait, I don't completely get the maths here, sorry ???
The new Light Nymph heals you for 10 hp and makes your creatures bioluminiscent. You can still use it with Hope, it has the same hp, it only attacks less, but now it heals. I don't remember how much was the attack nerf, I guess 7-8 (which is a LOT), but you still heal for 10, which is more (yeah, I know it costs 4/3 :light per turn, but healing on a stick is not free). So, now your Nymph/Hope deck has stall instead of attack... Just change the strategy, I can count 3 deck ideas that could work with it (2 of them with Hope, but that's not the discussion right now), and I'm sure that one of them works pretty damn well. I guess that if you don't use it any more is just because you don't like it any more.
Math is very easy.
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.

Bioluminiscent? With which card is compatibile? Pegasus? No. Archangel? No. RoL? No. Maybe Crusader? No... Only Light Dragon can get this skill. Sorry, but this card is good for other elements (for example Life), no for Light. Life Nymph has got perfect synergy with life creatures. Light Nymph hasn't got synergy with light creatures... Here is a problem. So this card is useful very very rare.

When You say that losing 8 attack and giving 10 heal (for 4/3 :light) is a kind of buff I can only smile ;) So maybe we should make Light Dragon as 1/12 creature and gives him fantastic heal ability? Light has got enough heal cards. Light needs attack creatures, no heal 10HP more each turn which cost 4/3 (when 20 heal for Life cost 2).

And at the end - when You think that Light Nymph is pretty cool like Gravity or Purple I wish You good luck ;)
Huh, let's adress this to make it more simple:
1- Never said Light Nymph was cooler than Gravity or Purple one, but also remember that both of them have their drawbacks (because neither of them is OP)
2- NEVER said that losing 7-8 attack and giving the heal was a buff, I actually said it was a nerf! And healing is another strategy. If my dragon attacked 10 points less but healed 15 for free (that's why the nymph was nerfed, bc of the cost), I'd see it as a buff.
3- You can use the Nymph with Photons, but mostly, you should go duo with Life... You say Life has no synergy with it?? See rustler?? Well, each Frog now produces 1 :light , then each 1 :light turns into 2 :life , add in Hope and you're done.
4- Roughly comparing the Light Nymph with a Purple Nymph is like comparing oranges with pineapples, and saying oranges are better because they're cheaper (just a metaphor, not to be compared with ANYTHING elements-related). If you had a Hope shield up, and at least 1 or 2 vanilla creatures, I can assure you, the Light Nymph is better. Purple Nymph is cool in many times, I know, but it's balanced, so you can counter it: It has low hp, can't work without creatures or with immortal ones, your opponent can kill his creatures or AM them back. So, you're just saying the good part of one card, while Light Nymph really pwns with Hope.
5- You can have only 6 heals, that's why it costs less (it's a widely accepted mechanic, it should ALWAYS be like this), while Light Nymph can heal you until your opponent decks out.

EDIT:
Nymphs don't have to synergize with there own element. look at water, and to a lesser extent fire.
True.

Offline Atico

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg426846#msg426846
« Reply #56 on: November 17, 2011, 10:11:55 pm »
Wait, I don't completely get the maths here, sorry ???
The new Light Nymph heals you for 10 hp and makes your creatures bioluminiscent. You can still use it with Hope, it has the same hp, it only attacks less, but now it heals. I don't remember how much was the attack nerf, I guess 7-8 (which is a LOT), but you still heal for 10, which is more (yeah, I know it costs 4/3 :light per turn, but healing on a stick is not free). So, now your Nymph/Hope deck has stall instead of attack... Just change the strategy, I can count 3 deck ideas that could work with it (2 of them with Hope, but that's not the discussion right now), and I'm sure that one of them works pretty damn well. I guess that if you don't use it any more is just because you don't like it any more.
Math is very easy.
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.

Bioluminiscent? With which card is compatibile? Pegasus? No. Archangel? No. RoL? No. Maybe Crusader? No... Only Light Dragon can get this skill. Sorry, but this card is good for other elements (for example Life), no for Light. Life Nymph has got perfect synergy with life creatures. Light Nymph hasn't got synergy with light creatures... Here is a problem. So this card is useful very very rare.

When You say that losing 8 attack and giving 10 heal (for 4/3 :light) is a kind of buff I can only smile ;) So maybe we should make Light Dragon as 1/12 creature and gives him fantastic heal ability? Light has got enough heal cards. Light needs attack creatures, no heal 10HP more each turn which cost 4/3 (when 20 heal for Life cost 2).

And at the end - when You think that Light Nymph is pretty cool like Gravity or Purple I wish You good luck ;)
Huh, let's adress this to make it more simple:
1- Never said Light Nymph was cooler than Gravity or Purple one, but also remember that both of them have their drawbacks (because neither of them is OP)
2- NEVER said that losing 7-8 attack and giving the heal was a buff, I actually said it was a nerf! And healing is another strategy. If my dragon attacked 10 points less but healed 15 for free (that's why the nymph was nerfed, bc of the cost), I'd see it as a buff.
3- You can use the Nymph with Photons, but mostly, you should go duo with Life... You say Life has no synergy with it?? See rustler?? Well, each Frog now produces 1 :light , then each 1 :light turns into 2 :life , add in Hope and you're done.
4- Roughly comparing the Light Nymph with a Purple Nymph is like comparing oranges with pineapples, and saying oranges are better because they're cheaper (just a metaphor, not to be compared with ANYTHING elements-related). If you had a Hope shield up, and at least 1 or 2 vanilla creatures, I can assure you, the Light Nymph is better. Purple Nymph is cool in many times, I know, but it's balanced, so you can counter it: It has low hp, can't work without creatures or with immortal ones, your opponent can kill his creatures or AM them back. So, you're just saying the good part of one card, while Light Nymph really pwns with Hope.
5- You can have only 6 heals, that's why it costs less (it's a widely accepted mechanic, it should ALWAYS be like this), while Light Nymph can heal you until your opponent decks out.

EDIT:
Nymphs don't have to synergize with there own element. look at water, and to a lesser extent fire.
True.
I don't want to tell that Light Nymph is always unuseful. Yes, it is useful in Life/Light deck, but here is a question - what is a reason to have Nymph, when I can easily and cheaper use Luciferine?
Light Nymph cost 9. Skill cost 3. I need 12 :light for first use skill and I need wait X turns for play Nymph + 1 turn to active ability.
Luciferine - cost 3  :rainbow, I don't need to wait X turns and don't need wait 1 turn for active ability. It is difference? For me is huge. With Luciferine I have 2-5 turns earlier "light emitting" creatures, so I gain much HP because of eariler Hope.

Aflatoxin and Biolumiscent aren't skill which I need use "more than one time", so in this Life/Light Strategy Luciferine works much better. And it is a reason for changing Light Nymph.

PS. I can only agree with text about Water Nymph.

PS2. I don't write that Light Nymph hasn't got synergy with Life creatures. I wrote that hasn't got synergy with Light creatures, so Your point 3. we can throw ;)

Offline macgawel

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg430266#msg430266
« Reply #57 on: November 24, 2011, 11:45:50 pm »
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.
3 situation :
You have 1 HP and a Nymph. Your opponent has only a Weapon (or will Fire Lance you). Wich Nymph is better ? ::)
And if you have a Hope, Bioluminescence can help you reduce damages further...

Also, some synergies with  :light :
- Hope  :D
- Endowed Crusader (with Longbow or Titan)
- vs Lobo.
Aflatoxin and Biolumiscent aren't skill which I need use "more than one time", so in this Life/Light Strategy Luciferine works much better. And it is a reason for changing Light Nymph.
No for both.
Alfatoxin is usable more than once - not only does it produce malignant cells, it also kills ennemy creatures...

And some cases when my Nymph was useful (more than a Luciferin) :
- To get EM  :P or to survive (healing 10/turn for only one card and an upkeep of 3 :light is great)
- vs Lobos
- In  :life :light decks or with Fractallized Dragons - giving Bioluminescence more than one time.

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg430302#msg430302
« Reply #58 on: November 25, 2011, 01:00:27 am »
1 situation:
You have 50 HP and Light Nymph. You use skill and have 60 HP. Your opponent has got for example simple Abyss Crawler 6/6. When he attack You have 54HP.

2 situation:
You have 50 HP and Purple Nymph. You use skill on the same Abyss Crawler. He didn't attack, and heal 6HP. You have 56 HP.

As You see Purple Nymph heals more than White Nymph for the same ability cost. What is more, when You use it on dragon then difference is bigger. Only games with <5 attack ALL creatures (very rare...) makes White Nymph better.
3 situation :
You have 1 HP and a Nymph. Your opponent has only a Weapon (or will Fire Lance you). Wich Nymph is better ? ::)
And if you have a Hope, Bioluminescence can help you reduce damages further...

Also, some synergies with  :light :
- Hope  :D
- Endowed Crusader (with Longbow or Titan)
- vs Lobo.
Aflatoxin and Biolumiscent aren't skill which I need use "more than one time", so in this Life/Light Strategy Luciferine works much better. And it is a reason for changing Light Nymph.
No for both.
Alfatoxin is usable more than once - not only does it produce malignant cells, it also kills ennemy creatures...

And some cases when my Nymph was useful (more than a Luciferin) :
- To get EM  :P or to survive (healing 10/turn for only one card and an upkeep of 3 :light is great)
- vs Lobos
- In  :life :light decks or with Fractallized Dragons - giving Bioluminescence more than one time.
Wait. vs Lobos? *lobotomizes nymphs* problem solved.
Next, using 4 quanta each turn to get 10 healing each turn? No. *points sanctuary and shard of gratitude and divinity and the whole game*
And again, light nymph's skill is only useful for the first use. Reason? Same, 4 quanta for 10 healing is silly.

I suggest removing the cost again. Light nymph is very expensive to use, and has no use as an attacker.
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Offline mega plini

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Re: Luciferen | Luciferase and White Nymph | Light Nymph https://elementscommunity.org/forum/index.php?topic=17975.msg430614#msg430614
« Reply #59 on: November 25, 2011, 05:24:46 pm »
Just stop doing the math and admit this card is awesome!
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