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Offline ZephyrPhantom

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg234343#msg234343
« Reply #72 on: December 27, 2010, 09:27:51 pm »
Sorry, I did slightly misunderstand.  I still think a buff of -1 :aether cost makes the most sense though.

Offline pikachufan2164

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg263103#msg263103
« Reply #73 on: February 03, 2011, 12:08:21 am »
Ahem.

Immortal still would like a buff, please ;)

Either a cost decrease or a +1/+1 for both would be nice.
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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg266400#msg266400
« Reply #74 on: February 07, 2011, 04:48:49 pm »
like everybody said, one less quanta is the ideal.

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg267141#msg267141
« Reply #75 on: February 08, 2011, 07:35:04 pm »
Dragon: it takes 10 quanta for a 10 attack creature. From there, you have Quint costs 3 (upgraded). Which is built into your card. So you get 13 quanta for a 10 attack creature. Then we add +1 quanta, because it takes half the card slots of a quinted dragon. Total: 14

Immortal: 3 quanta for a 5 attack creature. Yes, this is a bad ratio. Don't bring up mummy, that has a skill. add 3 quanta for your quint and another for your combining the two cards. Total: 7

I think Attack should go +1. This would make it worth it, because dragon is 1 card, meaning it will be better than packing 2 immortals, which take up deck slots. If immortals were 6/4, then it would be worth it to pack them, because they will actually do more damage in the long run.

Offline EvaRia

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268520#msg268520
« Reply #76 on: February 11, 2011, 01:32:18 am »
I think the main problem with immortal is it's redundancy in comparison with the other on element cards.

Phase Dragon and Immortal offer almost exactly the same metagame position, of the immaterial beatstick. With the only difference being the attack power, Phase Dragon is clearly stronger at what it does.

Phase Spider and Immortal both offer another similar metagame position, the mid-range attacker. But in this case the spider completely outshines Immortal because of it's cost ratio.

It's even overshadowed by Aether Nymph, which is a much better attacker for it's cost, and has the ability to immortalize others.

Heck, even Ball Lightning outshines Immortal, it's free and does the same damage, albeit for only one turn, and can be fractaled to produce devastating results.

Immortal is currently filling a metagame niche that is totally redundant within it's element.
Without some kind of severe change, it will continue to be UP no matter what you do to it.

Offline Stickmasterluke

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268525#msg268525
« Reply #77 on: February 11, 2011, 01:39:54 am »
I don't know if you guys realize, but Immortal is immortal. ;D

Offline ZephyrPhantom

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268528#msg268528
« Reply #78 on: February 11, 2011, 01:43:05 am »
I don't know if you guys realize, but Immortal is immortal. ;D
That does not have anything to do with how to buff it. Please state a reason rather than making an uneeded joke.

*snip*
Immortal is currently filling a metagame niche that is totally redundant within it's element.
Without some kind of severe change, it will continue to be UP no matter what you do to it.
I don't really think that Immortal needs a drastic change, but it certainly could afford a few indirect buffs and support cards.  One such card, the Ouroboros | Ouroboros (http://elementscommunity.org/forum/index.php/topic,21021.0.html) was proposed today in the Smithy.

Overall, it would definitley feel better if it got cost -1, and the indirect buffing through support cards would eventually bring it up to the power level it needs to be on.

Offline Stickmasterluke

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268537#msg268537
« Reply #79 on: February 11, 2011, 01:52:41 am »
I don't know if you guys realize, but Immortal is immortal. ;D
That does not have anything to do with how to buff it. Please state a reason rather than making an uneeded joke.
It's not only a joke. I believe that it does not need to be buffed. People are over looking that fact that it is immaterial.

Offline ZephyrPhantom

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268542#msg268542
« Reply #80 on: February 11, 2011, 01:55:59 am »
I don't know if you guys realize, but Immortal is immortal. ;D
That does not have anything to do with how to buff it. Please state a reason rather than making an uneeded joke.
It's not only a joke. I believe that it does not need to be buffed. People are over looking that fact that it is immaterial.
Yeah. *Points to Phase Dragon* Immaterial is worth more on the Dragon than the Immortal. Need Immaterial on something else? Simple, use Aether Nymph and Quint.

I believe the problem with immortal is this:
*snip*
Immortal is currently filling a metagame niche that is totally redundant within it's element.
Without some kind of severe change, it will continue to be UP no matter what you do to it.
And believe this will be a good solution to the problem:
I don't really think that Immortal needs a drastic change, but it certainly could afford a few indirect buffs and support cards.  One such card, the Ouroboros | Ouroboros (http://elementscommunity.org/forum/index.php/topic,21021.0.html) was proposed today in the Smithy.

Overall, it would definitley feel better if it got cost -1, and the indirect buffing through support cards would eventually bring it up to the power level it needs to be on.

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268549#msg268549
« Reply #81 on: February 11, 2011, 02:04:52 am »
People are over looking that fact that it is immaterial.
Um, no. Not at all. Everyone knows that zanz wouldn't make a 6 quantum 4|3 vanilla card. No one could really miss its ability.
I don't really think that Immortal needs a drastic change, but it certainly could afford a few indirect buffs and support cards.  One such card, the Ouroboros | Ouroboros (http://elementscommunity.org/forum/index.php/topic,21021.0.html) was proposed today in the Smithy.
That card doesn't buff the standalone of the immortal at all. It doesn't help.
Overall, it would definitley feel better if it got cost -1
This would be the solution.
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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268557#msg268557
« Reply #82 on: February 11, 2011, 02:14:47 am »
Immortal costs 6, has 4|3 and is immortal.
Horned Frog costs 2 and has 3|3.
Quintessence costs 4 and grants immortality.

Just assuming that if Horned Frog costs Aether quanta, then having a 3|3 creature with immortality would cost 6 as well as taking up two card spots in your deck.

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Re: Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg268566#msg268566
« Reply #83 on: February 11, 2011, 02:21:59 am »
Immortal costs 6, has 4|3 and is immortal.
Horned Frog costs 2 and has 3|3.
Quintessence costs 4 and grants immortality.

Just assuming that if Horned Frog costs Aether quanta, then having a 3|3 creature with immortality would cost 6 as well as taking up two card spots in your deck.
Life gets -1 bonus for all its creatures, but then again so does Aether.

Immortal has quint for -2 quanta and -1 card. However, it can't be buffed. Also Phase Dragon and Flesh Recluse often take over it's roles as big hitter and quick rusher respectively, and we don't see Immortal as often.  Therefore this card needs a buff.

 

anything
blarg: