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Offline Pineapple

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403306#msg403306
« Reply #132 on: October 03, 2011, 10:29:00 am »
Obviously, it's not this that's UP, but quints that are OP :P

Hm...making it have X chance to regen Y health (maybe 1?) per turn actually sounds kind of fun...

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403461#msg403461
« Reply #133 on: October 03, 2011, 03:34:44 pm »
To make it really immortal you must give it an ability to ignore shield effects.(As momentum)
However the true problem about this card is that is weak and you can't combo with it.
Once you play one is a dead card for player and opponent;no one can target it, both in good or bad way.

It would be good for aether a spell that target both opponent's creature and player's ones.In this way immortal can be a bonus, because he won't suffer from the spell.
Or a passive buff to all creature player control, like eclipse but for aether.

Offline glopso

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403539#msg403539
« Reply #134 on: October 03, 2011, 06:35:27 pm »
The immortal should be able to live forever, even if you deck out.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403540#msg403540
« Reply #135 on: October 03, 2011, 06:36:01 pm »
To make it really immortal you must give it an ability to ignore shield effects.(As momentum)
However the true problem about this card is that is weak and you can't combo with it.
Once you play one is a dead card for player and opponent;no one can target it, both in good or bad way.

It would be good for aether a spell that target both opponent's creature and player's ones.In this way immortal can be a bonus, because he won't suffer from the spell.
Or a passive buff to all creature player control, like eclipse but for aether.
Giving it momentum would be OP.

Offline glopso

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403544#msg403544
« Reply #136 on: October 03, 2011, 06:40:10 pm »
To make it really immortal you must give it an ability to ignore shield effects.(As momentum)
However the true problem about this card is that is weak and you can't combo with it.
Once you play one is a dead card for player and opponent;no one can target it, both in good or bad way.

It would be good for aether a spell that target both opponent's creature and player's ones.In this way immortal can be a bonus, because he won't suffer from the spell.
Or a passive buff to all creature player control, like eclipse but for aether.
Giving it momentum would be OP.
What if you gave it overdrive AND momentum?

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403788#msg403788
« Reply #137 on: October 04, 2011, 01:59:17 am »
To make it really immortal you must give it an ability to ignore shield effects.(As momentum)
However the true problem about this card is that is weak and you can't combo with it.
Once you play one is a dead card for player and opponent;no one can target it, both in good or bad way.

It would be good for aether a spell that target both opponent's creature and player's ones.In this way immortal can be a bonus, because he won't suffer from the spell.
Or a passive buff to all creature player control, like eclipse but for aether.
Giving it momentum would be OP.
What if you gave it overdrive AND momentum?
Momentum doesn't fit the theme of Aether. At all. Neither does Overdrive.
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403827#msg403827
« Reply #138 on: October 04, 2011, 03:27:58 am »
While 'momentum' doesn't fit, being unblockable could reasonably be an extension of what aether does.  That material shields affect immaterial creatures is kinda weird from a theoretical standpoint.
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403832#msg403832
« Reply #139 on: October 04, 2011, 03:38:27 am »
Just make it "Immortal does not die when HP=0 or less"
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Offline Pineapple

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403833#msg403833
« Reply #140 on: October 04, 2011, 03:40:08 am »
:aether :aether :aether : Phase
2 random immaterial creatures or weapons, plus Immortal, ignore shields for one turn.

So, the Immortal that uses this ability gains momentum, then, 3 out of all the immaterial cards you have on the field (including the Immortal that uses this ability) gains momentum, so if you have 6 immortals and 17 non-immortal immaterial creatures, and each immortal uses "phase", then you can have anywhere from 6 to 18, out of 23, momentum creatures each turn.

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403840#msg403840
« Reply #141 on: October 04, 2011, 03:52:59 am »
:aether :aether :aether : Phase
2 random immaterial creatures or weapons, plus Immortal, ignore shields for one turn.

So, the Immortal that uses this ability gains momentum, then, 3 out of all the immaterial cards you have on the field (including the Immortal that uses this ability) gains momentum, so if you have 6 immortals and 17 non-immortal immaterial creatures, and each immortal uses "phase", then you can have anywhere from 6 to 18, out of 23, momentum creatures each turn.
Sounds like much to much.
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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403846#msg403846
« Reply #142 on: October 04, 2011, 04:13:29 am »
Just make it "Immortal does not die when HP=0 or less"
Would phase dragon get that same effect? If not, then immortal is the better choice as it's unaffected by both weight shield and fire shield.

Offline Pineapple

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Re: Immortal | Elite Immortal https://elementscommunity.org/forum/index.php?topic=11643.msg403858#msg403858
« Reply #143 on: October 04, 2011, 04:36:53 am »
:aether :aether :aether : Phase
2 random immaterial creatures or weapons, plus Immortal, ignore shields for one turn.

So, the Immortal that uses this ability gains momentum, then, 3 out of all the immaterial cards you have on the field (including the Immortal that uses this ability) gains momentum, so if you have 6 immortals and 17 non-immortal immaterial creatures, and each immortal uses "phase", then you can have anywhere from 6 to 18, out of 23, momentum creatures each turn.
Sounds like much to much.
An average of 12 per turn after quinting all 23 of your monsters and paying 18 :aether per turn?
To be fair, it's much less OP than:

Just make it "Immortal does not die when HP=0 or less"

 

blarg: