Poll

# 1 Which version should be buffed ?

The unupgraded version
The upgraded version
Both versions
No buff

Poll

# 2  If you voted for a buff of the upgraded version, which one do you prefer ?

The one in the OP (costs of 6, no +1 damage reduction)
Same costs as unupped (7) , with +1 damage reduction (compared to unupped)
Costs of 6 with +1 damage reduction
Hope reflects spell damage
Other

*Author

Re: elite hope (yes, i know thats not its name but i neeeded some distinction didn') https://elementscommunity.org/forum/index.php?topic=14862.msg204202#msg204202
« Reply #12 on: November 19, 2010, 01:29:01 am »
here is how it is, it's a hope deck, u need at least some bioluminence creatures to make it worthwhile
so, the extra one quanta cost is not that much considering u eventually stack up more than 100...

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Re: elite hope (yes, i know thats not its name but i neeeded some distinction didn') https://elementscommunity.org/forum/index.php?topic=14862.msg204276#msg204276
« Reply #13 on: November 19, 2010, 03:02:13 am »
speaking of hope decks for fg farming. not only does it the +1 block help in that. i currently use a life and light deck. and i added upped photons just for it. its still useful even if i dont get out my photons. unupped it would do nothing for me.

Re: elite hope (yes, i know thats not its name but i neeeded some distinction di https://elementscommunity.org/forum/index.php?topic=14862.msg204546#msg204546
« Reply #14 on: November 19, 2010, 02:52:11 pm »
speaking of hope decks for fg farming. not only does it the +1 block help in that. i currently use a life and light deck. and i added upped photons just for it. its still useful even if i dont get out my photons. unupped it would do nothing for me.
for fg farming, i think seravy's RoL/hope is probably the best...

Offline teffy

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Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519282#msg519282
« Reply #15 on: July 08, 2012, 07:10:22 pm »


You ask, why I ask for a buff for THIS shield ? Well, I want a change of the upgraded version, because players upgrade it very seldom. The +1 damage reduction is not good enough for the higher costs. The disadvantage of the one turn , which may be lost overweights.
Also, other cards , where the upgraded version had a disadvantage ( skill costs of Fire Nymph, Sundial ) got a change.

A cost reduction of 1 for the upgraded version without the +1 damage reduction would really help and thus buff the card a bit.

If the upgraded card costed 6 quanta:
- With a FFQ, you get Hope out one turn earlier because the Fireflies generate 1+2+3 = 6 quanta. 1+2+3+4 > 7 for unupped.
- used with Luciferin, you often get it out one turn earlier , 6 = 3+ 3 = 2+2+2 = 1 + 1+ 1+ 1+ 1+ 1.
- I donĀ“ t know how good this buff will be for RoL - Hope.

I also added poll options, if YOU want other buffs.
Discuss.
« Last Edit: July 08, 2012, 07:30:58 pm by teffy »
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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519294#msg519294
« Reply #16 on: July 08, 2012, 07:41:21 pm »
There is a large difference between 2 and 3 DR. There is much less difference between 8 and 9 DR.

I agree that a 6 :light upped Hope without the +1DR would be a wise change.
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Offline nilsieboy

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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519301#msg519301
« Reply #17 on: July 08, 2012, 08:03:25 pm »
i do like the upped version, sometimes the +1 cost can lose you a game but there are moments where the +1 defence will win you the game.
i think the card is perfectly fine.
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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519370#msg519370
« Reply #18 on: July 09, 2012, 01:26:50 am »
To be fair, the 1 DR allows Hope to function without :light -generating creatures, which can be useful if your opponent has AoE CC or Lobotomize.

I feel the upped version is a bit overly costly though, so I voted for 7 :light with 1 DR upped.

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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519402#msg519402
« Reply #19 on: July 09, 2012, 04:01:18 am »
I concur. Dropping the cost is better than a DR with +1 cost. This is the reasomn people don' up Hope in RoL/Hope. Even with the added DR, you're still screwed against hard counter, might as well keep the cost cheaper.
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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519419#msg519419
« Reply #20 on: July 09, 2012, 04:52:30 am »
Make it cost 6 :light and not have that extra dr.

Offline mesaprotector

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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519933#msg519933
« Reply #21 on: July 10, 2012, 04:39:50 am »
This thread was overdue, thank you so much teffy for creating it   ;D

I voted for keeping the +1 DR and dropping the upped to the same cost as the unupped, but I can see the advantages of either change really.

Funny how some cards improve a ton when upped while others, hardly at all. ;)
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Offline esran

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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519946#msg519946
« Reply #22 on: July 10, 2012, 05:15:55 am »
if upped hope costeed only 6 it would be ridiculously powerful. i do agree that upped should not cost 8. the best thing IMO is to make it cost 7 and keep the +1 dr.

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Re: Hope | Hope https://elementscommunity.org/forum/index.php?topic=14862.msg519956#msg519956
« Reply #23 on: July 10, 2012, 05:28:05 am »
if upped hope costeed only 6 it would be ridiculously powerful.
Is this in refence to the 7 :light|6 :light X|X DR. As in, no DR increase. Normally a -1 cost upgrade is not ridiculously powerful.
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