Poll

How should Quintessence be buffed, if at all?

Not at all, it is perfectly balanced and I love it
3 (75%)
Raise cost by 1, no effect change (both versions)
0 (0%)
Raise cost by 1, with proposed change
1 (25%)

Total Members Voted: 4

*Author

Offline BloomTopic starter

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[Official] Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525063#msg525063
« on: July 24, 2012, 06:51:19 pm »


So here's my train of thought. So far there is no hard counter for immaterial creatures. Only soft counters (Fire Shield, Spine Carapace, Turtle Shield, etc). What I propose is raising the cost of both unupped and upped Quintessence by 1 and allow them to "Target an already immaterial creature and turn them targetable". The current effect of immaterial would still happen if used on a targetable creature.

I'd like to know what the community thinks about my idea.
« Last Edit: April 18, 2015, 01:26:55 am by Treldon »
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Offline ddevans96

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525065#msg525065
« Reply #1 on: July 24, 2012, 06:52:45 pm »
These are nerfs, not buffs.
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Offline Drake_XIV

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525066#msg525066
« Reply #2 on: July 24, 2012, 06:54:13 pm »
Well, a berf.  It allows for targeting immaterial...

Offline furballdn

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525067#msg525067
« Reply #3 on: July 24, 2012, 06:54:21 pm »
There is SoW+reflect to deal with immortals.

Offline blarp

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525071#msg525071
« Reply #4 on: July 24, 2012, 06:56:27 pm »
you realize that you're trying to nerf aether by making its own cards work against them? If I was aether I'd rather remove quint from the game than have it suddenly be a weakness to me. Aether decks don't use quint, rainbows and reflect wisdom people do.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525075#msg525075
« Reply #5 on: July 24, 2012, 07:02:04 pm »
A)
Quote from: before Shard of Wisdom
1) One does not "X" the un"X"able.
2) Immaterial means un"target"able in EtG.
3) One does not "target" the un"target"able.

B)
1)If immaterial is OP, then the problem is the immaterial cards.
2)If the problem is the immaterial cards, then changing 1 card to be a harsher counter does not solve the problem.
3)If immaterial is OP, then changing 1 card to be a harsher counter does not solve the problem.
« Last Edit: July 24, 2012, 07:04:40 pm by OldTrees »
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Offline BloomTopic starter

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525077#msg525077
« Reply #6 on: July 24, 2012, 07:03:12 pm »
There is SoW+reflect to deal with immortals.

Haha I didn't think of that actually but again a soft counter and a 2-card counter at that. I just feel there needs to be a for sure way to stop immortal creatures. For example if you were to create a deck relying on you being able to target your opponents creatures (liquid antimatter let's say), having 2 or 3 quintessence might really help out. It's just a fun idea, I don't expect it to be incorporated.
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Offline furballdn

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Re: Quintessence | Quintessence https://elementscommunity.org/forum/index.php?topic=42215.msg525079#msg525079
« Reply #7 on: July 24, 2012, 07:05:30 pm »
There is SoW+reflect to deal with immortals.

Haha I didn't think of that actually but again a soft counter and a 2-card counter at that. I just feel there needs to be a for sure way to stop immortal creatures. For example if you were to create a deck relying on you being able to target your opponents creatures (liquid antimatter let's say), having 2 or 3 quintessence might really help out. It's just a fun idea, I don't expect it to be incorporated.
Immaterial itself is a counter to CC like LS or control decks. Immaterial is like a "break" deck meant to withstand control and deal damage. The only counters to immaterial creatures before SoW was using a heavy stall with damage dealing shield. After SoW, a single reflect shield (1 :light, can be powered with a single nova) and SoW (1 :rainbow) can be used as a much cheaper version of LS.

In fact, that combo can even be used without immaterial.
3 :aether + 1 :light + 1 :rainbow + 3 cards = reflect damage
6 :entropy + 3 :darkness + 2 cards = reflect damage + healing

 

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