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Offline seulintse

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Re: holy light/holy flash https://elementscommunity.org/forum/index.php?topic=17604.msg1165715#msg1165715
« Reply #168 on: November 11, 2014, 12:15:53 pm »
well, what would you suggest then? (yeah, kinda thought about that, didn't think that it was infringing on heals ability)
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Offline laelin

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1218993#msg1218993
« Reply #169 on: December 30, 2015, 10:46:48 am »
perhaps this is off topic but I did not want to create a new thread for a different buff to this card, but I seem to be having trouble with the damage aspect to this card. I find it still heals death and darkness targets or at least opponents with a death or darkness mark, if this is intentional I would like to suggest a buff where it damages players who have a death or darkness mark. I think it would be cool affect and could be utilized well in a deck like poisondials that would get healed from dealing damage to itself.
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Offline omegareaper7

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219021#msg1219021
« Reply #170 on: December 30, 2015, 08:14:38 pm »
perhaps this is off topic but I did not want to create a new thread for a different buff to this card, but I seem to be having trouble with the damage aspect to this card. I find it still heals death and darkness targets or at least opponents with a death or darkness mark, if this is intentional I would like to suggest a buff where it damages players who have a death or darkness mark. I think it would be cool affect and could be utilized well in a deck like poisondials that would get healed from dealing damage to itself.
Dealing damage to death/dark marks isn't a thing, they aren't creatures. it would also be horribly broken. Being able to deal 60 damage on turn one would be insane.
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Offline Ginyu

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219022#msg1219022
« Reply #171 on: December 30, 2015, 08:18:32 pm »
Not insane, really. It requires your opponent to have such a mark, and even then you need 6 cards to deal 60 damage.
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Offline Mr Muffin

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219023#msg1219023
« Reply #172 on: December 30, 2015, 08:22:45 pm »
If this was a thing could you put a reflecting shield on yourself, have a dark or death mark, and deal the damage when you hit yourself? (P.S I thought up this idea a long time ago but after testing found it didn't work.)

Offline omegareaper7

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219027#msg1219027
« Reply #173 on: December 30, 2015, 09:26:47 pm »
Not insane, really. It requires your opponent to have such a mark, and even then you need 6 cards to deal 60 damage.
Would be a large, unneeded hit, to both dark and death marks. There are other buffs that would make more sense.
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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219035#msg1219035
« Reply #174 on: December 31, 2015, 12:57:24 am »
It would be an incredibly minuscule hit, because Holy Light would still be almost never played.
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Offline AD TienzuStorm

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219036#msg1219036
« Reply #175 on: December 31, 2015, 01:43:07 am »
It would probably only be used as a way to counter during PvP events like War where you can predict if the opponent will use what mark (ex. Time has a common Ghostmare deck uses Darkness mark, so it could be taken advantage of by using Holy Light).

But, considering how Vaults work and how situational it is, still would probably see no use.

Honestly, I'd say that an interesting buff to it would be to remove Sacrifice status (like Purify, but I don't think it makes as much sense to include poison so I didn't). Small buff and still situational, but slightly better and not as hateful towards Death or Darkness.
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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219037#msg1219037
« Reply #176 on: December 31, 2015, 01:53:39 am »
I think the main issue with this card is that it has a lot of potential but is underused because there are so many alternatives.

My fix would be to do "Heal target creature to its max HP. If target creature is :death or :darkness, kill them instead." with the same cost.

That way some of the grav dragons can be healed to full HP, a creature with a ton of HP buffs that you don't want killed can be healed with that, it removes the ability to heal self because Luciferin/Luciferase does that already, some insanely buffed dark/death creatures can be instagibbed.

Although I really think the issue with Holy Flash is that it just doesn't have a place to properly work. It's only a heal. Lucis can heal AND fuel Hope, Blessing adds attack and defense, Miracle grants full HP minus one, Life has a 20 heal for just a couple extra quanta.

So really instead of buffing/nerfing the card to make it fit in, build something USING the card itself and show everyone how great of a card it can be.
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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219040#msg1219040
« Reply #177 on: December 31, 2015, 02:22:44 am »
1/6th chance for 10 damage from 1 spell is OP? Next you'll tell me Lightning's biggest problem is that it can attack opponent's health

Offline seulintse

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219552#msg1219552
« Reply #178 on: January 07, 2016, 04:44:54 am »
So really instead of buffing/nerfing the card to make it fit in, build something USING the card itself and show everyone how great of a card it can be.
I'm not saying I'll never use holy light, mainly because I figure I could build some BS deck with a couple holy lights in there to kill aflotoxin'd creatures faster (thats my personality, to try to utilize cards in new and unique ways that hasn't been seen too often), but that's the attitude I took towards seraph and I just ended up realizing that seraph sucks... some cards will be inherently stronger than others and that's that.
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Offline omegareaper7

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Re: [Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg1219555#msg1219555
« Reply #179 on: January 07, 2016, 06:23:34 am »
So really instead of buffing/nerfing the card to make it fit in, build something USING the card itself and show everyone how great of a card it can be.
I'm not saying I'll never use holy light, mainly because I figure I could build some BS deck with a couple holy lights in there to kill aflotoxin'd creatures faster (thats my personality, to try to utilize cards in new and unique ways that hasn't been seen too often), but that's the attitude I took towards seraph and I just ended up realizing that seraph sucks... some cards will be inherently stronger than others and that's that.
Seraph doesn't suck at all though. If it survive for even a single turn, its a super big pain in the ass to deal with, and can't even be countered by quint/reflect.
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