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Offline TheAccuso

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1018038#msg1018038
« Reply #156 on: November 27, 2012, 12:01:07 pm »
What about curing/removing all buffs and poisons etc. from a creature and removing the damage dealth to  :death:darkness .
If you look at the poll in the OP, option 2 is basically what you just said.
He's asking for removal of buffs as well. Can be cc to dune scorp maybe.
As the idea it's presented now it's too generic, buffs can mean basically chaos power, blessing, momentum, SoP, plate armor, rage potion atk part and maybe somthing i'm missing + curing, wich seeing how is presented i suppose it's referred to merely heal+ poison etc., wich can mean  poison, aflatoxin and probably who knows if also frozen and delayed status.
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Offline Crowbarofjustice

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1055420#msg1055420
« Reply #157 on: March 30, 2013, 02:40:02 am »
alot of the suggestions in the poll thing pretty much suggest making holy light a new card all together.
i just think the card needs a small or subtle feature added to make it more useful
like make it reduce poison counters (not heal all poison counters like purify does but maybe reduce counters by 2 per holy light spell
or maybe it could cost random quantum like luciferin does so although it heals less than the life heal spell it is not restricted to an element but provide an advantage to people who use it with a light mark like 'heal 1 extra for every light producing creature on the field' or 'remove an extra poison counter per light producing creature on the field' or something like that to kinda go with the whole light producing creatures thing the light element has goin on.

basically i don’t think the card should be buffed in a way that it becomes more powerful but it should be changed a little bit to make it more useful or at least less inconvenient (although it is low cost 10 healing an the ability to deal a little bit of dmg to death and darkness users its not a significant amount of HP/dmg to justify taking up a card space in your deck, their are other more useful cards out there like the luciferin that not only heals for 10 hp but cost 2 random quanta and turns your creatures into light pillars, its already way wayyy better than holy light.)


Offline Thereallongdono

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1065978#msg1065978
« Reply #158 on: May 03, 2013, 12:59:52 am »
Draw one card.

Offline xsindomanx

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1066687#msg1066687
« Reply #159 on: May 05, 2013, 04:30:28 am »
Drawing one card doesn't go with the concept of the card at all...

A 1-turn effect that has the power of 5 purifies with 0 cost seems pretty balanced to me, though I've never really used this card. Removal of negative effects sound pretty reasonable too.
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Offline UnholyAir

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1066701#msg1066701
« Reply #160 on: May 05, 2013, 05:11:49 am »
I think that it should give target creature 50% chance to miss next CC.


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Offline Thereallongdono

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1066774#msg1066774
« Reply #161 on: May 05, 2013, 10:43:46 am »
Drawing one card doesn't go with the concept of the card at all...

A 1-turn effect that has the power of 5 purifies with 0 cost seems pretty balanced to me, though I've never really used this card. Removal of negative effects sound pretty reasonable too.
XD Just kidding.
Ok in all seriousness  it could buff all water, life and light type monsters by +0/2 for two turns. As holy light rains down it heals but also helps to buff monsters HP so they are not destroyed easily.
So basically all water life and light monsters receive +0/2 and one target is healed 10 damage. I think it makes sense for holy light to buff temporarily.
Upgraded could buff +0/4 to all water, life and light type and heal a target.

I add in water and life to get some synergy with those elements. I think light mixing better this those elements would prove to be interesting.

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1066789#msg1066789
« Reply #162 on: May 05, 2013, 12:20:28 pm »
 I won't read the 11 pages before this so this has probably been said. Holy light is too underused to me and I like the fact that it deals damage to death and dark. Maybe an 'any poison is healed, if no poison, player is healed for 10 life'

Offline Zergva

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Re: holy light https://elementscommunity.org/forum/index.php?topic=17604.msg1068628#msg1068628
« Reply #163 on: May 09, 2013, 10:40:30 pm »
I think Holy light just doesn't have the chance to be good. Compared to Luciferin, in the most cases, Luciferin do the same as Holy light, Luciferin works well with Hope or with unupped monolight rush (light dragons and Photons doesn't have ability). Holy light can heal creatures, but if a creature survived 10 dmg (which is not a common case), it's given so much quanta and card effort. And this only can used, IF the creature is still alive and the creature worths healing. It has a special CC ability, but Darkness creatures can die very easily, Death either by low life points. And it's not targets Entropy.

I rather want to see the Luciferin with creature healing too and take this card out of the game. I like this card, because the upped is for free, but I won't see if that card could be used in the near (or far) future without drastic changings.

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holy light/holy flash https://elementscommunity.org/forum/index.php?topic=17604.msg1165578#msg1165578
« Reply #164 on: November 10, 2014, 05:15:09 pm »
    these two sets of cards... while the "deal 10 damage if target is death or darkness" is pretty sweet, I don't think either one can stand up to their luciferin/luciferase counterparts... honestly, chances of fighting against someone with a death or darkness mark is pretty small, compared to the idea of "oh, what the hell, I'll just use a death or darkness deck and use luciferase to heal myself", and that 1 dinky quanta, unless you're getting seriously gang banged by pests or something (which even so, if you're using an upped deck, you just draw ANY pillar and you can use luciferase), its not going to do much of a difference... the only good thing that can be counted on for holy flash, is not giving your opponent the f'ing satisfaction of winning! (as awesome as ending the match with a holy flash, suiciding or killing them with it sounds, that 10 damage or healing, either way, isn't going to do much) so can it please be raised to 15 hp or something? I know thats infringing on the heal card for life, but unless you can come up with strong evidence that justifies using holy flash over luciferase, can we please buff the holy light/holy flash cards? (also, you can splash light into any deck with luciferin, but the unupped version is useless for a deck that isn't somehow involved with light.
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Re: holy light/holy flash https://elementscommunity.org/forum/index.php?topic=17604.msg1165580#msg1165580
« Reply #165 on: November 10, 2014, 05:21:12 pm »
Holy light doesn't damage players with :death or :darkness marks...

Anyway, the main advantage of holy light is that it can target. You can either target your hp, your own creature, your opponents darkness/death dragon or use it on your opponent while they have SoSac up. Either way, luciferin is only good when you are using lots of vanilla creatures and high cost light cards (or simply a hope)

Offline seulintse

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Re: holy light/holy flash https://elementscommunity.org/forum/index.php?topic=17604.msg1165582#msg1165582
« Reply #166 on: November 10, 2014, 05:34:50 pm »
rarely do I see someone use holy light or holy flash on a creature, and typically a guardian angel would be good enough... I know its a spell, and the guardian angel can just be killed or rewinded or something, but still, they both do the same thing, and when you use it on a creature, its typically to keep it alive for another turn or two or something, and you can just splash life into any deck with the luciferase (or simply use a hope shield with it...). Either way, the luciferase/hope combo is pretty powerful with any creature spam deck that don't come into play with abilities.
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Offline omegareaper7

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Re: holy light/holy flash https://elementscommunity.org/forum/index.php?topic=17604.msg1165676#msg1165676
« Reply #167 on: November 11, 2014, 03:07:42 am »
You don't see holy light used on creatures because it is bad cc. It is used for healing, and voodoo combos.

I'm not against holy light being buffed, but making it heal 15 would essentially be making it a cheaper, very slightly weaker heal. That is not the right buff.
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