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[Official] Holy Light | Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224344#msg224344
« on: December 14, 2010, 04:32:34 am »


I've heard a lot of complaints that the upped version of Holy Light falls prey to auto-mulligan, making decks that use it less likely to get towers/Novas/Cremations on first draw.  I doubt this is something Zanz intended, more likely it's an incidental side-effect.

What about raising the cost to 1 random quantum?  The no-cost aspect seems to be intended to make Flash work with decks that do not use Light quanta.
« Last Edit: March 29, 2015, 01:33:45 pm by Treldon »

Offline kurathedog

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224369#msg224369
« Reply #1 on: December 14, 2010, 05:18:26 am »
Upping the cost makes it a nerf that helps the card...

Perhaps Heal for 15 for random? Heal still heals more, but this would then have better heal/quanta (no infinity jokes here), while not messing with mulligan.

Same problem luciferan faces.

twinsbuster

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224395#msg224395
« Reply #2 on: December 14, 2010, 06:26:24 am »
maybe increase maximum health also

Offline teffy

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224844#msg224844
« Reply #3 on: December 14, 2010, 11:02:43 pm »
No, this makes the card worse.
The good thing is, you can use the upgraded card to get EM in every deck. And how high are mulligan chances in most decks ? Normally < 10%. Even in Immo/Photon Fire Decks. Only some Rainbow decks with Supernovas and little towers seem to have high mulligan chances.

It´s a good card, but only IF you know, how to use it.

I think +15 HP is too much. +10 is ok.
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QuantumT

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224849#msg224849
« Reply #4 on: December 14, 2010, 11:06:56 pm »
One way you could kind of trick the mulligan would be to have it do something like cost 1 quanta, but it also generates one quanta matching you mark upon being played. That way, it remains essentially free, but it doesn't interfere with the mulligan system.

Offline kurathedog

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224940#msg224940
« Reply #5 on: December 15, 2010, 12:53:59 am »
One way you could kind of trick the mulligan would be to have it do something like cost 1 quanta, but it also generates one quanta matching you mark upon being played. That way, it remains essentially free, but it doesn't interfere with the mulligan system.
I like

Rainmaker

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224978#msg224978
« Reply #6 on: December 15, 2010, 01:40:27 am »
One way you could kind of trick the mulligan would be to have it do something like cost 1 quanta, but it also generates one quanta matching you mark upon being played. That way, it remains essentially free, but it doesn't interfere with the mulligan system.
To be clear, the problem with the card is the 0 cost messes up with mulligan??
Increasing the cost (though it return 1 :light) is that you will still need 1 :light in you your quanta pool to play it.

Moreover, might be too OP 15 HP.
15*6 = 90 HP.
That is 90 HP on a FG with only 6 :light.
Or 90HP healed with only 6 :light
You need TWICE that much to use Improved Miracle (which heals for total HP, which might be over 200, but USUALLY is 100~160) (Shard + that  :earth card.)

QuantumT

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg224990#msg224990
« Reply #7 on: December 15, 2010, 01:45:40 am »
To be clear, the problem with the card is the 0 cost messes up with mulligan??
Increasing the cost (though it return 1 :light) is that you will still need 1 :light in you your quanta pool to play it.
It's probably the biggest issue with it costing 0. If I have the choice between getting a new hand and getting stuck with no pillars and one Holy Flash in my hand, I'll take the mulligan every time.

Quote
Moreover, might be too OP 15 HP.
15*6 = 90 HP.
That is 90 HP on a FG with only 6 :light.
Or 90HP healed with only 6 :light
You need TWICE that much to use Improved Miracle (which heals for total HP, which might be over 200, but USUALLY is 100~160) (Shard + that  :earth card.)
Miracle is also only one card instead of six.

Uppercut

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225023#msg225023
« Reply #8 on: December 15, 2010, 02:13:41 am »
Instead of buffing this card you guys should be pushing to fix mulligan. Instead of being automatic you should see your opening hand and decide if you want to mulligan or keep.

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225041#msg225041
« Reply #9 on: December 15, 2010, 02:47:09 am »
Cost  :rainbow return :light. This would fix the mulligan problem.

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Malduk

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225232#msg225232
« Reply #10 on: December 15, 2010, 11:52:27 am »
Can I vote for it NOT being super-turbo-mega-OP CC against 2 unfortunate elements?

Rainmaker

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Re: Holy Flash https://elementscommunity.org/forum/index.php?topic=17604.msg225509#msg225509
« Reply #11 on: December 15, 2010, 09:12:41 pm »
QuantumT:
90HP damage on death or darkness is still overpowered in my opinion.

 

blarg: