One way you could kind of trick the mulligan would be to have it do something like cost 1 quanta, but it also generates one quanta matching you mark upon being played. That way, it remains essentially free, but it doesn't interfere with the mulligan system.
To be clear, the problem with the card is the 0 cost messes up with mulligan??
Increasing the cost (though it return 1
) is that you will still need 1
in you your quanta pool to play it.
Moreover, might be too OP 15 HP.
15*6 = 90 HP.
That is 90 HP on a FG with only 6
.
Or 90HP healed with only 6
You need TWICE that much to use Improved Miracle (which heals for total HP, which might be over 200, but USUALLY is 100~160) (Shard + that
card.)