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Offline cometbah

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg308277#msg308277
« Reply #84 on: April 08, 2011, 05:03:08 pm »
Guardian Angels are very useful in mono Light and Light/Gravity, at least.

Removing poison is way OP... it makes poison-based creature control totally worthless against anything more than */1. Things are hard enough to kill already - with an Angel, */1 takes 1 turn to kill, */2 takes 2, */3 takes 3, etc. AND it completely occupies your Parasite / Blowfish (of which you can usually only have a maximum of 6 at a time) for that many turns, and the enemies are still doing damage for that many turns.

Buff is totally not needed.

The Potential card does seem like a most excellent idea, though. It would make the Angels really quite powerful, and further encourage the underused Freeze + Shockwave combo.

Offline omegareaper7

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg308339#msg308339
« Reply #85 on: April 08, 2011, 07:09:21 pm »
Guardian Angels are very useful in mono Light and Light/Gravity, at least.

Removing poison is way OP... it makes poison-based creature control totally worthless against anything more than */1. Things are hard enough to kill already - with an Angel, */1 takes 1 turn to kill, */2 takes 2, */3 takes 3, etc. AND it completely occupies your Parasite / Blowfish (of which you can usually only have a maximum of 6 at a time) for that many turns, and the enemies are still doing damage for that many turns.

Buff is totally not needed.

The Potential card does seem like a most excellent idea, though. It would make the Angels really quite powerful, and further encourage the underused Freeze + Shockwave combo.
Pretty sure this has already said before, but i'll say it again. A buff is needed for the unupped version.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg308509#msg308509
« Reply #86 on: April 08, 2011, 10:23:40 pm »
I disagree.  I've used Guardian Angel in various decks before to great effect.  It's inexpensive enough, the ability can't be made cheaper, the heal is powerful enough (as powerful as a Lightning spell), it has enough health to be stable, and it really doesn't need more attack, as it's meant to support your other attackers.

Offline cometbah

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg316764#msg316764
« Reply #87 on: April 21, 2011, 04:35:16 am »
Pretty sure this has already said before, but i'll say it again. A buff is needed for the unupped version.
How would this be relevant to the argument that the healing ability is sufficiently powerful without any additions?

Offline BloodlinE

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg316773#msg316773
« Reply #88 on: April 21, 2011, 04:46:13 am »
maybe 3|6 in the unupped version?
sounds good isnt it?
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg316785#msg316785
« Reply #89 on: April 21, 2011, 05:07:55 am »
The unupped version really needs a buff.
Creature healing is nearly completely useless because damage-based CC is rarely used if it will not kill a creature.
The guardian angel would be worth it only if you know you are facing some form of poison (infection, plague, carapace) or fire shield.
Both of those cases are situational and rare.
The guardian angel + armagio combo is terrible because most decks pack more than 25 damage a turn.
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Offline Monox D. I-Fly

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg316787#msg316787
« Reply #90 on: April 21, 2011, 05:13:46 am »
It's fine just as it is. It also has good synergy with Rage Potion. Raging it, then it heals itself, and the cycle continues.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg317328#msg317328
« Reply #91 on: April 22, 2011, 12:16:09 am »
Quote
Creature healing is nearly completely useless because damage-based CC is rarely used if it will not kill a creature.
Not true.  Chaos Seed, Pandemonium, Fire Buckler, Thunder/Firestorms that kill only some of your creatures, Gravity Pull/Armagio, Owl's Eye, Red Nymph, Ice Bolt cast for freeze effect, Toadfish, Unstable Gas, Iridium Warden, Acceleration, and about nine different ways to poison creatures.

Offline RavingRabbid

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg382189#msg382189
« Reply #92 on: August 19, 2011, 06:05:22 pm »
Hello, ladies and gentlemen!

This is a buff proposal, for both upped and unupped.


Guardian Angel 3 :light
1|6
:light :light Blind!: Target creature has a 25% chance to miss for 3 turns.

Archangel 6 :light
6|7
:light :light Blind!: Target creature has a 30% chance to miss for 3 turns.
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Offline agentflare

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg382192#msg382192
« Reply #93 on: August 19, 2011, 06:14:15 pm »
1. Necro much?
2. The healing is a core part of the card. Mess around with what heal does or stats but not the  skill.

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg382193#msg382193
« Reply #94 on: August 19, 2011, 06:15:31 pm »
I actually like Archangel as it is and wouldn't like to see the heal skill disappear.
The heal ability is pretty damn usefull and saved me in alot of matches.

Your blind skill is nice aswell but more suited for a different creature imo.

Offline Rastafla

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg382194#msg382194
« Reply #95 on: August 19, 2011, 06:16:41 pm »
Hello, ladies and gentlemen!

This is a buff proposal, for both upped and unupped.


Guardian Angel 3 :light
1|6
:light :light Blind!: Target creature has a 25% chance to miss for 3 turns.

Archangel 6 :light
6|7
:light :light Blind!: Target creature has a 30% chance to miss for 3 turns.
Blinding light buff for Light? Sounds like fun and it seems balanced like that too. I dont think it would be OP if it stacked with fog and dusk either.
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