note i said OVERTAKE. light is an element that focuses on healing and buffing it's creatures. that's why holy light gives you the option to use it on your creatures. if angel can heal your base hp too then it just gets to a point where it nearly makes life redundant in it's cause. life has no cc or pc, it only has three main attacking creatures and that leaves it only with the capacity to heal large amounts of your hp. now what with lucifase healing you and now the same with white nymph that adds a lot more to the healing side of things. light will overtake life if this continues. bias indeed.
Light has less CC than Life and just about as much CC. Light has 3 creatures as well, one being dependent on another Mark to boot. Life also has Adrenaline which is situationally better than Blessing and Mitosis which is most definitely one of the most interesting (and powerful) spells in the game. Light ALREADY overtook Life in terms of healing, but that's mainly because Life's Healing is only a spell to heal for 20 and... the Bond, which... yeah. Honestly, if you asked me, Life's theme has always been rushing with small creatures, and Healing only an auxiliary tool.
what is this? some vendettarous attack? i won't stand for insults such as "yet another useless post under your name". cool off and come back when you've got over this mood. please inform me of precisely what was wrong with my post.
arrogant? i'm about as arrogant as you are polite
Mmm, there are only 12 Alchemy cards in the game. Do not confound Alchemy card with Spell.
Right... Graboid, Giant Frog, Elite Chargers and the like are DEFINITELY not as strong as the mighty Angels...
Named exactly the most controversial critters in the game... I'm not denying that, but it is a different issue. And I would put the angel in the controversial group also. May not be OP, but has the better end for sure.
The problem is, cheap critters with an ability are not any good, unless you only play it for the ability. Take the Anubis, a perfectly balanced card, but too strong for its own good. I think light has the opposite problem. I would say healing creatures is good in itself, but you need to play a creture for it that has no attack. For sure, I would rank quinting as better than healing. If the angel was 5/6, and upped 7/7, the difference would be normal. (+2 and +1 for the upgrade.) Of course a 5/6 angel must be more expensive, around 5 .
Well, it seems we've came to a common point now. While I'd still consider Archangel only average, we'd both like to buff the Guardian. You talk about a stat buff, which would really be nice, while I'd want a more... fun, if I may say so, buff. Probably this is due to the fact that you don't really intend to use the Angel (and thus are more objective).
Note: I'd definitely agree with cost increases if the Angels get buffed by my suggestions.