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Offline Jaymanfu

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198186#msg198186
« Reply #36 on: November 10, 2010, 07:25:11 pm »
What about changing the healing to say 2-3, then letting them target players and creatures?

Demut

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198210#msg198210
« Reply #37 on: November 10, 2010, 08:02:13 pm »
That would make it UP to use without fractal. I say if you are convinced it is up, then just drop its price by one. I think its useful as a sort of heal on a stick.

smuglapse

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198246#msg198246
« Reply #38 on: November 10, 2010, 08:54:45 pm »
Heal went from 10 to 20.  Holy Light went from 5 to 10.

Perhaps Angels should follow suit and heal 10, as well.

Offline xdude

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198251#msg198251
« Reply #39 on: November 10, 2010, 08:59:33 pm »
Heal went from 10 to 20.  Holy Light went from 5 to 10.

Perhaps Angels should follow suit and heal 10, as well.
Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198261#msg198261
« Reply #40 on: November 10, 2010, 09:10:13 pm »
10 instead of five would really not help the angel.

QuantumT

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198298#msg198298
« Reply #41 on: November 10, 2010, 09:56:57 pm »
Heal went from 10 to 20.  Holy Light went from 5 to 10.

Perhaps Angels should follow suit and heal 10, as well.
Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?
Well, it would make the armagio + angel combo really strong. Probably too strong.

As far as buffs go, I'd probably just give it the ability to remove infection. And buff the unupped angel's attack by 1 I guess.

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198629#msg198629
« Reply #42 on: November 11, 2010, 07:08:33 am »
The ability to remove poison would be OP, because it'd render poison-decks harmless.

The more we discuss here, the more we should all agree that there is no buff that balances this card, because it's balanced, so every buff makes it OP.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198640#msg198640
« Reply #43 on: November 11, 2010, 07:42:41 am »
It would be nice for the upped one to heal 6 instead of 5...

But the unupped one is really the problem. And I honestly can't think of a good way to buff it.
The majority of people using CC in the game save it so that they can kill a creature in one turn, instead of inflicting damage across 2 turns. Plus there majority of good CC doesn't even use damage as it's main way of control. So the main problem about the unupped is that it's only use is it's ability, and that ability itself is very useless.

The best fix is adding more cards to the game that could benefit better from healing, and then the card would be more than fine.

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198676#msg198676
« Reply #44 on: November 11, 2010, 09:11:44 am »
Heal went from 10 to 20.  Holy Light went from 5 to 10.

Perhaps Angels should follow suit and heal 10, as well.
Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?
Well, it would make the armagio + angel combo really strong. Probably too strong.

As far as buffs go, I'd probably just give it the ability to remove infection. And buff the unupped angel's attack by 1 I guess.
I strongly disagree. Dealing 25(30) damage per turn is very easy. Which is why you never see that combo in PvP.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg198677#msg198677
« Reply #45 on: November 11, 2010, 09:24:30 am »
Heal went from 10 to 20.  Holy Light went from 5 to 10.

Perhaps Angels should follow suit and heal 10, as well.
Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?
Well, it would make the armagio + angel combo really strong. Probably too strong.

As far as buffs go, I'd probably just give it the ability to remove infection. And buff the unupped angel's attack by 1 I guess.
I strongly disagree. Dealing 25(30) damage per turn is very easy. Which is why you never see that combo in PvP.
The reason you never see that combo is because you need 4-5 angels to keep the armagio's health full. If you only needed 2, I bet you'd see it quite a bit more.

Maverick998

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg217629#msg217629
« Reply #46 on: December 05, 2010, 11:21:37 pm »
I think that it should be able to heal the player, but not necessarily remove poison, unless it was only one poison per use. If that's what you guys are saying then i agree with you, but if it means remove five poison, then no.

Siweisun

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg277696#msg277696
« Reply #47 on: February 24, 2011, 03:40:34 pm »
I believe that the gaurdian angel might need a buff, but archangel does NOT!

 

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