Heal went from 10 to 20. Holy Light went from 5 to 10.Perhaps Angels should follow suit and heal 10, as well.
Quote from: smuglapse on November 10, 2010, 08:54:45 pmHeal went from 10 to 20. Holy Light went from 5 to 10.Perhaps Angels should follow suit and heal 10, as well.Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?
Quote from: xdude on November 10, 2010, 08:59:33 pmQuote from: smuglapse on November 10, 2010, 08:54:45 pmHeal went from 10 to 20. Holy Light went from 5 to 10.Perhaps Angels should follow suit and heal 10, as well.Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?Well, it would make the armagio + angel combo really strong. Probably too strong.As far as buffs go, I'd probably just give it the ability to remove infection. And buff the unupped angel's attack by 1 I guess.
Quote from: QuantumT on November 10, 2010, 09:56:57 pmQuote from: xdude on November 10, 2010, 08:59:33 pmQuote from: smuglapse on November 10, 2010, 08:54:45 pmHeal went from 10 to 20. Holy Light went from 5 to 10.Perhaps Angels should follow suit and heal 10, as well.Seriously though, how often do you need to heal a creature for 10 HP, instead of 5?Well, it would make the armagio + angel combo really strong. Probably too strong.As far as buffs go, I'd probably just give it the ability to remove infection. And buff the unupped angel's attack by 1 I guess.I strongly disagree. Dealing 25(30) damage per turn is very easy. Which is why you never see that combo in PvP.