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Offline xdude

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278573#msg278573
« Reply #60 on: February 25, 2011, 09:38:40 pm »
I can't make out what you are saying. I thought it would be a nice touch to the game. The unupped angel would be a specialist doctor. The upgraded angel with more attack would be more like a warrior that took a speed course, so obviously it wouldn't be that good at healing.
I mean that buff wouldn't help Angel at all. It would still be useless.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg284896#msg284896
« Reply #61 on: March 06, 2011, 08:29:34 pm »
The only thing I would like to see done is allow it to heal the player too.

Offline omegareaper7

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285268#msg285268
« Reply #62 on: March 07, 2011, 06:10:59 am »
The only thing I would like to see done is allow it to heal the player too.
NO! that would make this way to strong! Like others have been saying, only the unupped needs the buff.
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Offline xdude

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285303#msg285303
« Reply #63 on: March 07, 2011, 08:21:58 am »
The only thing I would like to see done is allow it to heal the player too.
NO! that would make this way to strong! Like others have been saying, only the unupped needs the buff.
Really? Way too strong? Let's have some math.
Card nameGuardian AngelSanctuary
Quanta cost3 :light4 :light
Damage dealt1 per turnN/A
Healing:5 per turn4 per turn
Cost per healing:1N/A
VulnerabilityCC spells dealing more than 6 damage3 PC cards
Misc effect:Yes, nearly uselessYes, situational
We can see that these 2 cards would be of comparable strength. Upped it would be a little harder to compare, so let's do something else.

Card nameArchangelVampire
Quanta cost6 :light5 :darkness
Damage dealt7 per turn4+2 per turn
Healing:5 per turn4+2 per turn
Cost per healing:1N/A
VulnerabilityCC spells dealing more than 7 damageCC spells dealing more than 3+1 damage
Misc effect:Yes, nearly uselessYes, buffs increase damage and healing
We can clearly see that the 2 creatures are almost equal, in a case where Eclipse is out (and let's face it, Eclipse is almost always out in Darkness). A 1 cost increase on the Archangel might be warranted though, I cannot yet tell for sure. Still, FAR from being massively overpowered.

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Offline Daytripper

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285339#msg285339
« Reply #64 on: March 07, 2011, 10:00:34 am »
The angel is quite comparable to the vamp, i agree. Let's take a look:

Guardian angel, upped: 7 attack, + ability + high hp. That means it's worth 9 or 10, depending on what the ability is worth. If the ability is worth 2, it's a bit of a problem.

Light has a bonus because it is such a bad element, and the card is upped also, and they are always a bit cheaper. (-2) That means it's completely reasonable if it's about 6 or 7  :light. Many cards violate the cost ratio in their favour, so no shock here that the angel is only 6  :light. (Another -1 accuracy error allowance) But, if I was assuming the card was worth 10, even with -3, I don't get to 6.

Upped vamp: Is 4 attack, + ability = 5. You cannot count the eclipse because that's an extra card. This card doesn't get a reduction and there's not even a break in it the balance while it is upped. That is understandable, since if the attack was high and it did healing, it would be way too strong. However, just a small attacker that is possibly faced with a shield is not OP. It can count for something the ability is free, so it doesn't look bad compared to the angel. 

This is the standard calculation for the unupped angel:

Guardian Angel  3 = 1 attack +2 (heal) +1 (HP > 5) -1 (Light Bonus) 

Now, we already saw that there's no way the ability can be worth 2 if the calculation is what it is. Comparison with the upped angel is completely skewed. That, or we should take the cost off something else. So if it has the same stats as the upped version, should be 2 attack for 3 light. Better is maybe 4 attack for 5 light. Another idea = 0 attack, cost 1 light.

That is, all assuming the upped angel is really balanced, which is doubtful.

 

   
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Offline Atico

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285424#msg285424
« Reply #65 on: March 07, 2011, 03:04:04 pm »
I always thought that heal ability should also works on HP status. As xdude wrote - then it won't be OP, it will be normal Light card.
I don't know why, but a lot of comparisions with Darkness looks unfair. The best example is Vampire Dagger vs Druid Staff ;) So I don't belive that Archangel will be buffed ;)

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285494#msg285494
« Reply #66 on: March 07, 2011, 04:55:30 pm »
you have to be careful with that. if you make the angel able to heal the player it will essentially become another alchemy creature: ie a nymph. if you have two angels on the field then you can heal the same amount as one holy flash/light. bang spell gone but with the angels you not only have an unlimited supply of heals but you also have more versatility in what and when you heal. also unlike a nymph, if one angel if killed, frozen, or reversed then you still have the other one to help you. angel is good as it is.

Offline omegareaper7

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285498#msg285498
« Reply #67 on: March 07, 2011, 05:00:31 pm »
The only thing I would like to see done is allow it to heal the player too.
NO! that would make this way to strong! Like others have been saying, only the unupped needs the buff.
Really? Way too strong? Let's have some math.
Card nameGuardian AngelSanctuary
Quanta cost3 :light4 :light
Damage dealt1 per turnN/A
Healing:5 per turn4 per turn
Cost per healing:1N/A
VulnerabilityCC spells dealing more than 6 damage3 PC cards
Misc effect:Yes, nearly uselessYes, situational
We can see that these 2 cards would be of comparable strength. Upped it would be a little harder to compare, so let's do something else.

Card nameArchangelVampire
Quanta cost6 :light5 :darkness
Damage dealt7 per turn4+2 per turn
Healing:5 per turn4+2 per turn
Cost per healing:1N/A
VulnerabilityCC spells dealing more than 7 damageCC spells dealing more than 3+1 damage
Misc effect:Yes, nearly uselessYes, buffs increase damage and healing
We can clearly see that the 2 creatures are almost equal, in a case where Eclipse is out (and let's face it, Eclipse is almost always out in Darkness). A 1 cost increase on the Archangel might be warranted though, I cannot yet tell for sure. Still, FAR from being massively overpowered.
I knew you would be the one to say something. I'm also a bit sorry i was so hasty, i had forgotten that they only heal for 5, thought it was 10. 5 would likely warrant a cost increase which i'd rather not see.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285500#msg285500
« Reply #68 on: March 07, 2011, 05:06:54 pm »
if you ask me this is too much healing capacity for light. don't make the angel able to heal you. life should be the one with that ability and nothing should overtake it.

Offline xdude

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285505#msg285505
« Reply #69 on: March 07, 2011, 05:13:28 pm »
Now, we already saw that there's no way the ability can be worth 2 if the calculation is what it is.
Perhaps the skill would be worth 2 if it would Heal.

That is, all assuming the upped angel is really balanced, which is doubtful.
Right... Graboid, Giant Frog, Elite Chargers and the like are DEFINITELY not as strong as the mighty Angels...

life should be the one with that ability and nothing should overtake it.
Yeah, no. Unless you can make a clear, solid and bias-less proof of that this is yet another useless post under your name.

you have to be careful with that. if you make the angel able to heal the player it will essentially become another alchemy creature: ie a nymph. if you have two angels on the field then you can heal the same amount as one holy flash/light. bang spell gone but with the angels you not only have an unlimited supply of heals but you also have more versatility in what and when you heal. also unlike a nymph, if one angel if killed, frozen, or reversed then you still have the other one to help you. angel is good as it is.
As useless as this. You clearly don't know what a Nymphs (Alchemy creature) is, so I won't even bother to respond to this arrogant post.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285525#msg285525
« Reply #70 on: March 07, 2011, 05:45:02 pm »
life should be the one with that ability and nothing should overtake it.
Yeah, no. Unless you can make a clear, solid and bias-less proof of that this is yet another useless post under your name.
note i said OVERTAKE. light is an element that focuses on healing and buffing it's creatures. that's why holy light gives you the option to use it on your creatures. if angel can heal your base hp too then it just gets to a point where it nearly makes life redundant in it's cause. life has no cc or pc, it only has three main attacking creatures and that leaves it only with the capacity to heal large amounts of your hp. now what with lucifase healing you and now the same with white nymph that adds a lot more to the healing side of things. light will overtake life if this continues. bias indeed.

you have to be careful with that. if you make the angel able to heal the player it will essentially become another alchemy creature: ie a nymph. if you have two angels on the field then you can heal the same amount as one holy flash/light. bang spell gone but with the angels you not only have an unlimited supply of heals but you also have more versatility in what and when you heal. also unlike a nymph, if one angel if killed, frozen, or reversed then you still have the other one to help you. angel is good as it is.
As useless as this. You clearly don't know what a Nymphs (Alchemy creature) is, so I won't even bother to respond to this arrogant post.

what is this? some vendettarous attack? i won't stand for insults such as "yet another useless post under your name". cool off and come back when you've got over this mood. please inform me of precisely what was wrong with my post.

arrogant? i'm about as arrogant as you are polite

Offline Daytripper

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg285534#msg285534
« Reply #71 on: March 07, 2011, 05:59:56 pm »
Quote
Right... Graboid, Giant Frog, Elite Chargers and the like are DEFINITELY not as strong as the mighty Angels...
Named exactly the most controversial critters in the game... I'm not denying that, but it is a different issue. And I would put the angel in the controversial group also. May not be OP, but has the better end for sure.

The problem is, cheap critters with an ability are not any good, unless you only play it for the ability. Take the Anubis, a perfectly balanced card, but too strong for its own good. I think light has the opposite problem. I would say healing creatures is good in itself, but you need to play a creture for it that has no attack. For sure, I would rank quinting as better than healing. If the angel was 5/6, and upped 7/7, the difference would be normal. (+2 and +1 for the upgrade.) Of course a 5/6 angel must be more expensive, around 5  :light.
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anything
blarg: