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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278136#msg278136
« Reply #48 on: February 25, 2011, 02:43:35 am »
lower heal to three, give it holy light effect (can't target player though)
in other words, it will heal creatures for only 3, but deals 3 damage to darkness creatures

Offline icecoldbro

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278141#msg278141
« Reply #49 on: February 25, 2011, 03:06:10 am »
Guardian Angel, Buff it healing player for up to 3 damage for :light :light.
Archangel doesn't need a buff, in fact Id say it needs a nerf.

Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278157#msg278157
« Reply #50 on: February 25, 2011, 03:27:24 am »
Guardian Angel, Buff it healing player for up to 3 damage for :light :light.
Archangel doesn't need a buff, in fact Id say it needs a nerf.
nerf?
NERF???!!!
i agree it doesn't need a buff, but it certainly doesn't need a nerf..
it's 7 damage for 6 :light... it's not OP

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278162#msg278162
« Reply #51 on: February 25, 2011, 03:46:01 am »
Guardian Angel, Buff it healing player for up to 3 damage for :light :light.
Archangel doesn't need a buff, in fact Id say it needs a nerf.
nerf?
NERF???!!!
i agree it doesn't need a buff, but it certainly doesn't need a nerf..
it's 7 damage for 6 :light... it's not OP
Not the damage alone, it's the Health and it's ability to stay alive basically through anything.
Let's Compare(Vs Uped Immortal):
ImmortalArchangel
7 :aether 6 :light
5 Damage 7 Damage
Immortality:
Cannot be targeted [No TU, No Fractal, No Blessing, No Momentum, No CP. Also Inmune to negative effect spells]
High health (7 takes at least a lot of quanta for a bolt to kill it, and no other single card other than Bolts can kill it with no help, and healing for damage taken, therefore close to immortal, Can be Raged, Blessed, Momentumed, TU'd, Fractaled, CP'd. More resistance to Fire Shield, and Carapace.(Healing can help it a lot here). Can be killed though, antimatter is also another possibility.
Conclusion: For a lot less you get a lot more.

Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278164#msg278164
« Reply #52 on: February 25, 2011, 03:48:59 am »
compared it to phoenix (unupped) is more appropriate, both can be killed, but both are very hard to get rid of

Offline icecoldbro

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278168#msg278168
« Reply #53 on: February 25, 2011, 03:51:04 am »
compared it to phoenix (unupped) is more appropriate, both can be killed, but both are very hard to get rid of
Phoenix on one hand has a one turn delay if killed by opponent to come back into hitting therefore can be stopped cold with a fire shield, Or Reusable CC, such as an EE, this thing just keeps raging on.

Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278172#msg278172
« Reply #54 on: February 25, 2011, 03:55:32 am »
compared it to phoenix (unupped) is more appropriate, both can be killed, but both are very hard to get rid of
Phoenix on one hand has a one turn delay if killed by opponent to come back into hitting therefore can be stopped cold with a fire shield, Or Reusable CC, such as an EE, this thing just keeps raging on.
this thing is upped, phoenix is not...
phoenix has more synergies with fire than this with light...
phoenix is summoned easier (through immo)...
phoenix is arguably more costly to kill, say you have 20+ :fire, you need two lances to kill (you need to kill the ash too), whereas you would need just one to kill an angel

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278173#msg278173
« Reply #55 on: February 25, 2011, 03:59:54 am »
Okay, back on topic...I could agree with giving both Angels a Poison removal ability, it seems more useful than what they have currently.  However, healing the player I say no to.  For the unupped, maybe, but it would make the upped far too powerful in my honest opinion.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278239#msg278239
« Reply #56 on: February 25, 2011, 07:36:18 am »
Upped, it's a very strong card. More attack than the cost, defense, and ability. The regular version is kind of meh, but what do you want for 3 light?

It doesn't make sense to me it can't remove poison I know. What kind of holy healer is THAT? How about this. The unupped version gets to remove poison on top of the ability, the upped version can't, however.
Shards aren't overpowered, as long as you have them yourself.

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278513#msg278513
« Reply #57 on: February 25, 2011, 07:55:54 pm »
Upped, it's a very strong card. More attack than the cost, defense, and ability. The regular version is kind of meh, but what do you want for 3 light?

It doesn't make sense to me it can't remove poison I know. What kind of holy healer is THAT? How about this. The unupped version gets to remove poison on top of the ability, the upped version can't, however.
...really?
Look people, fact is if you're going to buff unupped Angel like Heal was initially buffed (from 10 to 12) than just drop it. Healing Poison is that kind of buff. Also, I laugh in your face if you think AA would be OP if it cured Poison.
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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278531#msg278531
« Reply #58 on: February 25, 2011, 08:14:13 pm »
I can't make out what you are saying. I thought it would be a nice touch to the game. The unupped angel would be a specialist doctor. The upgraded angel with more attack would be more like a warrior that took a speed course, so obviously it wouldn't be that good at healing.
Shards aren't overpowered, as long as you have them yourself.

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Re: Guardian Angel | Archangel https://elementscommunity.org/forum/index.php?topic=14332.msg278535#msg278535
« Reply #59 on: February 25, 2011, 08:20:16 pm »
Why not have the unupped remove all poison from a creature and the upped only removing 1 poison counter at a time from target creature or player?  That way unupped is more effective on creatures, but upped has more widespread use.

 

anything
blarg: