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Offline ArtCrusade

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg212039#msg212039
« Reply #48 on: November 28, 2010, 09:41:56 pm »
I see your point, but I still think Chimera is a nice end-game-card for heavy stall-decks.
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Offline ratcharmer

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg218196#msg218196
« Reply #49 on: December 06, 2010, 07:17:51 pm »
I think one of the main problems graviton guard suffers from is that he's expensive because he's hard to kill, yet very rarely will an opponent want to use CC on a creature that only does 3 damage with no special abilities.

I have not encountered any successful decks using this card. It might occasionally come up in rainbows, but even then it's because the deck needs to balance quanta, not because it's a particularly useful card.

I think the best solution just a simple cost reduction. Not everything needs to be fancy, and if we give ALL of the mid-hitters abilities then we're nerfing luciferase, which really doesn't need nerfed.

LongDono

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg219847#msg219847
« Reply #50 on: December 09, 2010, 01:00:14 am »
Damage is fine, you can combo with ad for like 3-4 attacks.
Increase HP so it can not be lightning, or raged to death and so I can rage potion is and make an awesome grav/fire duo.

Offline Newbiecake

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[Official] Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg271154#msg271154
« Reply #51 on: February 15, 2011, 03:58:26 am »
(http://imageplay.net/)

I know this has been raised a while ago, so to get the attention it desparately needs, I've decided to start a new topic with a fresh new idea on how to buff this card. Check the tables and you'll find that this card is very underused. Therefore I propose a new ability similar to this one (http://elementscommunity.org/forum/index.php/topic,20866.msg284132/topicseen#msg284132):

NAME:
Graviton Guard
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Creature
ATK|HP:
3 l 5
TEXT:
0: Guards your shield and weapon slots. When guarding, take 1 damage per turn if the opponent has any attacking creatures on the field.
My idea for a Graviton Mercenary buff:

Just to get this thread back from the dead and receive some input.

Pros:
+ Actually useful in both versions
+ Gives unupped Gravity an attacker worth of this name
+ Synergizes with Gravity Pull
+ Synergizes with Rage Potion
+ Synergizes with Adrenaline
+ It's a Gravity offensive card that works well against Reverse Time

Cons:
- Steps on the toes of Sapphire Charger (although they work well together)
^Best imput so far.
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Re: Graviton Guard (unupped version is fine) https://elementscommunity.org/forum/index.php?topic=14302.msg271158#msg271158
« Reply #52 on: February 15, 2011, 04:11:05 am »
I think the graviton mercenary needs a buff more than the graviton guard. The graviton mercenary has double the cost of a horned frog but the same attack. The 5 hp is nice, but not enough to survive a lightning or rage potion. At least graviton guards can be used with adrenaline. Graviton mercs with adrenaline are not as good because you could just use frogs.

EDIT: My vote goes to +1 hp to the unupped and maybe +1 hp to the upped.
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SickTanicK

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271159#msg271159
« Reply #53 on: February 15, 2011, 04:12:47 am »
I voted other: Cause I think that either one of the abilities, or possibly both should be added to the upped version, and maybe up the cost 1 or 2 quanta. Just my own personal idea, though.

Offline Newbiecake

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Re: Graviton Guard (unupped version is fine) https://elementscommunity.org/forum/index.php?topic=14302.msg271163#msg271163
« Reply #54 on: February 15, 2011, 04:19:36 am »
I think the graviton mercenary needs a buff more than the graviton guard. The graviton mercenary has double the cost of a horned frog but the same attack. The 5 hp is nice, but not enough to survive a lightning or rage potion. At least graviton guards can be used with adrenaline. Graviton mercs with adrenaline are not as good because you could just use frogs.
If that ability is added, then I think the stats are good as they are; we don't want to Guards that can guard the shields and weapons to last forever.

If not, then yes, it desparately needs some stat boosts.

I voted other: Cause I think that either one of the abilities, or possibly both should be added to the upped version, and maybe up the cost 1 or 2 quanta. Just my own personal idea, though.
Changed the both abilties option in the poll. If the abilty is added, the stats may need a nerf or should stay the way they are; that ability is already a great boost.
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SickTanicK

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Re: Graviton Guard (unupped version is fine) https://elementscommunity.org/forum/index.php?topic=14302.msg271164#msg271164
« Reply #55 on: February 15, 2011, 04:22:13 am »
I think the graviton mercenary needs a buff more than the graviton guard. The graviton mercenary has double the cost of a horned frog but the same attack. The 5 hp is nice, but not enough to survive a lightning or rage potion. At least graviton guards can be used with adrenaline. Graviton mercs with adrenaline are not as good because you could just use frogs.
If that ability is added, then I think the stats are good as they are; we don't want to Guards that can guard the shields and weapons to last forever.

If not, then yes, it desparately needs some stat boosts.

I voted other: Cause I think that either one of the abilities, or possibly both should be added to the upped version, and maybe up the cost 1 or 2 quanta. Just my own personal idea, though.
Changed the both abilties option in the poll. If the abilty is added, the stats may need a nerf or should stay the way they are; that ability is already a great boost.
Yeah, I agree, probably should stick with just one or the other, else it would probably get nerfed pretty quick, I would imagine. Still think if you add one to it though, you might wanna up the cost by 1.

Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271171#msg271171
« Reply #56 on: February 15, 2011, 04:29:21 am »
I'm a firm believer in each element having their non-dragon vanilla; please add a "no buff" option in your poll?  ;)

Offline ArtCrusade

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271216#msg271216
« Reply #57 on: February 15, 2011, 06:54:42 am »
Although I do agree that it needs a buff, I don't think an ability is what we're looking for here. It's fine as a vanilla creature. I'm all for the Guards receiving another point in defense. This'd open synergies with fire and Rage Potions while making them less vulnerable to CC.
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Nadrin

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271572#msg271572
« Reply #58 on: February 16, 2011, 12:34:57 am »
How about you explain more?

Guards you weapon and shield slots by taking 1 damage?

A) How is it relevant, what does guarding weapon MEAN, and is it like grav pull? You seem to have 3 irrevelevant topics going.

B) I'd love to see a cost or damage|attack buff.

Krahhl

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271582#msg271582
« Reply #59 on: February 16, 2011, 12:51:31 am »
+1 hp to both versions seems fine to me. Obviously they still won't be used much as backbones of attacking forces, but as mentioned before, this opens options for a rage potion synergy or simply more survivability. After all, I'd rather have a guard keep attacking for three damage after taking a lightning bolt to the face than a frog who does zero damage after the lightning.

 

blarg: