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Offline cometbah

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg308271#msg308271
« Reply #72 on: April 08, 2011, 04:53:08 pm »
I support the adding of Acceleration, but probably for a higher cost than the spell.

It would make it one of the more versatile cards in the Gravity arsenal (minor aid to defence with gravity pull and minor aid to offence with accelerate). It is a mercenary; it should be multi-talented and expendable ;)

Offline storyteller

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg312167#msg312167
« Reply #73 on: April 15, 2011, 07:39:50 am »
consider this is a gravity card, you will be using momentum, rethink adrenaline use.

+1hp is good for rage or accelerate, no skills.

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg315365#msg315365
« Reply #74 on: April 19, 2011, 01:24:30 pm »
To be honest, I wanna see graviton marine get buffed indirectly, i suggest looking at
Graviton Lieutenant | Graviton Colonel in lvl 1 crucible, gravity section. That one has a good suggestion.
the art was by me but OT had developed the idea.

Offline ZephyrPhantom

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg315469#msg315469
« Reply #75 on: April 19, 2011, 04:10:44 pm »
To be honest, I wanna see graviton marine get buffed indirectly, i suggest looking at
Graviton Lieutenant | Graviton Colonel in lvl 1 crucible, gravity section. That one has a good suggestion.
the art was by me but OT had developed the idea.
Graviton Mercenary could really just use any buff, direct or indirect. However I think it also needs a buff in at least HP to make it slightly less suboptimal as a card by itself.

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg315473#msg315473
« Reply #76 on: April 19, 2011, 04:12:13 pm »
if it had 1 more health it could be combo with rage pots. I always wanted to do that.

Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg319715#msg319715
« Reply #77 on: April 25, 2011, 06:55:24 pm »
Graviton Mercenary could really just use any buff, direct or indirect.
I'd personally favor an indirect buff or a stat buff, if only to keep Graviton vanilla.

Offline The_Mormegil

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437511#msg437511
« Reply #78 on: December 11, 2011, 04:54:44 pm »
My idea for a Graviton Mercenary buff:

Just to get this thread back from the dead and receive some input.

Pros:
+ Actually useful in both versions
+ Gives unupped Gravity an attacker worth of this name
+ Synergizes with Gravity Pull
+ Synergizes with Rage Potion
+ Synergizes with Adrenaline
+ It's a Gravity offensive card that works well against Reverse Time

Cons:
- Steps on the toes of Sapphire Charger (although they work well together)
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Offline dragonsdemesne

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437512#msg437512
« Reply #79 on: December 11, 2011, 04:59:10 pm »
Even making this a 3/6 would be a big help, as it would survive lightning bolt and rage potion.  Making the unupped version cost 3 instead of 4 would also help.  Heck, even giving this something like 2 :gravity = gravity pull would help.

Offline The_Mormegil

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437514#msg437514
« Reply #80 on: December 11, 2011, 05:02:07 pm »
Even making this a 3/6 would be a big help, as it would survive lightning bolt and rage potion.  Making the unupped version cost 3 instead of 4 would also help.  Heck, even giving this something like 2 :gravity = gravity pull would help.
Yeah, everybody agrees it needs a buff. Point is... which one?
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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437515#msg437515
« Reply #81 on: December 11, 2011, 05:06:34 pm »
I like your suggestion a lot Morm!

It's simple, balanced and fits the :gravity theme. It's also different from Chargers since their main strength is the momentum they have.

Offline furballdn

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437540#msg437540
« Reply #82 on: December 11, 2011, 06:29:18 pm »
Definitely needs a buff. The upped version is better, 2 :gravity for 3|5, but the unupped one? 2|5 for 4 :gravity? That's terrible!

Offline regen2k9

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg437550#msg437550
« Reply #83 on: December 11, 2011, 06:46:02 pm »
Nothing wrong with a vanilla creature.  I like the "Keep it vanilla, add HP" idea.
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