I'm against the idea of giving it a skill. We need vanilla creatures too, otherwise Luciferin becomes absolutely useless.
I see 2 ways of buffing the unupped version:
- Reduce its HP by 1 and reduce its cost by 1. 3/4 for 3 . Sounds fine, in my opinion, but better than blue crawler.. so don't know. I would prefer this way.
- Increase its HP by 1-2 (so that it becomes a valid target for rage potion buffing) and keep the same cost. This should be fine too, but 3 damage for 4 is still bad, no matter what you do.
3|4 for 3
might work in the sense that for similar costs you expect
to have more life so 3|4 vs 3|3 abyss crawler makes sense. Until you realize
has a 4|4 creatures for 3
in cockatrice so that argument falls apart. Gravity creatures need the life because the element doesn't have a shield that is very useful on it's own in prevent most damage. Both
and
have shields that can double as CC.
Simple solution might be making it a 3|6 creature unupped for 4
to prevent it from being killed with a single CC card, but also allowing it to survive a Rage Potion buff. Upped make it a 3|7 creature for 3
so you can use Rage Elixir. This would also open up some potential useful synergy options between
and
without making it ridiculously overpowered.
Another idea would be to make them a 1|5 creature with Guard for 4
unupped and 3
upped. Fits the entire Guardian name motif and helps justify the high cost. Wardens can be cheap because you need to spend a minimum of 2 quanta from another element to make them lethal. This doubles up as giving
another source of CC outside of Gravity Pull while justifying the high cost of the card and still allowing them to be killed with a single CC card to prevent them from being incredibly overpowered. I thought about going 2|5 but I fear that might be too powerful to give them with the Guard skill. At 1 attack you would still need 2 or 3 to effectively kill most creatures in 2 turns or less so spam creature rushes can still overpower them.