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Offline jmdt

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271584#msg271584
« Reply #60 on: February 16, 2011, 12:53:02 am »
I'd like to see -1 cost for the merc.  It needs a slight buff somewhere.

Offline EvaRia

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg271686#msg271686
« Reply #61 on: February 16, 2011, 03:36:46 am »
I think having both HP up to 7 would be cool actually.

This gives it better synergies with Rage Potion and Acceleration, making it a good choice for both.

I don't really see the need for much else.

skyreal

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg275674#msg275674
« Reply #62 on: February 21, 2011, 08:31:10 pm »
I support the -1 cost for the mercenary.

That would become a 3/3 creature for 3 with a 2HP bonus for being gravity (as life creatures have a +1/+1 bonus)

Offline RagingAlien

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg275760#msg275760
« Reply #63 on: February 21, 2011, 09:51:52 pm »
just a +1 HP to get it away from lighting and Rage potion range. otherwise, nothing else is needed.
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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg275779#msg275779
« Reply #64 on: February 21, 2011, 10:09:46 pm »
upgraded version is fine
unupped version needs a slight buff

Offline Shantu

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg275785#msg275785
« Reply #65 on: February 21, 2011, 10:19:41 pm »
I'm against the idea of giving it a skill. We need vanilla creatures too, otherwise Luciferin becomes absolutely useless.
I see 2 ways of buffing the unupped version:
 - Reduce its HP by 1 and reduce its cost by 1. 3/4 for 3 :gravity. Sounds fine, in my opinion, but better than blue crawler.. so don't know. I would prefer this way.
 - Increase its HP by 1-2 (so that it becomes a valid target for rage potion buffing) and keep the same cost. This should be fine too, but 3 damage for 4 :gravity is still bad, no matter what you do.

Offline jmdt

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg275970#msg275970
« Reply #66 on: February 22, 2011, 02:35:42 am »
I'm against the idea of giving it a skill. We need vanilla creatures too, otherwise Luciferin becomes absolutely useless.
I see 2 ways of buffing the unupped version:
 - Reduce its HP by 1 and reduce its cost by 1. 3/4 for 3 :gravity. Sounds fine, in my opinion, but better than blue crawler.. so don't know. I would prefer this way.
 - Increase its HP by 1-2 (so that it becomes a valid target for rage potion buffing) and keep the same cost. This should be fine too, but 3 damage for 4 :gravity is still bad, no matter what you do.
3 attack is perfect for adrenaline.

Offline GG

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg287435#msg287435
« Reply #67 on: March 10, 2011, 07:22:22 am »
I'm against the idea of giving it a skill. We need vanilla creatures too, otherwise Luciferin becomes absolutely useless.
I see 2 ways of buffing the unupped version:
 - Reduce its HP by 1 and reduce its cost by 1. 3/4 for 3 :gravity. Sounds fine, in my opinion, but better than blue crawler.. so don't know. I would prefer this way.
 - Increase its HP by 1-2 (so that it becomes a valid target for rage potion buffing) and keep the same cost. This should be fine too, but 3 damage for 4 :gravity is still bad, no matter what you do.
I agree with increasing the HP by 1. Gravity creatures are known for their buffness, and Graviton Guard is still vulnerable to some CCs but has lower attack than creatures like Elite Frog do for the same cost.
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Offline AnoverX

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg299238#msg299238
« Reply #68 on: March 27, 2011, 04:12:13 pm »
maybe a little bit more cost, and add acceleration skill?

Offline TStar

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg301598#msg301598
« Reply #69 on: March 30, 2011, 06:47:24 pm »
I'm against the idea of giving it a skill. We need vanilla creatures too, otherwise Luciferin becomes absolutely useless.
I see 2 ways of buffing the unupped version:
 - Reduce its HP by 1 and reduce its cost by 1. 3/4 for 3 :gravity. Sounds fine, in my opinion, but better than blue crawler.. so don't know. I would prefer this way.
 - Increase its HP by 1-2 (so that it becomes a valid target for rage potion buffing) and keep the same cost. This should be fine too, but 3 damage for 4 :gravity is still bad, no matter what you do.
3|4 for 3 :gravity might work in the sense that for similar costs you expect :gravity to have more life so 3|4 vs 3|3 abyss crawler makes sense.  Until you realize :life has a 4|4 creatures for 3 :life in cockatrice so that argument falls apart.  Gravity creatures need the life because the element doesn't have a shield that is very useful on it's own in prevent most damage.  Both :life and :water have shields that can double as CC.

Simple solution might be making it a 3|6 creature unupped for 4 :gravity to prevent it from being killed with a single CC card, but also allowing it to survive a Rage Potion buff.  Upped make it a 3|7 creature for 3 :gravity so you can use Rage Elixir.  This would also open up some potential useful synergy options between :fire and :gravity without making it ridiculously overpowered.

Another idea would be to make them a 1|5 creature with Guard for 4 :gravity unupped and 3 :gravity upped.  Fits the entire Guardian name motif and helps justify the high cost.  Wardens can be cheap because you need to spend a minimum of 2 quanta from another element to make them lethal.  This doubles up as giving :gravity another source of CC outside of Gravity Pull while justifying the high cost of the card and still allowing them to be killed with a single CC card to prevent them from being incredibly overpowered.  I thought about going 2|5 but I fear that might be too powerful to give them with the Guard skill.  At 1 attack you would still need 2 or 3 to effectively kill most creatures in 2 turns or less so spam creature rushes can still overpower them.
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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg301642#msg301642
« Reply #70 on: March 30, 2011, 07:50:11 pm »
imo, the only thing that can be done to buff this card is to lower its cost by 1, I mean look at Graviton firemaster, that has 1  :gravity cost, for each turn gain 2 with an hp of 6.
where graviton guard has 3/5 for 2  :gravity cost, imo it should be 1  :gravity.
no buffs, just cost lowering should do it.


killybob

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Re: Graviton Mercenary l Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg302352#msg302352
« Reply #71 on: March 31, 2011, 04:06:11 pm »
maybe a little bit more cost, and add acceleration skill?
nice idea but for two points: firstly the creature would not last very long unless it was healed, which would be fine except that you may want to use it for other purposes; and secondly we still need vanilla cards. they are an important part of the game by way of just using them as low - medium - high attackers. it would be nice to see this card have a higher attack so that it's not an entirely useless card.

 

blarg: