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Offline IreCreeper

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015298#msg1015298
« Reply #144 on: November 13, 2012, 04:15:27 am »
I like the idea of Smash. It gives this card more meaning.
I'd use it if it had Smash. :)
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Offline kimham8a

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015311#msg1015311
« Reply #145 on: November 13, 2012, 05:09:08 am »
Gravity needs to keep its vanilla creature, well, vanilla, simply because it adds to the simplicity and beginner friendlyness of the game. Now I voted for reduce cost, unupped costing 1 :gravity and upped costing 0 :rainbow.
This is balanced by comparing it with the other ex-vanilla creatures, eg. Damselfly, Gemstone Finder. No need to add a skill, if it's balanced, it's balanced.
« Last Edit: November 13, 2012, 05:12:05 am by kimham8a »
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Offline meowww

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015350#msg1015350
« Reply #146 on: November 13, 2012, 07:59:05 am »
Gravity needs to keep its vanilla creature, well, vanilla, simply because it adds to the simplicity and beginner friendlyness of the game. Now I voted for reduce cost, unupped costing 1 :gravity and upped costing 0 :rainbow.
This is balanced by comparing it with the other ex-vanilla creatures, eg. Damselfly, Gemstone Finder. No need to add a skill, if it's balanced, it's balanced.
Unupped 2 :gravity for 3|5 are on the very good side already.
(Let's look at frog, 2 :life for 3|3, considered a good creature even without that in-element buff, also look at micro Abmon, 1 :entropy for 2|4)

And, 0 :rainbow for 3|5 totally on the extreme side, I can't even able to find a close example.
(Oh well, micro Abmon again, even they got Chaos power in-element, why do I pay for them if I got a free 3|5?)

Offline kimham8a

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015359#msg1015359
« Reply #147 on: November 13, 2012, 12:18:12 pm »
Gravity needs to keep its vanilla creature, well, vanilla, simply because it adds to the simplicity and beginner friendlyness of the game. Now I voted for reduce cost, unupped costing 1 :gravity and upped costing 0 :rainbow.
This is balanced by comparing it with the other ex-vanilla creatures, eg. Damselfly, Gemstone Finder. No need to add a skill, if it's balanced, it's balanced.
Unupped 2 :gravity for 3|5 are on the very good side already.
(Let's look at frog, 2 :life for 3|3, considered a good creature even without that in-element buff, also look at micro Abmon, 1 :entropy for 2|4)

And, 0 :rainbow for 3|5 totally on the extreme side, I can't even able to find a close example.
(Oh well, micro Abmon again, even they got Chaos power in-element, why do I pay for them if I got a free 3|5?)
Damselfly does one less damage but makes 1 :underworld per turn. Gnome Rider does even less, but still generates. Micro abomination and brimstone eater are UP right now.
If generating 1 :underworld per turn is worth 1atk and 2 def, it's balanced. For unupped the cost is increased by one from upped, which is similar to other ups.
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Offline meowww

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015376#msg1015376
« Reply #148 on: November 13, 2012, 04:18:09 pm »
Damselfly does one less damage but makes 1 :underworld per turn. Gnome Rider does even less, but still generates. Micro abomination and brimstone eater are UP right now.
If generating 1 :underworld per turn is worth 1atk and 2 def, it's balanced. For unupped the cost is increased by one from upped, which is similar to other ups.
All those creature generating :underworld per turn come with much less HP (Thunderstorm and all gone), and only Gnome Rider is unuped, or Devourer if it counts.
While Gravitation Guard takes lighting or above to kill (with momentum it takes a second lighting.)
Compair with Gnome Rider, +2|+3 for that extra pillar are just crazy, the proper creature it should compair with is frog
Or with the other way to see it, even you take away the generation, just +2|+1 worth another 1 :underworld.

On the upped side, +1|+1 over a 1 :underworld creature for 0 :rainbow, no-matter how UP is that creature, are just crazy.
Almost every combo micro abomination can do, it does better.
Almost every combo a 3|3 frog can do, it does overkill.
« Last Edit: November 13, 2012, 10:23:38 pm by meowww »

Offline storyteller

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015379#msg1015379
« Reply #149 on: November 13, 2012, 04:34:10 pm »
I think it just 1-2 more HP, so it synergizes with Rage Potion, also making it strong vs Lightning bolt. Thats all Id change, slightly more HP, and it does need it.

Offline omegareaper7

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015388#msg1015388
« Reply #150 on: November 13, 2012, 05:10:35 pm »
I have an idea. Though it may not fit with gravity much, it could be made to gain one hp or maximum hp every turn.
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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015402#msg1015402
« Reply #151 on: November 13, 2012, 06:21:11 pm »
Gravity needs to keep its vanilla creature, well, vanilla, simply because it adds to the simplicity and beginner friendlyness of the game. Now I voted for reduce cost, unupped costing 1 :gravity and upped costing 0 :rainbow.
This is balanced by comparing it with the other ex-vanilla creatures, eg. Damselfly, Gemstone Finder. No need to add a skill, if it's balanced, it's balanced.
Unupped 2 :gravity for 3|5 are on the very good side already.
(Let's look at frog, 2 :life for 3|3, considered a good creature even without that in-element buff, also look at micro Abmon, 1 :entropy for 2|4)

And, 0 :rainbow for 3|5 totally on the extreme side, I can't even able to find a close example.
(Oh well, micro Abmon again, even they got Chaos power in-element, why do I pay for them if I got a free 3|5?)
Damselfly does one less damage but makes 1 :underworld per turn. Gnome Rider does even less, but still generates. Micro abomination and brimstone eater are UP right now.
If generating 1 :underworld per turn is worth 1atk and 2 def, it's balanced. For unupped the cost is increased by one from upped, which is similar to other ups.
Damselfly is the most powerful of the upgraded quanta generating creatures. Balancing against it is likely to cause powercreep (assuming Damselfly is not OP which it might be slightly).
1|1 Gen for 1 => 2|1 Gen for 0
2|1 for 1 => 3|1 for 0
3|5 for 2-3 => 3|5 for 0-1-2 (0 will be powercreep. 1 would be balanced.)
[Upper bound on the cost is for if 1hp => 5hp deserves a cost increase]
« Last Edit: November 13, 2012, 06:23:23 pm by OldTrees »
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Offline kimham8a

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015493#msg1015493
« Reply #152 on: November 14, 2012, 02:37:16 am »
True. 1 :gravity seems to fit best. But it would have been nice to see Graviton Mercenary become a popular card (with cost of 1 it would probably still be uncommon.
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Offline storyteller

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015499#msg1015499
« Reply #153 on: November 14, 2012, 02:55:19 am »
the cost is fine. What it needs is extra HP. this would make it survive lightning, higher class bolts, use rage potion etc. really, 7 HP is about perfect, but 6 is still pretty good. 5 is just too low.

Offline kimham8a

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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015507#msg1015507
« Reply #154 on: November 14, 2012, 03:21:57 am »
the cost is fine. What it needs is extra HP. this would make it survive lightning, higher class bolts, use rage potion etc. really, 7 HP is about perfect, but 6 is still pretty good. 5 is just too low.
7 is good, but if it could go any higher without it being OP I'd like that.
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Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg1015542#msg1015542
« Reply #155 on: November 14, 2012, 06:36:32 am »
True. 1 :gravity seems to fit best. But it would have been nice to see Graviton Mercenary become a popular card (with cost of 1 it would probably still be uncommon.
OP cards are rarely popular. They are usually hated and reluctantly used.
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