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Offline RavingRabbid

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190140#msg190140
« Reply #12 on: November 01, 2010, 09:03:23 am »
This is the only card that suffers the "blue crawler effect" other than blue crawler.
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Offline Jangoo

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190159#msg190159
« Reply #13 on: November 01, 2010, 09:47:47 am »


This is the only card that suffers the "blue crawler effect" other than blue crawler.
What is the "blue crawler effect", that the cards sucks until upped?


Offline RavingRabbid

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190272#msg190272
« Reply #14 on: November 01, 2010, 04:00:31 pm »

This is the only card that suffers the "blue crawler effect" other than blue crawler.
What is the "blue crawler effect", that the cards sucks until upped?
That is completely overshadowed by another card in its element. Until upped.
There are things worse than eating tuna directly from the tin

Offline Jangoo

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190319#msg190319
« Reply #15 on: November 01, 2010, 05:34:32 pm »

This is the only card that suffers the "blue crawler effect" other than blue crawler.
What is the "blue crawler effect", that the cards sucks until upped?
That is completely overshadowed by another card in its element. Until upped.
Not sure I follow you here anymore ... Abyss Crawlers rock!

The sad truth is, that the grav.merc as he is and probably even as he may be when buffed will
never be able to rock as much as Blue + Abyss Crawlers.

Offline RavingRabbid

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190323#msg190323
« Reply #16 on: November 01, 2010, 05:42:55 pm »

This is the only card that suffers the "blue crawler effect" other than blue crawler.
What is the "blue crawler effect", that the cards sucks until upped?
That is completely overshadowed by another card in its element. Until upped.
Not sure I follow you here anymore ... Abyss Crawlers rock!

The sad truth is, that the grav.merc as he is and probably even as he may be when buffed will
never be able to rock as much as Blue + Abyss Crawlers.
Blue Crawler < Toadfish 
Except for cost.
There are things worse than eating tuna directly from the tin

Offline Jangoo

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190325#msg190325
« Reply #17 on: November 01, 2010, 05:44:35 pm »


Ah ok. Haven't really played unupped in ages so for me its really:

Puffer AND Crawler ;) ... now that's a deadly party, especially since the Puffer-buff.


Offline Ekki

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190362#msg190362
« Reply #18 on: November 01, 2010, 06:27:18 pm »
As I seen, the best ideas are, IMO, that it should have less quanta cost, or some special ability, since a buff in attack or defense would be a mess/disaster/not likely to the overwhelming Zanz... Maybe 3 :gravity would buff them somehow, or even having some silly, nearly unuseful (except sometimes) ability...
I claim that "add it an ability" and "any combination of the above (comment)" should be added to the poll

Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190367#msg190367
« Reply #19 on: November 01, 2010, 06:36:32 pm »
Quote
Blue Crawler < Toadfish
Except for cost.
Highlighted the important part.

If it still needs a buff, 5hp wouldn't be gamebreaking.  Toadfish would still be better damage-per-quanta, but for a harder-to-play card, that's not a problem.

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190604#msg190604
« Reply #20 on: November 01, 2010, 11:00:04 pm »
Making it cost only three quantum would be best imo.

Offline Jangoo

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg191188#msg191188
« Reply #21 on: November 02, 2010, 11:10:52 am »

Making it cost only three quantum would be best imo.
If you drop the cost to 3, then what happens to the upped version becomes a pressing question!

Upped here gets the benefit of being cheaper and not better so ...

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg191204#msg191204
« Reply #22 on: November 02, 2010, 11:40:49 am »
Making it cost only three quantum would be best imo.
If you drop the cost to 3, then what happens to the upped version becomes a pressing question!

Upped here gets the benefit of being cheaper and not better so ...
The upped costs 2, and 3 is still more expensive than 2 last time I checked ;)

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg191322#msg191322
« Reply #23 on: November 02, 2010, 03:43:24 pm »
Quote
If you drop the cost to 3, then what happens to the upped version becomes a pressing question!

Upped here gets the benefit of being cheaper and not better so ...
A single quantum cost drop is pretty much air's entire thing.

HEY AWESOME IDEA! Make the upped version cost only 3 random quanta! Its mercenary, they fight for the highest bidder anyway!

 

anything
blarg: