*Author

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538639#msg538639
« Reply #108 on: September 03, 2012, 04:11:15 am »
I would vote for cost / hp.
Smash just seems way too powerful with 1 cost, you can disable a permanent deck arch-type with a few smashing creatures.

Maybe there can be some passive like Scarab, they start with 2/6, then +2Atk for each other Gravitation Guard.
« Last Edit: September 03, 2012, 04:14:36 am by meowww »

Offline eaglgenes101

  • Hero Member
  • *****
  • Posts: 1964
  • Country: us
  • Reputation Power: 29
  • eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.eaglgenes101 is a proud Wyrm taking wing for the first time.
  • The rising all-'rounder of Elements
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538640#msg538640
« Reply #109 on: September 03, 2012, 04:12:21 am »
+3 HP both.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538641#msg538641
« Reply #110 on: September 03, 2012, 04:15:21 am »
I would vote for cost / hp.
Smash just seems way too powerful with 1 cost, you can disable a permanent deck arch-type with a few smashing creatures.
Explosion is 3 :fire | 2 :fire to permanently remove any 1 permanent.
Graviton Mercenary is 3 :gravity + 1 :gravity per turn to permanently disable any 1 weapon/shield/shard. (Full flexibility only occurs upped and Raider does not get a cost decrease.)

Smash is more expensive that explosion and less efficient - the only advantage Smash has is in flexibility.

Offline n00b

  • Hero Member
  • *****
  • Posts: 1461
  • Country: aq
  • Reputation Power: 21
  • n00b is a Mummy waiting to discover the path to glory.n00b is a Mummy waiting to discover the path to glory.n00b is a Mummy waiting to discover the path to glory.n00b is a Mummy waiting to discover the path to glory.
  • Nom.
  • Awards: Slice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538642#msg538642
« Reply #111 on: September 03, 2012, 04:16:13 am »
+3 HP both.

I think that may be one of the problems with Gravity: often times it sacrifices attack for HP. In the case of the Graviton Mercenary/Guard, I wouldn't mind even seeing just an attack increase of one. Having stats of 4|5 for 4 quantum actually would make Graviton Mercenary a card able to be used when unupgraded, and also would then increase the power of Gravity's weak unupgradedness
Gone for awhile now, though I still pop by from time to time.

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538643#msg538643
« Reply #112 on: September 03, 2012, 04:22:53 am »
I would vote for cost / hp.
Smash just seems way too powerful with 1 cost, you can disable a permanent deck arch-type with a few smashing creatures.
Explosion is 3 :fire | 2 :fire to permanently remove any 1 permanent.
Graviton Mercenary is 3 :gravity + 1 :gravity per turn to permanently disable any 1 weapon/shield/shard. (Full flexibility only occurs upped and Raider does not get a cost decrease.)

Smash is more expensive that explosion and less efficient - the only advantage Smash has is in flexibility.
But don't forgot it is a creature itself, it still dealing damage, able to receive buffs.
A smash + a pillar, almost same as a 3/5 Creature with a Explosion, each side for 2 cards, with more flexibility.

Offline Annele

  • Legendary Member
  • ******
  • Posts: 2071
  • Country: nz
  • Reputation Power: 34
  • Annele is a Ghost, obsessed with their Elemental pursuits.Annele is a Ghost, obsessed with their Elemental pursuits.Annele is a Ghost, obsessed with their Elemental pursuits.Annele is a Ghost, obsessed with their Elemental pursuits.Annele is a Ghost, obsessed with their Elemental pursuits.Annele is a Ghost, obsessed with their Elemental pursuits.
  • i should really update my profile
  • Awards: Slice of Elements 12th Birthday CakeSlice of Elements 11th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeC-C-C Combomaker 3# WinnerSlice of Elements 4th Birthday CakeSlice of Elements 3rd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538646#msg538646
« Reply #113 on: September 03, 2012, 04:38:41 am »
What about a 2/7 creature with acceleration | overdrive as an passive active ability?
Beware the Darkness.

Offline ZephyrPhantom

  • Legendary Member
  • ******
  • Posts: 7675
  • Country: aq
  • Reputation Power: 101
  • ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.ZephyrPhantom is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 4th Birthday CakeFlavour Text Revival Competition - WinnerSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538647#msg538647
« Reply #114 on: September 03, 2012, 04:39:53 am »
I would vote for cost / hp.
Smash just seems way too powerful with 1 cost, you can disable a permanent deck arch-type with a few smashing creatures.
Explosion is 3 :fire | 2 :fire to permanently remove any 1 permanent.
Graviton Mercenary is 3 :gravity + 1 :gravity per turn to permanently disable any 1 weapon/shield/shard. (Full flexibility only occurs upped and Raider does not get a cost decrease.)

Smash is more expensive that explosion and less efficient - the only advantage Smash has is in flexibility.
But don't forgot it is a creature itself, it still dealing damage, able to receive buffs.
A smash + a pillar, almost same as a 3/5 Creature with a Explosion, each side for 2 cards, with more flexibility.
A creature also has the vulnerability of being killed by CC.
Smash can only keep one permanent temporarily 'occupied' - the moment you run out of quanta or Mercenary dies, Smash no longer works and the Permanent stands untouched.
A real creature with Explosion has the ability to permanently wipe out multiple cards, not just 1 card.
Let's say a we had a "Pyromancer" with 3 :fire , 3 | 5 , and :fire : Explosion.

After summoning sickness, Pyromancer could take out 1 or more permanents completely without having to maintain denial or worry about limitations - an unkilled Pyromancer could take out at least 2-3 permanents with repeated use of Explosion, and when killed, those permanents won't come back. In contrast, an unkilled Mercenary can only control one permanent at a time (the previous permanent comes out of delay), and when it is destroyed the Permanent can be used again.  Mercenary also can't delay pillar/pend stacks, while a Pyromancer could slowly chip away at the opponent's quantum sources (said pillars/pends).
What about a 2/7 creature with acceleration | overdrive as an passive active ability?
How would this not conflict with Acceleration + Armagio? (On a related note, I tend to disagree with a few stat buff variants because unupped Mercenary treads very close to Charger in terms of role - certain buffs to stats that may raise cost as a side effect can make it overlap too much with Charger IMHO. When giving Merc stat buffs keep in mind that it should have a different niche from Charger.)
« Last Edit: September 03, 2012, 04:46:31 am by Zblader »

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538648#msg538648
« Reply #115 on: September 03, 2012, 04:52:33 am »
I would vote for cost / hp.
Smash just seems way too powerful with 1 cost, you can disable a permanent deck arch-type with a few smashing creatures.
Explosion is 3 :fire | 2 :fire to permanently remove any 1 permanent.
Graviton Mercenary is 3 :gravity + 1 :gravity per turn to permanently disable any 1 weapon/shield/shard. (Full flexibility only occurs upped and Raider does not get a cost decrease.)

Smash is more expensive that explosion and less efficient - the only advantage Smash has is in flexibility.
But don't forgot it is a creature itself, it still dealing damage, able to receive buffs.
A smash + a pillar, almost same as a 3/5 Creature with a Explosion, each side for 2 cards, with more flexibility.
A creature also has the vulnerability of being killed by CC.
Smash can only keep one permanent temporarily 'occupied' - the moment you run out of quanta or Mercenary dies, Smash no longer works and the Permanent stands untouched.
A real creature with Explosion has the ability to permanently wipe out multiple cards, not just 1 card.
Let's say a we had a "Pyromancer" with 3 :fire , 3 | 5 , and :fire : Explosion.

After summoning sickness, Pyromancer could take out 1 or more permanents completely without having to maintain denial or worry about limitations - an unkilled Pyromancer could take out at least 2-3 permanents with repeated use of Explosion, and when killed, those permanents won't come back. In contrast, an unkilled Mercenary can only control one permanent at a time (the previous permanent comes out of delay), and when it is destroyed the Permanent can be used again.  Mercenary also can't delay pillar/pend stacks, while a Pyromancer could slowly chip away at the opponent's quantum sources (said pillars/pends).
By "A smash + a pillar, almost same as a 3/5 Creature with a Explosion, each side for 2 cards."

I meant, with a pillar as its source of cost, you only need 2 cards slot to keep smash up (without facing CC, it effectively same as removed a permanent.)
while a 3/5 creature(a creature card) with Explosion(a spell card) also take 2 slots, but cost more mana to cast, there are no unuped 3/5 cost 1, nor uped 3/5 cost 0.

While with lower cost, you also enjoy more flexibility, and Graviton offer more protection than fire, it don't sounds fair to fire decks.

Offline Ilias22

  • Full Member
  • ***
  • Posts: 328
  • Reputation Power: 5
  • Ilias22 is a Spark waiting for a buff.
  • Ice dragon
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538673#msg538673
« Reply #116 on: September 03, 2012, 07:18:20 am »
Lower cost just for the unnuped.make it cost 3 :gravity
:water :water :water

Offline meowww

  • Jr. Member
  • **
  • Posts: 102
  • Reputation Power: 2
  • meowww is a Spark waiting for a buff.
  • New to Elements
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538681#msg538681
« Reply #117 on: September 03, 2012, 08:19:16 am »
In the propose, an unuped Mercenary cost 3, and a pillar cost nothing, so total a 3 cost and 2 cards to put a 3/5 creature in the field and one PC.
An unuped Explosion cost 3 as well, and you still need to pay a 3/5 creature (which at least cost 3 while unuped) to make 2 cards same as Guard + pillar.
It is a 3 cost different.

An uped Raider cost 3, a tower cost -1 (gives you 1).
While an uped Explosion cost 2, and you still need to pay a 3/5 creature (Let say you use one 2 cost uped to do the same job) to make the two cards close to yours.
It is a 2 cost different.

(Well even the uped one cost 3, it still only cost 2 cost and 2 cards to being a creature and doing a PC.)

Even it prone to CC, they are still way too good.

Offline Chapuz

  • Legendary Member
  • ******
  • Posts: 6081
  • Country: ar
  • Reputation Power: 72
  • Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Chapuz frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
  • The weird Voodoo guy
  • Awards: Slice of Elements 11th Birthday CakeSlice of Elements 10th Birthday CakeDeckbuilding Competition - Tower Defense WinnerSlice of Elements 9th Birthday CakeSlice of Elements 8th Birthday CakeSlice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan Sharks
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538702#msg538702
« Reply #118 on: September 03, 2012, 10:31:20 am »
They would be dar more used with a  :gravity: 1 turn momentum
My Decks, Tutorial and Guides <~~~~~ Click Here ! ! !

Offline AnonymousRevival

  • Legendary Member
  • ******
  • Posts: 2173
  • Country: hk
  • Reputation Power: 25
  • AnonymousRevival is a proud Wyrm taking wing for the first time.AnonymousRevival is a proud Wyrm taking wing for the first time.AnonymousRevival is a proud Wyrm taking wing for the first time.AnonymousRevival is a proud Wyrm taking wing for the first time.AnonymousRevival is a proud Wyrm taking wing for the first time.
  • Aethemera, aether et lux
  • Awards: Slice of Elements 6th Birthday Cake
Re: Graviton Guard | Graviton Mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg538737#msg538737
« Reply #119 on: September 03, 2012, 01:26:51 pm »
I think it should just have more health. It fits the theme of :gravity.
Ignotum venit retro vivere. :aether :light

 

anything
blarg: