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[Official] Graviton Mercenary | Graviton Guard https://elementscommunity.org/forum/index.php?topic=14302.msg180944#msg180944
« on: October 21, 2010, 07:38:07 am »

In my opinion graviton mercenary is slightly underpowered. It cost 4 :gravity quanta to play and its stats are 3|5, and it has no ability.
This cards cost to damage ratio is quite low compared to other cards.
Comparisons:
Hermatite Golem costs the same amount of quanta to play but It has 1 more HP and 1 more damage which makes it clearly better than the graviton mercenary.
Mummy costs the same amount to play but does 2 more damage and has 2 less HP. In most cases, 2 more damage is prefered over 2 more HP so the mummy is better than the graviton mercenary
Toadfish costs 1 more quanta to play, it has 1 less HP and does 3 more damage than the graviton mercenary. It also has an nice ability to come with it. 3 more damage, and a extra ability that is very decent is alot for just 1 extra quanta
Phase spider costs 1 less quanta to play yet it does more damage than it. It has a fragile 2 HP but keep in mind that it does more damage and costs less.
Lava Golem costs 1 more quanta and does 2 more damage more than it. It can also grow making it alot more powerful than the Graviton mercenary.
« Last Edit: March 29, 2015, 04:01:34 pm by Treldon »

Offline TheonlyrealBeef

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg180951#msg180951
« Reply #1 on: October 21, 2010, 07:47:49 am »
Did you read the READ THIS FIRST (http://elementscommunity.org/forum/index.php/topic,10223.0.html) section?
Besides saying yes or no suggestions on how it needs to be buffed are to be included, and a picture with the upgraded and unupgraded need to be included as well. Thank you.



My first suggestion would be to lower the cost of the unupgraded one to 3 :gravity

Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg180983#msg180983
« Reply #2 on: October 21, 2010, 10:17:06 am »
Did you read the READ THIS FIRST (http://elementscommunity.org/forum/index.php/topic,10223.0.html) section?
Besides saying yes or no suggestions on how it needs to be buffed are to be included, and a picture with the upgraded and unupgraded need to be included as well. Thank you.



My first suggestion would be to lower the cost of the unupgraded one to 3 :gravity
Oh ok thank you for pointing that out. Fixed.

Offline lava golem

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg180984#msg180984
« Reply #3 on: October 21, 2010, 10:28:04 am »
This card is definitely underused, its attack should be increased along with it's hp. or maybe just reduce the cost to 3  :gravity since gravity is more about more HP, graviton mercenary should have 6 or 7 hp.
lava golems are the best creatures in the game cause I said so

guolin

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg181221#msg181221
« Reply #4 on: October 21, 2010, 08:29:26 pm »
I see it used in speedbows since it is Gravity's only creature under 4 quanta that starts out with >0 attack. Chargers are too expensive, Firemasters take too long to grow. I say increase health to 7 to make use of the Gravity theme and make it survive two massive RoF's or EE's. (it's a guard, isn't it?) Cheaper cost won't help it too much.

Offline jumpoffduck

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg181266#msg181266
« Reply #5 on: October 21, 2010, 09:33:42 pm »
I see it used in speedbows since it is Gravity's only creature under 4 quanta that starts out with >0 attack. Chargers are too expensive, Firemasters take too long to grow. I say increase health to 7 to make use of the Gravity theme and make it survive two massive RoF's or EE's. (it's a guard, isn't it?) Cheaper cost won't help it too much.
Graviton mercenary implies unupped, meaning that it doesn't cost under 4 quanta.

guolin

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg181507#msg181507
« Reply #6 on: October 22, 2010, 01:34:44 am »
I see it used in speedbows since it is Gravity's only creature under 4 quanta that starts out with >0 attack. Chargers are too expensive, Firemasters take too long to grow. I say increase health to 7 to make use of the Gravity theme and make it survive two massive RoF's or EE's. (it's a guard, isn't it?) Cheaper cost won't help it too much.
Graviton mercenary implies unupped, meaning that it doesn't cost under 4 quanta.
I meant under or equal to 4 quanta, which is what you get out of 2 Supernovas.

Xrbeta

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg182070#msg182070
« Reply #7 on: October 22, 2010, 08:03:06 pm »
Maybe up attk and leave hp and quanta the same? for upgraded would maybe be a good balance, like seriously look at abyss crawler 6atk and hp for 4 water quanta is kinda high.

Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg189269#msg189269
« Reply #8 on: October 31, 2010, 08:27:31 am »
I see it used in speedbows since it is Gravity's only creature under 4 quanta that starts out with >0 attack. Chargers are too expensive, Firemasters take too long to grow. I say increase health to 7 to make use of the Gravity theme and make it survive two massive RoF's or EE's. (it's a guard, isn't it?) Cheaper cost won't help it too much.
Graviton mercenary implies unupped, meaning that it doesn't cost under 4 quanta.
I meant under or equal to 4 quanta, which is what you get out of 2 Supernovas.
Well really, i think someones not very likely to add graviton mercenary even if they do use supernovae. I think most ppl will just get some momentum or otyugh instead.

Offline Jangoo

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg189275#msg189275
« Reply #9 on: October 31, 2010, 08:40:58 am »


Yeah, Grav.mercenary and -guard suck.

I am not too sure if even upping the HPs to 7 would make me wanna use that card ... 3dmg ist
just good for nothing.
Buffing it to e.g. 4/6 would just make it the gravity-version of the earth-golem, increasing attack
would just make it OP and comparable to e.g. the abyss-crawler.
Zanz seems to have avoided identical cards generally in this game.

Overall, I don't see many options for this card other than going 3/6 or 3/7 unupped
and 3/7 upped (for 2 quanta), unless the upped version would adopt the earth-golems
upping-scheme and be e.g. 5/10 for the same 4 quanta.


Robsta43

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg189314#msg189314
« Reply #10 on: October 31, 2010, 10:18:51 am »
I think there is a reason not to increase the HP that's been overlooked so far: gravity’s shield blocks attacks with 6+ hp, and gravity doesn’t have protect artifact, therefore increasing the hp even by 1 would make it weaker to any deck with that shield or steal (unless it’s gravity earth or rainbow with PA or EA in it). 

Due to this little fact, I think it should have a cost reduced to 3 :gravity or gain a special ability, or both (I’m thinking something similar to the web ability previously boring spiders just got, but different.)

EDIT: ps I don't really like the idea of increasing thier damage because gravity's hp-oriented. 

twinsbuster

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Re: Graviton mercenary https://elementscommunity.org/forum/index.php?topic=14302.msg190136#msg190136
« Reply #11 on: November 01, 2010, 08:53:09 am »
I suggest "gravity pulled when come into play", higher its HP to around 10, it fits gravity and the name "guard"

 

anything
blarg: