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Elements the Game => Game Suggestions and Feedback => Buff This Card! => Topic started by: n00b on September 03, 2012, 04:07:05 am

Title: [Official] Forest Scorpion | Scorpion
Post by: n00b on September 03, 2012, 04:07:05 am
(http://elementscommunity.org/images/Cards/Upgrade.png)

Well, after a very large discussion in chat, I decided that our talkingsingness should be posted here. Basically, Forest Scorpion, primarily the unupgraded version, is too weak to be able to do much if any damage before shields are able to block the damage required for poison to be dealt. I don't have much else to say besides that, except for a proposed buff:
Make Forest Scorpion 2|2 for 3 :life and, when upgraded, make Scorpion 2|2 for 2 :life. This in turn makes Forest Scorpion worth using and makes Scorpion more able to be implemented into decks that rely on quick damage, such as rushes. I don't have much else to say, except for the magic word:

Discuss.
Title: Re: Forest Scorpion | Scorpion
Post by: Calindu on September 03, 2012, 07:00:06 am
Life needs more CC, so why not giving Scorpion to poison the target creature?

My idea is:

 :life: Inflict 2 damage per turn to a target creature, delay itself.
Title: Re: Forest Scorpion | Scorpion
Post by: Ilias22 on September 03, 2012, 07:12:00 am
I think this card is ok for me...Let it as it is.
Title: Re: Forest Scorpion | Scorpion
Post by: Poker Alho on September 03, 2012, 11:36:25 am
making it cheaper seems a good buff. would certainly help make adrenascorps decks faster
Title: Re: Forest Scorpion | Scorpion
Post by: Vangelios on September 03, 2012, 01:15:00 pm
he is very good, no need to buff the damage of poison is more powerful because it remains even with the dead creature, with this buff you'd be making same effect of the flying arsenic.
Title: Re: Forest Scorpion | Scorpion
Post by: willng3 on September 03, 2012, 02:37:16 pm
he is very good, no need to buff the damage of poison is more powerful because it remains even with the dead creature, with this buff you'd be making same effect of the flying arsenic.
This creature is completely walled by nearly every shield in the game when its purpose should be to help give Life a way around these shields.  Even in a Life-based PvP setting I seldom if ever find myself using this card because it's either destroyed too easily or has its effect negated too easily by my opponent.  As it stands you're lucky to get off even 3 poison counters before the creature is killed or walled for the rest of the game; it is in fact not very good but near useless in its current condition.
I also don't understand your stance on making it the "same effect of the flying arsenic".  Buffing Forest Scorpion would still make it both a) more expensive and b) easier to kill than Arsenic in addition to the fact that they both have the same effect already.  Upgraded it would still deal 2 less damage.  It really wouldn't overshadow Arsenic in the slightest.
Life needs more CC, so why not giving Scorpion to poison the target creature?

My idea is:

 :life: Inflict 2 damage per turn to a target creature, delay itself.
Because Life needs to bypass shields more than it needs new forms of CC.  And then considering that Life also has a huge problem with keeping its creatures on the field, I don't foresee this proposed change getting used often, if at all.

I fully support the changes proposed by the OP.
Title: Re: Forest Scorpion | Scorpion
Post by: nensuru on September 03, 2012, 04:08:59 pm
Some stats about the card..

Unnuped scorp vs Unnuped cockatrice
TurnTotal damage Unnuped scorp X Unnuped Cockatrice Total damage
1
1(1)
4
2
3(2)
8
3
6(3)
12
4
10(4)
16
5
15(5)
20
6
21(6)
24
7
28(7)
28
8
36(8 )
32
9
45(9)
36

Unnuped Noob's scrop vs Unnuped Cockatrice
TurnsU.N.S.T.D.
X
U.C.T.D
1
2(1)
4
2
5(2)
8
3
9(3)
12
4
14(4)
16
5
20(5)
20
6
27(6)
24
7
35(7)
28
8
44(8 )
32
9
54(9)
34

Imo the unnuped seems good, since you can stop a scorp more easly then a cockatrice

The upped seens op to me. From all the scorps the green is the only with a in element buff (adrenaline).

The upgraded Noob's scorp would make adrena + scorp a 5 :life for 8 physical damage and 2 poison damage per turn with is much better ihmo them deathstalker, who needs a duo to work.

I would suggest a +1/2 defense on the upped and stay with 3 :life
Title: Re: Forest Scorpion | Scorpion
Post by: nensuru on September 03, 2012, 04:09:35 pm
i clicked quote istead of modify X.X
Title: Re: Forest Scorpion | Scorpion
Post by: Vangelios on September 03, 2012, 10:01:05 pm
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
Title: Re: Forest Scorpion | Scorpion
Post by: omegareaper7 on September 03, 2012, 10:08:32 pm
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
So for it to be useful, it needs to have another card to buff it? Sorry, but this isn't death stalker or dune scorpion, this card needs to be buffed itself. Decreasing cost would help, but like has been pointed out, the upped might benefit more then it should from it.
Title: Re: Forest Scorpion | Scorpion
Post by: ARTHANASIOS on September 03, 2012, 10:14:54 pm
 Seriously, do you think Forest Scorpion | Scorpion needs buff? As a fanatic :life player, I seriously find tis card a little overpowered in comparison with any other scorpion! No buff needed.
 Let us discuss a few things; Forest Scorpion is the only scorpion able to deal damage as it is, without any buffs. Because of this, it can strike extremely fast if you have one on your starting hand and it is very good if Adrenalined|Epinerphined. Furthermore, this card can be a menace against mono :aether or mono :air if played early enough, before a Dim Shield chain or Wings chain occurs. I have defeated countless mono-aether decks this way. As for DR shields, there are Blessings ( :light is extremely easy to be combined with :life) and there are Frogs/Cockatrices (no one says to fill your deck only with Forest Scorpions). Against AI, this card is even better, since it doesn't only acts as a soft PC against a few types of shields, but it also acts as CC bait (Otyughs eats them instead of Frogs/Cockatrices and they become poisoned, Wardens block them even with a Titanium Shield on your opponen'ts shield slot etc.), making it a reliable card versus AI3 or Bronze League. Seriously, no buff needed, this card rocks! :P
Title: Re: Forest Scorpion | Scorpion
Post by: Cheesy111 on September 03, 2012, 10:20:57 pm
Seriously, do you think Forest Scorpion | Scorpion needs buff? As a fanatic :life player, I seriously find tis card a little overpowered in comparison with any other scorpion! No buff needed.
 Let us discuss a few things; Forest Scorpion is the only scorpion able to deal damage as it is, without any buffs. Because of this, it can strike extremely fast if you have one on your starting hand and it is very good if Adrenalined|Epinerphined. Furthermore, this card can be a menace against mono :aether or mono :air if played early enough, before a Dim Shield chain or Wings chain occurs. I have defeated countless mono-aether decks this way. As for DR shields, there are Blessings ( :light is extremely easy to be combined with :life) and there are Frogs/Cockatrices (no one says to fill your deck only with Forest Scorpions). Against AI, this card is even better, since it doesn't only acts as a soft PC against a few types of shields, but it also acts as CC bait (Otyughs eats them instead of Frogs/Cockatrices and they become poisoned, Wardens block them even with a Titanium Shield on your opponen'ts shield slot etc.), making it a reliable card versus AI3 or Bronze League. Seriously, no buff needed, this card rocks! :P


Anything about any card against AI is irrelevant regarding balance.
Title: Re: Forest Scorpion | Scorpion
Post by: Vangelios on September 03, 2012, 10:21:55 pm
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
So for it to be useful, it needs to have another card to buff it? Sorry, but this isn't death stalker or dune scorpion, this card needs to be buffed itself. Decreasing cost would help, but like has been pointed out, the upped might benefit more then it should from it.

Turns out he is not good with blessing, it is fantastic!.  and yes, many cards in this game are better with another.
Title: Re: Forest Scorpion | Scorpion
Post by: furballdn on September 03, 2012, 10:36:38 pm
My opinion:
Upped scorp is balanced.
Unupped could use some some minor buff.

@nensuru thanks for the comparison. Do you mind making one factoring in (unupped)frog+adren vs scorp+adren?
Title: Re: Forest Scorpion | Scorpion
Post by: ARTHANASIOS on September 03, 2012, 10:37:04 pm
Anything about any card against AI is irrelevant regarding balance.

 Ok, I accept that anything about any card against AI is irrelevant regarding balance. Let's talk about RNG and the fact in order to use any other scorpion you have to prepare a combo with a card of an element other than the scorpion's element (Momentum, Blessing, Nightfall etc.) and that scorpion is almost completely useless otherwise, making its function too RNG-based and requires the whole deck to be built around that combo. Forest Scorpion | Scorpion doesn't need 2 cards of different element to function, it actually doesn't even need 2 cards of the same element, it can function just by itself, it doesn't require a whole deck to be built around it and it can easily fit into any :life deck! Furthermore, :life has Adrenaline as an excellent buff (as I have already mentioned), Mitosis can produce more of them and it can be also combined well with non :life buffs (Blessing etc.). Also, as I pronounced in my previous post, Forest Scorpion is usually life's only way to counter Dims & Wings by poisoning the opponent as long as the shield slot is empty. I have not defeated just AI with :life scorpions, I have rulled countless times in PvP too, even against experienced players.
 I have spent infinite hours playing mono :life decks and seriously dudes, it am quite dissapointed you view Forest Scorpion as an underpowered card. Such an underestimated gem... :(
Title: Re: Forest Scorpion | Scorpion
Post by: OldTrees on September 04, 2012, 01:11:29 am
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.

The solution is not a buff but rather to increase both cost and attack. Be warned, Pufferfish is 3|5 venom and is not used often.

2|2 Venom for 4 unupped is reasonable.
Title: Re: Forest Scorpion | Scorpion
Post by: nensuru on September 04, 2012, 05:42:31 am
I agree with Old Trees, making it a 3 :life 2/2 unnuped would be just too fast
His scorpion version (4 :life 2/2) would be good to counter 1dr shields, but it would not be so effective against full blocking shields, where the rush, as ARTH mentioned, is most valuable
Since 1dr shields have 1-2 copies on most decks, and fulldr shields are more likely to come im 5-6 i would opt for rushing the poison counters then trying to bypass the 1dr shields

Adrena scorp vs Adrena horned frog
Turns
Adrena scorp(un)
XAdrena frogXAdrena scorp(up)
1
4(2)
12
8(2)
2
10(4)
24
18(4)
3
18(6)
36
30(6)
4
28(8 )
48
44(8 )
5
40(10)
62
60(10)
6
54(12)
74
78(12)
7
70(14)
86
98(14)
8
88(16)
98
120(16)
9
108(18)
110
144(18)
Title: Re: Forest Scorpion | Scorpion
Post by: willng3 on September 04, 2012, 03:15:51 pm
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.
Part of my issue here is that I personally disagree with how much value is currently put on Venom as a contributor to card cost for creatures.  Assuming I'm understanding this correctly, the current cost calculation for Forest Scorpion is 1 attack (1 cost) - 1 (Life's element modifier bonus) + 0 (HP modifier) = 0.  Because Forest Scorpion is placed at 3 :life, this would seem to indicate that Venom is worth 3 :life.  However, Venom is listed as being worth 2 additional cost according to your own Card Design guide (http://elementscommunity.org/forum/index.php/topic,16655.msg213155.html#msg213155) assuming that it has no mono buffs (in which case I assume that this includes Adrenaline).  This then causes an issue with how Pufferfish is balanced because 3 attack (3 cost) + 0 cost (HP modifier) + 2 cost (Venom, no mono buffs) = 5 but because Pufferfish is also an upgraded card this means that there should be at least 1 additional modifier factored in somewhere whether it be +1 attack, -1 cost, etc.  Does this mean that Venom is placed at an ability value of 3 regardless of an element's access to in-element buffs?  After reconsidering nensuru's comparison of Horned Frog to a 2 attack Scorpion I'm finding it harder to agree with the in-element buff clause applying to 1 attack creatures as well (in Adrenaline's case at least).

I would normally refrain from comparing creature cost calculation and weapon cost calculation since it seems that weapons are balanced on a completely different scale than creatures, but if we were to make Arsenic fit a similar role as Forest Scorpion then I would be interested in seeing how the community would react to reducing unupped Arsenic to both 1 cost and 1 attack and seeing the reaction.  I'm fairly certain it would be considerably negative.  While I have some reservations when it comes to giving both +1 cost and +1 attack to Forest Scorpion, I would favor it more than its current state at the moment.
His scorpion version (4 :life 2/2) would be good to counter 1dr shields, but it would not be so effective against full blocking shields, where the rush, as ARTH mentioned, is most valuable
I'm not sure what kind of magical deck he's using to where he's able to defeat Mono :aether and Mono :air by getting a great amount of Poison on the opponent before they're able to block off the Scorpions (or even if his opponent at the time was smart enough to consider this) consistently, but as someone who I should hope has had at the very least an equal amount of experience with these types of match-ups, my experience tells me that unless you have copious amounts of luck in your favor or your opponent hasn't even bothered putting more than 3 copies of Dims/Wings in their deck, your chances of being able to connect enough hits to where Poison ultimately finishes them off before they can hit you harder or destroy everything that you own is not likely at all.  I mean just use common sense here: Unless the opponent's deck has a QI of 15, how likely do you think it is that they won't be able to start a Shield chain by turn...3?
Quote
Since 1dr shields have 1-2 copies on most decks, and fulldr shields are more likely to come im 5-6 i would opt for rushing the poison counters then trying to bypass the 1dr shields
I suppose this would be true in more randomized PvP, but there are plenty of cases in restrictive PvP (i.e you know your opponent is going to use mainly Life cards) where adding additional copies of a 1DR shield would be extremely useful just because it cuts down on Adrenaline's damage output considerably (not to mention Skull Shield and Ice Shield do even more damage to that card).  You may also want to consider that smarter opponents won't start a chain of Wings/Dims until you've started to inflict damage on them (or if it's late into the game already), in which case a +1 cost/attack bonus will a) not interfere with your ability to play a Scorpion + Adrenaline combo much more than its current state and b) grant you an additional damage head start to deal to the opponent before they decide to start chaining shields.  In fact, the threat of a creature dealing 8 damage + 2 Poison damage each turn may very well prompt the opponent to play Dim Shields earlier than they normally would, increasing the odds of a Dim Shield chain breaking earlier.
Quote
Adrena scorp vs Adrena horned frog
Turns
Adrena scorp(un)
XAdrena frogXAdrena scorp(up)
1
4(2)
12
8(2)
2
10(4)
24
18(4)
3
18(6)
36
30(6)
4
28(8 )
48
44(8 )
5
40(10)
62
60(10)
6
54(12)
74
78(12)
7
70(14)
86
98(14)
8
88(16)
98
120(16)
9
108(18)
110
144(18)
So this indicates that AdrenaScorps unupped should surpass a single Frog's damage output by turn 6 with the proposed changes.  What this doesn't factor in, however, is the fact that the Scorp's extra cost will make less Scorpions playable per Frog each turn.  I can't do much more than speculate how that affect the difference in speed though, and I recognize that this change may actually make 3 cost, 2 attack unupped too fast.  If that's the case then 2 attack for 4 cost would be more appropriate.
Title: Re: Forest Scorpion | Scorpion
Post by: OldTrees on September 04, 2012, 04:15:23 pm
Honestly I have not seen any evidence that the Effect < Cost. What I have seen is evidence that the purpose (shield bypass) and the Attack are not in agreement.
Part of my issue here is that I personally disagree with how much value is currently put on Venom as a contributor to card cost for creatures.  Assuming I'm understanding this correctly, the current cost calculation for Forest Scorpion is 1 attack (1 cost) - 1 (Life's element modifier bonus) + 0 (HP modifier) = 0.  Because Forest Scorpion is placed at 3 :life, this would seem to indicate that Venom is worth 3 :life.  However, Venom is listed as being worth 2 additional cost according to your own Card Design guide (http://elementscommunity.org/forum/index.php/topic,16655.msg213155.html#msg213155) assuming that it has no mono buffs (in which case I assume that this includes Adrenaline).  This then causes an issue with how Pufferfish is balanced because 3 attack (3 cost) + 0 cost (HP modifier) + 2 cost (Venom, no mono buffs) = 5 but because Pufferfish is also an upgraded card this means that there should be at least 1 additional modifier factored in somewhere whether it be +1 attack, -1 cost, etc.  Does this mean that Venom is placed at an ability value of 3 regardless of an element's access to in-element buffs?  After reconsidering nensuru's comparison of Horned Frog to a 2 attack Scorpion I'm finding it harder to agree with the in-element buff clause applying to 1 attack creatures as well (in Adrenaline's case at least).

I would normally refrain from comparing creature cost calculation and weapon cost calculation since it seems that weapons are balanced on a completely different scale than creatures, but if we were to make Arsenic fit a similar role as Forest Scorpion then I would be interested in seeing how the community would react to reducing unupped Arsenic to both 1 cost and 1 attack and seeing the reaction.  I'm fairly certain it would be considerably negative.  While I have some reservations when it comes to giving both +1 cost and +1 attack to Forest Scorpion, I would favor it more than its current state at the moment.
The card cost thread is outdated. The elemental bonuses (like the Life bonus) were replaced with using Photon as the base creature. This resulted in increasing the estimated value of most skills by 1.

Pufferfish is considered UP. It costs 5 :water + 1 card > Photon + 2 attack + 1->5hp + Venom (atk>0) + upgrade
5 :water > 2 attack + 1->5hp + Venom (atk>0) + upgrade
3 :water > 1->5hp + Venom (atk>0) + upgrade
4 :water > 1->5hp(rounds to +0) + Venom (atk>0)
4 :water > Venom (atk>0)
Since Pufferfish is considered UP but is not a common buff thread, the magnitude of the imbalance is probably 1 quanta
3 :water =?= Venom (atk>0)
However it is possible that the community is merely unaware of how overpriced Pufferfish is. In that case Venom (atk>0) might be worth only 2 :life.

Arsenic costs the weapon slot. This is currently estimated to be worth 3 :underworld. This estimate is also possibly wrong.

Conclusion:
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.
Title: Re: Forest Scorpion | Scorpion
Post by: omegareaper7 on September 04, 2012, 04:27:17 pm
It wants to increase the damage, use blessing, to create a deck of life and poison, very useful.
So for it to be useful, it needs to have another card to buff it? Sorry, but this isn't death stalker or dune scorpion, this card needs to be buffed itself. Decreasing cost would help, but like has been pointed out, the upped might benefit more then it should from it.

Turns out he is not good with blessing, it is fantastic!.  and yes, many cards in this game are better with another.
Better, yes. But a card like scorpion should not require an off element to be any good. You might as well just use adrenafrogs if your going to use life, or rustler with light pillars or something of the like if your going to splash light in. Do you see what these two deck types might have in common? A lack of use for scorpions.
Title: Re: Forest Scorpion | Scorpion
Post by: ARTHANASIOS on September 04, 2012, 06:08:16 pm
 There are plenty of mono :life decks able to be created, as well as mono-deck of every other kind of element. In ETG you can't have everything. There are creatures which are good against full-blocking shields (Fog Shield, Dusk Mantle etc.) and bad against DR ones (tower shield, titanium shield etc.) and vice versa. The basic DR of unupped decks is 1 (Shield, Ice Shield, Emerald Shield) while the basic DR of upped decks is 2 (Tower Shield, Permafrost Shield, Jade Shield) and +1 DR in general (Spine Carapace has 1DR while Thorn Carapace has 0, Mirror Shield has 1DR while Reflective Shield has 0 etc.), and that's why Forest Scorpion gets +1atk when upped; this happens in order to be of the same level of the upped DR shields, which are its nemesis in the first place.
 About beating :aether , it is nothing magical with it. Dimensional Shields are expensive and RNG is usually mean, which makes :aether players unable to always start a shield chain early and to keep it until the very end. On the other hand, mono :aether has no healing at all, making 1 poison counter to always deal 1 damage, 5 poison counters to always deal 5 damage etc. This can kill :aether slowly but steadily, while :life has tons of healing to keep it alive, let alone :aether has no PC, so Thorns are deadly to Immortals, Phase Dragons and Recluses, while Emerald are extremely nasty against Psions and SoW in general. Seriously, when I firstly played ETG with my mono :life one of my greatest nemesis was mono :aether, but not anymore. Now, I know how to use :life cards in order to strike :aether hard and Forest Scorpion is a must-have of these strategies.
 If you guys want to buff Forest Scorpion, please do it! I would love to have one of my favourite :life cards becoming overpowered, or slighly better at least! So, please buff it, I'm sorry disagreeing with you, yes FS needs a serious buff, maybe giving it +2 atk & -2 cost or something? Trololololol.... :P :P :P :P :P
Title: Re: Forest Scorpion | Scorpion
Post by: Laxadarap on September 04, 2012, 07:17:49 pm
Anything about any card against AI is irrelevant regarding balance.

 Ok, I accept that anything about any card against AI is irrelevant regarding balance. Let's talk about RNG and the fact in order to use any other scorpion you have to prepare a combo with a card of an element other than the scorpion's element (Momentum, Blessing, Nightfall etc.) and that scorpion is almost completely useless otherwise, making its function too RNG-based and requires the whole deck to be built around that combo. Forest Scorpion | Scorpion doesn't need 2 cards of different element to function, it actually doesn't even need 2 cards of the same element, it can function just by itself, it doesn't require a whole deck to be built around it and it can easily fit into any :life deck! Furthermore, :life has Adrenaline as an excellent buff (as I have already mentioned), Mitosis can produce more of them and it can be also combined well with non :life buffs (Blessing etc.). Also, as I pronounced in my previous post, Forest Scorpion is usually life's only way to counter Dims & Wings by poisoning the opponent as long as the shield slot is empty. I have not defeated just AI with :life scorpions, I have rulled countless times in PvP too, even against experienced players.
 I have spent infinite hours playing mono :life decks and seriously dudes, it am quite dissapointed you view Forest Scorpion as an underpowered card. Such an underestimated gem... :(

Yet, those other 2 scorpions have a much greater ability than a forest scorpion.  Plus, because it requires a duo, you are more prepared for a shield (excluding nightfall). 
TurnForest ScorpionDeath Scorpion
110
230
363
4108
51515

Granted, that is a blessed dune scorpion, but I gave an extra 2 turns to draw the card combo and gather quanta.  A 3th turn deathstalker or whatever they're called is really not hard to get, same with a 1st turn scorpion.

EDIT: Also, poison is very good in stalls, death can stall extremely well due to bonerwalls, and time has RT, procrastination, and sundials.  Life needs something to keep up with these other elements.
Title: Re: Forest Scorpion | Scorpion
Post by: ARTHANASIOS on September 04, 2012, 07:26:24 pm
^Still, you have to build your deck around it. Furthermore, a CC on a Deathstalker or a Dune Scorpion hurts much more than a CC on a Forest one. FS's poison has less power than the other two scorpions but it is a much more versatile card. About poisoning being very good in stalls, what makes you think :life can't have decent stalling decks? ;)
Title: Re: Forest Scorpion | Scorpion
Post by: Laxadarap on September 04, 2012, 07:30:42 pm
^Still, you have to build your deck around it. Furthermore, a CC on a Deathstalker or a Dune Scorpion hurts much more than a CC on a Forest one. FS's poison has less power than the other two scorpions but it is a much more versatile card. About poisoning being very good in stalls, what makes you think :life can't have decent stalling decks? ;)

That actually kind of helps my argument, you can make very good decks based around those cards, you can't make a very good deck based around forest scorpion.  It is more of a supplementary card.  CC on a death and a dune does hurt, but it will have gotten more poison damage in most cases.  For example, a dune scorpion only needs 1 hit.  The point of scorpions is that they continue to damage if they die/if they are shielded.  Also, 4 hp is slightly sturdier than 2.  Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.
Title: Re: Forest Scorpion | Scorpion
Post by: ARTHANASIOS on September 04, 2012, 07:52:48 pm
That actually kind of helps my argument, you can make very good decks based around those cards, you can't make a very good deck based around forest scorpion.  It is more of a supplementary card.  CC on a death and a dune does hurt, but it will have gotten more poison damage in most cases.  For example, a dune scorpion only needs 1 hit.  The point of scorpions is that they continue to damage if they die/if they are shielded.  Also, 4 hp is slightly sturdier than 2.  Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.

IMHO, 1-card-1-element-versatile-scorpion > 2-cards-2-elements-certain-deck-based-scorpion. By the way, a Bonewall-based :death deck can't block a well-prepared :life rush, since Adrenafrogs/Adrenascorpions will deplete Bonewalls very fast. :time can RT Forest Scorpions or Turtle Shield them, but still their venom will pass to the opponent. Furthermore, a RT Forest Scorpion can be played again without any extra cost, while a Momentumed Dune one or Deathstalker need to be buffed by Momentum again in order to function. Conclusion: Forest Scorpion vs :time > Dune Scorpion/Deathstalker vs :time.
Title: Re: Forest Scorpion | Scorpion
Post by: nensuru on September 04, 2012, 08:08:51 pm
Quote from: OldTrees
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.

Quote from: Laxadarap
Finally, :life can stall, it just takes longer to set up, death decks can stop a rush for a couple turns, simply by dropping a bonewall. Life can't do that.  Time, can stop a rush in its tracks, and not even lose any card advantage while doing it.

Water and Death are better at make the game going longer, and so the venom ability should cost more on these elements then in :life

This card, imo, is more anti-cc oriented then anti-shield. Raising its cost would make single target cc worth even more against life. I would opt for adding another card focused on beating shields. (http://elementscommunity.org/forum/index.php/topic,26661.0.html)
Title: Re: Forest Scorpion | Scorpion
Post by: OldTrees on September 04, 2012, 09:22:19 pm
Quote from: OldTrees
Forest Scorpion should at least be adjusted with +1 atk +1 cost in order to better preform its purpose at the same balance level. However it is possible that venom is overpriced and Forest Scorpion should receive +1 atk without +1 cost. I have not seen evidence of this in this thread yet.

This card, imo, is more anti-cc oriented then anti-shield. Raising its cost would make single target cc worth even more against life. I would opt for adding another card focused on beating shields. (http://elementscommunity.org/forum/index.php/topic,26661.0.html)
Anti-cc and anti-shield barely conflict. I see no reason Scorpion would not fit as a hybrid card alongside 2 more specialized cards.
Title: Re: Forest Scorpion | Scorpion
Post by: aristalis on August 03, 2013, 11:45:35 am
Life needs more CC, so why not giving Scorpion to poison the target creature?

My idea is:

 :life: Inflict 2 damage per turn to a target creature, delay itself.
this would be effective enough that the cost could be raised by 1 when it's upped.
Title: Re: Forest Scorpion | Scorpion
Post by: kisking11 on August 15, 2013, 06:08:56 pm
I think this card shouldn't be modified, or max. that att|def 2|2 cost:3 :life (unupped) and att|def 2|2 cost:2 :life. Or maybe adding a passive skill to them, called 'corroding' which damages the shield with every attack and destroys it fully after 7 attacks. Only those attacks would count which are FULLY blocked by a shield. More attacks (adrenaline or more scorps) faster corrode.

And a suggestion: I don't know it's a bug or not, but when adrenaline is on it hits 4 times, but adds only 2 poison counters. Is it a bug, or this was made because it would be too OP if it would do 4 poison?
Title: forest scorpion?
Post by: seulintse on October 29, 2014, 12:11:58 am
hey guys, have you ever noticed that the dune scorpion and the scorpion for death are both really cool, one doing two damage (as long as you buff it) and the other every time you play a carp? yeah, I kinda wondered about that and realized, that the other one, the forest scorpion is kinda useless, because 1. you can easily kill it with RoF or a thunderstorm (or hell, the plague), so mitosis is kinda useless (forget that you need like ten turns to yourself to do anything with it noticeable enough), 2. adrenaline does let you attack 4 times (from damages dealt 1 to 3, same amount if damage, 4 damage is 3 times, 4, 3, 2, and all the other ones are messed up too), but it only poisons twice (two poison damage per turn, kinda meh), and 3. yeah, sure, you need an eclipse for the deadly scorpion, but have a few of those and you can do some serious damage, versus something thats kinda just pesky about having like 3 or 4 forest scorpions maybe doing 5 damage, that cost like a minimum of 15 quanta, versus (even if its two different elements) only 2 or 3 :darkness (I think its 2/3 for the nightfall/eclipse) plus 2 :death per  so it seems kinda pointless that you can easily brush it aside, especially since it really does cost alot to set up. Anyones thoughts on the matter?
Title: Re: forest scorpion?
Post by: Espithel on October 29, 2014, 12:15:14 am
There are many things in life that are designed more so as support cards, in opposition to being an actual main force.

Heal is one of them. So is forest spirit. Forest scorpion is also said support card.
Building a deck based around 6 forest scorpions is kinda like building a deck based around 6 purifies.

As a support card, it does its job just fine, really.
It really does help if you're expecting heavy shield play.
Title: Re: forest scorpion?
Post by: eljoemo on October 29, 2014, 12:27:02 am
The drawbacks to deathstalker and dune scorp is that you have to use a buff. And yes, it may be easy to just switch to a gravity mark and throw in some momentums or any other card but it's still a disadvantage. It means you can combine a forest scorpion with fractal unlike the other two (unless you have deathstalkers and eclipses, but then it's a trio).

Forest scorpions benefit is also in it's mono synergy, with adrenaline and mitosis. Adrenascorps may not be the best in the world but it works better than dunes and deathstalkers. And mitoscorps is a mono compared to the trio necessary to combine it with deathstalkers or dunes.

But personally, I think all the scorpions are a bit bad... but that's just me
Title: Re: forest scorpion?
Post by: Tiko on October 29, 2014, 12:58:52 am
Trait it simply as you do it with other scorpions - but this one is different only that is able to attack unshielded opponents on its own - with buffs it can do horrible things, especially when upped.

It is a well balanced creature, and has its place. Both a cost decrease or an attack buff would make it way too dangerous, I believe.
Title: Re: forest scorpion?
Post by: Chapuz on October 29, 2014, 01:18:13 am
Make a simple deck with 6 scorps, 6 frogs, 6 adrens and 12 pillars. You will see the power of poison in PvP1
Title: Re: forest scorpion?
Post by: serprex on October 29, 2014, 01:20:00 am
Make a simple deck of 6 mindgate, 6 dims, 6 lightning, 12 pillars. You will see the power of Mindgate in PvP1
Title: Re: forest scorpion?
Post by: Cheesy111 on October 29, 2014, 01:21:58 am
Make a simple deck featuring 6 pheonixes, 6 fire bolts, 6 rage potions, 12 pillars.  You will see the power of pheonix in PvP1
Title: Re: forest scorpion?
Post by: Espithel on October 29, 2014, 01:31:19 am
Make a simple deck involving 6 purifies, 6 blue crawlers, 6 ice dragons and 12 pillars. You will see the power of purify in PvP1

(This is fun.)
Title: Re: forest scorpion?
Post by: seulintse on October 29, 2014, 03:10:06 am
I always thought making a deck using whatever their strategy against them would be awesome, much more so throwing in another 6 silences (maybe replace 4 of the lightnings with it, dunno)... well anyways, looked at the cards more closely, upgraded doesn't really do much for the forest scorpion (+1 damage), death stalker gets +2 (survivability, a bit) and same thing with the dune scorpion... using a deck made of  :death based around deadly scorpions with your mark being death wouldn't hurt much (add a few  :death pendulums as well to help with those first 3 or 4, depending on whether the nightfall was upgraded to eclipse or not... you could also expand it to a sort of rainbow deck doing the same thing (momentums, quintesses, silences, mitosis, dat stuff), and the dune scorpion seriously just needs  :light pendulums with time as its mark and you do alot of damage... well, that idea would probably need silences in the beginning to truly hurt your opponent... even if it is supposed to be a support one, not a card to base a deck around, its still kinda... meh. Also, the +1 damage to the  :life scorpion, I don't see it doing quite alot aside from getting you over unupgraded shields, so yeah.... meh. MAYBE if you could use mitosis on it and the scorpion would still have its poison effect (since it removes that), I think that would be really kewl and not make it seem like something to be overlooked :3
make a simple deck involving 6 shriekers, 6 stone dragons, 6 hematite golems, and 12 stone pillars. you will see the power of shriekers in PvP1
Title: Re: forest scorpion?
Post by: Espithel on October 29, 2014, 03:22:25 am
Well, what would you suggest as a buff?

(Make a deck consisting of 6 chaos seeds, 6 antimatters, 6 purple dragons and 12 pillars. You will see the power of chaos seed in PvP1)
Title: Re: forest scorpion?
Post by: Dm on October 29, 2014, 08:40:07 am
Make a simple deck featuring 6 pheonixes, 6 fire bolts, 6 rage potions, 12 pillars.  You will see the power of pheonix in PvP1

Take a simple read through your post. You will see the power of grammar in forums.


It's phOEnix.
Title: Re: forest scorpion?
Post by: omegareaper7 on October 29, 2014, 02:41:27 pm
First, the thread needs proper formatting.

As for buffing the card, I agree. I don't think decreasing its cost to 2 would make it much better overall. Same price as frog, less damage, less durability, still worse adrenaline fodder, but it would be a start.
Title: Re: forest scorpion?
Post by: ARTHANASIOS on October 29, 2014, 04:48:01 pm
Yes! Buff Forest Scorpion, please! Look at War, for example. It is not like Forest Scorpion can be used 6 times in a deck and win the game! ::)
Let alone using Forest Scorpion as a hard-counter, especially against teams with strong defence, like Team :aether and Team :light! :-\

(the examples used above are completely co-incidental and have absolutely no relation to real-life events) :P
Title: Re: forest scorpion?
Post by: iDaire on October 29, 2014, 08:55:35 pm
Forest Scorpion doesn't need a buff IMO.
Forest Scorpion is basically a creature that was made with the intention of poisoning on each attack. Seeing as it has done this well, it doesn't need a buff.
Having one attack on a poisonous creature is enough. Which basically means instant poison whenever you summon it.
If I had to buff anything, I would buff the HP. It's kinda weak.
Title: Re: forest scorpion?
Post by: omegareaper7 on October 30, 2014, 12:30:02 am
Forest Scorpion doesn't need a buff IMO.
Forest Scorpion is basically a creature that was made with the intention of poisoning on each attack. Seeing as it has done this well, it doesn't need a buff.
Having one attack on a poisonous creature is enough. Which basically means instant poison whenever you summon it.
If I had to buff anything, I would buff the HP. It's kinda weak.
The problem with that is that they are blocked by just about every common shield. Which renders them useless outside of being buffed. They aren't really good enough to warrant only 1 attack and be 3 cost.
Title: Re: forest scorpion?
Post by: seulintse on October 30, 2014, 03:14:35 am
Forest Scorpion doesn't need a buff IMO.
Forest Scorpion is basically a creature that was made with the intention of poisoning on each attack. Seeing as it has done this well, it doesn't need a buff.
Having one attack on a poisonous creature is enough. Which basically means instant poison whenever you summon it.
If I had to buff anything, I would buff the HP. It's kinda weak.
The problem with that is that they are blocked by just about every common shield. Which renders them useless outside of being buffed. They aren't really good enough to warrant only 1 attack and be 3 cost.
yeah, I'm not good at formatting if you couldn't tell  :P that pretty much sums up my thoughts, sooooo yeah, easily blocked strategy... one possible buff I thought about was letting the scorpion keep the poison with the mitosis... even so, it can still be snuffed out by almost any shield, like deathreign said. also, having one attack on a poisonous creature is enough for instant poison? yeah, tell that to the person rushing with 6 death stalkers and a few eclipses ;P also, personally, on a different note, I think it would be nice if the cure was toned down to immediately remove 6 poison upon playing, and then 6 for each turn, until its removed and then add the +2 hp. sure, that wouldn't make a HUGE difference, but for the person completely into the poison routine, a couple well timed purifies could ruin it (although thats a completely different note from what the forest scorpion should receive as a buff, unless someone comes up with a concrete idea why not....)
oh, right...


Well, what would you suggest as a buff?

(Make a deck consisting of 6 chaos seeds, 6 antimatters, 6 purple dragons and 12 pillars. You will see the power of chaos seed in PvP1)
make a deck of 6 steals, 6 devourers, and 6 black dragons. you will see the powers of devourers in pvp1
Title: Re: forest scorpion?
Post by: bossitron on October 30, 2014, 07:01:22 am
Make a simple deck with 6 vampires, six dragons, 6 liquid shadows and 12 pillars. you will see the power of vampires in PvP1
blarg: