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Offline Camoninja

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg254927#msg254927
« Reply #60 on: January 23, 2011, 04:58:22 am »
I think the flooding should cver the center row only but no longer kill flying creatures. With mitosis ffq is out of business and this would remove the utte dominance of growth rushes at the same time as bringing two cards back into use.

Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255096#msg255096
« Reply #61 on: January 23, 2011, 11:59:01 am »
I think the flooding should cver the center row only but no longer kill flying creatures. With mitosis ffq is out of business and this would remove the utte dominance of growth rushes at the same time as bringing two cards back into use.
ffq is still good...
and if it covers center row, even if it doesn't kill airborne, it's OP

Offline RagingAlien

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255258#msg255258
« Reply #62 on: January 23, 2011, 04:40:45 pm »
I really don't see the problem as it is. Works really well against most Dragon-based rushes, like Darkness rush. The flooding would take care of the dragons and devourers, and cut down the damage considerably. perhaps lower the upkeep to 2 in the Upgraded, but other than that, no problem.
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freezekougra

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255355#msg255355
« Reply #63 on: January 23, 2011, 06:43:43 pm »
It should be made into an eclipse like card, except obviously it would affect water rather than death/darkness. Or maybe a fire buckler card where it's -1hp for drowning creatures or something. Much simpler...

Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255477#msg255477
« Reply #64 on: January 23, 2011, 08:44:51 pm »
I really don't see the problem as it is. Works really well against most Dragon-based rushes, like Darkness rush. The flooding would take care of the dragons and devourers, and cut down the damage considerably. perhaps lower the upkeep to 2 in the Upgraded, but other than that, no problem.
can u make a deck that is based on this card that can win more than 50% of the time in PvP?
I doubt it...

Offline doublecross

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255478#msg255478
« Reply #65 on: January 23, 2011, 08:46:49 pm »
I think it should hit burrowed and/or immaterial creatures.
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killybob

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255490#msg255490
« Reply #66 on: January 23, 2011, 08:59:12 pm »
maybe it could hit every square but instead of killing it could do damage. flying and water based creatures excluded.

gavsword

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255502#msg255502
« Reply #67 on: January 23, 2011, 09:11:17 pm »
maybe it could hit every square but instead of killing it could do damage. flying and water based creatures excluded.
You mean like what was suggested 1 page ago :P

I think it should hit burrowed and/or immaterial creatures.
That's a good idea, but the issues still exist that the card is still rather underpowered

What if it slowly creeps up on the field to kill everything as in:
(X = flooded area)
First turn played -  X------X
                              -------
                             X------X

Second turn -  XX----XX
                        -------
                      XX----XX

Third - XXXXXXXX
             -------
           XXXXXXX

Fourth - XXXXXXXX
               XX---XX
             XXXXXXX

Fifth- XXXXXXXX
          XXXXXX
         XXXXXXX
Sixth - Field returns to normal

Upgraded can double the initial flood so it could be so it would destroy all non-water, non-neutral creatures (on both sides) by turn 4

Flying, immaterial, water, and cells survive
(Burrowed doesn't)

Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg255518#msg255518
« Reply #68 on: January 23, 2011, 09:26:57 pm »
rather than field returning normal at 6th turn, how about making it a permanent that goes like this

first turn, nothing
second turn, at the cost of 3 water quanta (give it a "flood" active ability, so it's not passive)), flood the field like
                             X------X
                              -------
                             X------X
third, at the cost of another 3 water quanta (active ability)
                      XX----XX
                        -------
                      XX----XX
fourth, at the cost of 3 water quanta... and so on, when the whole field is flooded (in the pattern of the post above), field reset, and start from the beginning again
no other effect changes

Cancerplus

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg256654#msg256654
« Reply #69 on: January 25, 2011, 01:06:21 am »
maybe it could hit every square but instead of killing it could do damage. flying and water based creatures excluded.
You mean like what was suggested 1 page ago :P

I think it should hit burrowed and/or immaterial creatures.
That's a good idea, but the issues still exist that the card is still rather underpowered

What if it slowly creeps up on the field to kill everything as in:
(X = flooded area)
First turn played -  X------X
                              -------
                             X------X

Second turn -  XX----XX
                        -------
                      XX----XX

Third - XXXXXXXX
             -------
           XXXXXXX

Fourth - XXXXXXXX
               XX---XX
             XXXXXXX

Fifth- XXXXXXXX
          XXXXXX
         XXXXXXX
Sixth - Field returns to normal

Upgraded can double the initial flood so it could be so it would destroy all non-water, non-neutral creatures (on both sides) by turn 4

Flying, immaterial, water, and cells survive
(Burrowed doesn't)
I really like this idea, it's not too strong since the upkeep alone would prevent you from playing much in the first couple of turns plus it takes a while to get going. I would defiantly use this card if it worked like this.

Offline Rutarete

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg263254#msg263254
« Reply #70 on: February 03, 2011, 02:45:02 am »
perhaps make it so that nothing can be played that would go in the top and bottom rows for a turn or so. It takes some time to recover from a flood
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gavsword

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Re: Flooding | Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg263259#msg263259
« Reply #71 on: February 03, 2011, 02:47:36 am »
perhaps make it so that nothing can be played that would go in the top and bottom rows for a turn or so. It takes some time to recover from a flood
Except that's just basically the effect that was it has now over a shorter period of time. Unless by "top" u mean permanents, which would be interesting.

 

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