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Offline ddevans96

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382684#msg382684
« Reply #120 on: August 20, 2011, 05:42:36 pm »
I think it should flood the whole field, but should not kill non-water/other creatures instantly.
Something like 3 damage per turn, maybe doubled for fire, simulating the drowning.

Just my 2 :electrum
That ruins most synergy with antimatter and squid, and yet the card would be more powerful than RoF overall. Death effects would likely become much more powerful. I don't think that would be a good change.


My proposal: Flooding should have a higher (maybe 5|4 :water, or 1 less) casting cost and give you quanta every turn. Imagine your essence slowly draining all that endless water back to you. It still fits the theme (name, element, and image) very well.
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Offline bucky1andonly

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382709#msg382709
« Reply #121 on: August 20, 2011, 06:19:01 pm »
I still say it should be a +1/+1 cumulative bonus with the current upkeep.  Say you get two out, you're paying 2 :water per turn for a +2/+2 bonus, but I suppose the upkeep would be better at 2 :water but the effect for the buff should be cumulative since theres an upkeep.

Offline RRQJ

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382712#msg382712
« Reply #122 on: August 20, 2011, 06:21:14 pm »
If flooding has to stay with the "flood top and bottom rows," then having it gain quanta would be alright.  At least it would buff Neptune (can play them whenever, so less clogged hand + more water quanta gain). :))

Otherwise, I'd rather it flood the whole field.  For the effect, non-water/airborn/immortal/burrowed creatures have their attack halved (rounded down?), signaling reduced ability to do damage because of all the water.  Fire creatures can have their attack reduced to zero (water all over the place, no way to start a fire).  Casting and upkeep costs will be adjusted appropriately, obviously.

It would be a complete overall (no more drowning), but I think it still fits thematically and all.  And it would be more useful.  And as a bonus, it would pwn those fire rushes.

Offline Ajit

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382715#msg382715
« Reply #123 on: August 20, 2011, 06:24:04 pm »
Flooding has already been significantly buffed with the upkeep reduction.  What we need to do is vary how to use the card other than plain old creature spamming.  Perhaps put this card into the game;

http://elementscommunity.org/forum/index.php/topic,21004.0.html

Offline RRQJ

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382735#msg382735
« Reply #124 on: August 20, 2011, 06:38:30 pm »
The kraken idea would still be more feasible if flooding flooded the whole field.  I personally feel that one of the main problems with the current flooding is that you need seven creatures out before it will have any impact.  In most cases, seven creatures is more than enough to win, so a person fighting against a flooding usually doesn't need to bother with it.  In fact, I think it would be rather difficult to maintain that many creatures, outside of massive creature spam decks, due to all the cc that the opponent might have.  I think by the time you would manage to play the kraken underwater, someone's probably going to win soon anyway.

Offline EvaRia

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382737#msg382737
« Reply #125 on: August 20, 2011, 06:41:09 pm »
Flood Square 1 only!

But seriously though, we just need some synergy here.

Offline RRQJ

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382740#msg382740
« Reply #126 on: August 20, 2011, 06:43:46 pm »
Flood Square 1 only!
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Offline maverixk

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382753#msg382753
« Reply #127 on: August 20, 2011, 07:17:25 pm »
how about "Underwater water creatures get +1|+1, cumulative"? then raise the upkeep to two.
I would say this.
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Offline bucky1andonly

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg382997#msg382997
« Reply #128 on: August 21, 2011, 05:31:07 am »
Underwater means the top and bottom rows only.  That is completely useless.  Darkness has +1/+1 and +2/+1 not cumulative global buff for dark AND death creatures.  Water has creatures that must use other elements to activate their abilities, and are generally weak overall (atk/hp).  So a global buff to water creatures, not just underwater ones would make flooding useful, and with an upkeep the effect should be cumulative.  Flooding the whole field is a bit overboard even if the effect only halves damage to non water creatures.  Water could really use a global buff, if it is not cumulative, then it should start at +2/+1 and increase to +2/+2 when upgraded.  With no other element would a creature have a greater advantage in their own environment like water, so a good buff makes sense.

Offline lokiburn4

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg383144#msg383144
« Reply #129 on: August 21, 2011, 05:42:34 pm »
It's interesting to see this discussion, I haven't posted in some time, and had a thought about how to fix this card, and bam... a discussion already up. My solution was to have some number of random field squares.... say 3 or 4, become flooded each turn. There would always be a chance that the middle line would get hit, and well worth a measly 1 water quantum. Upgraded could raise the flooded squares by one.

eh? eh?  8)

Offline bucky1andonly

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg383148#msg383148
« Reply #130 on: August 21, 2011, 05:44:17 pm »
The flooding gfx wouldn't be as good then, and that is a big part of the card.

Offline lokiburn4

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Re: Flooding|Inundation https://elementscommunity.org/forum/index.php?topic=15970.msg383153#msg383153
« Reply #131 on: August 21, 2011, 05:49:47 pm »
ok, then flood the whole field.... but just drown random squares  ;)

and charge 2 to make it more inaccessible to rainbows

 

blarg: