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Offline freemod1espilon

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg492297#msg492297
« Reply #60 on: May 03, 2012, 09:30:23 pm »
But the buff listed is intended for fire spirit and maybe specter thingy so the Forest one is currently ignored
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Offline Daytripper

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg492637#msg492637
« Reply #61 on: May 04, 2012, 09:45:02 am »
Forest spectre is a tad slow, but it's not so bad. In 2 or 3 turns you can barely kill it, then it becomes a real menace with momentum/TU as we all know.

I'm going to agree fire spectre gets the short end of the stick. Low HP and no HP growth. If you gave it a decent stat, maybe people will think ''this one can't be killed with minimal CC like the lava golem with 1 HP.'' If it started at 4 or 5 HP and/or had one HP growth, it might be a reasonable alternative for the lava golem. It will be slower, but sturdy, so it doesn't need that much help. This would promote a slower kind of deck with different defense cards and more strategy will be involved.
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Offline freemod1espilon

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg492795#msg492795
« Reply #62 on: May 04, 2012, 06:59:26 pm »
But fire is all about quick damage and fragile creatures and stuff
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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg493890#msg493890
« Reply #63 on: May 06, 2012, 08:40:43 pm »
You're not bound by one strategy because fire seems like a rush element. This could give people an option to mix up the play. If the fire spectre worked exactly like the forest spirit, it would be stronger but still overshadowed by the golem. To give it it's own niche in the game, it needs something distinct like more HP. The alternative is, it actually gains more attack than the golem. It still does not gain HP. This could appeal to rushers who don't mind the risk. I have to say a high attack creature with such low HP is a serious liability. You know people already complain about the  :fire dragon. 
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Offline Efreet

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg493902#msg493902
« Reply #64 on: May 06, 2012, 09:04:02 pm »
At the rate it's been going, I'd love to see a completely different side to the fire element. Fire rush is a staple, fire stalls are unreliable (ish). Why not buff this card to help the later notion of deck building???
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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg493905#msg493905
« Reply #65 on: May 06, 2012, 09:14:18 pm »
fire stalls are unreliable (ish).
Except for the solid Fire Stall deck.
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Offline Efreet

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg493987#msg493987
« Reply #66 on: May 06, 2012, 11:28:47 pm »
Hence the 'ish'  :D
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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg493991#msg493991
« Reply #67 on: May 06, 2012, 11:33:43 pm »
Hence the 'ish'  :D
Canyons are shallow (ish)
Mountains are short (ish)
...
??
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Offline Aneninen

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg497171#msg497171
« Reply #68 on: May 12, 2012, 12:51:21 pm »
They're fine, I think. Growing/Blazing creatures must have weak starting stats unless it get impossible to get rid of them. (Okay, Graviton Firemaster has 6HP but it starts at 0 attack.) Forest Spirit/Spectre uses a different element for growing whil'st Fire Spirit uses the same. I would say, the latter one is not the best choice for a rainbow but, by using it in a mono/duo Fire deck you don't need to add an extra element. (Plus it doesn't consumes the quanta made by Immolation, like Lava Golem does - I've seen plenty of decks 'been running out of  :earth and their Golems have stood there without growing and have been prone targets to an Eagle's Eye / Otyugh / Whatever. Same goes for Fire Spirits, sure but, you can still blaze them or, if you know that they are in danger use them as a decoy and use the  :fire quanta for something better.)
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Offline valiance

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg497246#msg497246
« Reply #69 on: May 12, 2012, 05:26:52 pm »
If you could tell this noob what OU decks are? Then I could go for or against what you are saying.

 I suppose OU is overused. Common slang in competitive pokemon and probably some other games. Anyway, fire spirits seem fine but a buff of +3 instead of +2 would be pretty cool

Offline freemod1espilon

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg497255#msg497255
« Reply #70 on: May 12, 2012, 06:12:37 pm »
But wouldn't that make it so it could pass most shield even faster and this applies again with the +3
you have to think about how fast that would grow: 

Assume you had the quanta to up it every turn.   2>4>6>8>10 it takes 5 rounds for it to hit 10.
put it on +3             3>6>9 it takes 3 rounds to get only shy 1 from 10. at round 5 it would be 15.

 It could get huge in a much shorter time span.
this would be OP to any other grow effects in the game.


EDIT: After thinking about it a little more, this would make sense for Fire Spirit since it gets no additional buff to defense.  It would still be a 15/2 creature after five rounds and still easily taken out.

For a Forest Spirit this would definitely be OP after 5 rounds you would have a 16/16 creature.


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Offline AquaticImpalement

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Re: Forest/Fire Spirits https://elementscommunity.org/forum/index.php?topic=10428.msg497522#msg497522
« Reply #71 on: May 13, 2012, 06:05:09 am »
I think, these cards aren't designed to be the basis of many (if any) strategies. They are little things you can play for no cost and yet still, if you protect them, can be huge. By turn ten that's twenty ATK. (... assuming your opponent was able to survive that long, even >.> ) If you hit it with a buff it can easily be a force to be reckoned with.  However, let's say that you started at... say... 2|4. The only cards that could kill it the same turn would be lightning bolt or shockwave. Plus it already has a one-turn head start and could easily be a gamebreaker. Now let's add the +3 to that: Turn one, 2 ATK. Turn two, 5 ATK, turn three, 8ATK. It alreadydeals as much damage as a phase dragon on just turn three, and it only cost  5 quanta total. Just one more turn and it surpasses even the light dragons. Hmm... I get the odd feeling I've been talking about this from a rather one-sided point of view, so let's look at the other side. First turn, it can be killed easy. Fire spirit is always killed easy so I'm going to leave that out of this next part. The forest spectre, if you can't buff it or grow it, it can be killed by just about anything. But that's the point of the grow. Plus it costs a different element to grow than to play, so maybe with this one start it off at 4 HP instead of 2. The fire spirit I can't really imagine needs a  buff. Just ignore this if all this has been said already which, it probably has.

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