As is I'd consider putting unupped Spirits in an otherwise fully upped deck.
Can you explain this please? The way I see it there is no such situation where a spirit is better than a spectre.
Possible situations:
1. You have 3
, and will gain more
every turn. Spectre starts at 2|3 and gains +2|+0 each turn, spirit starts at 0|2 and gains +2|+0 each turn. Spectre does 2 more damage than spirit will do at any given turn, meaning it will do more damage over any given period of time. Spectre wins here.
2. You have 3
, and will not gain more next turn. Spectre starts at 2|3 and does not gain anything for an indefinite amount of time. Spirit starts at 0|2 and gains +2|+0 on its next turn, then does not gain anything more. The spectre got that 2 damage one turn earlier, therefore it will have done 2 more damage than the spirit over any given period of time. Spectre wins here.
3. You have 2
and will gain more
every turn. Spectre must wait for one turn to play, after that it gains +2|+0 per turn indefinitely. Spirit can be played immediately, and gains +2|+0 each turn after that indefinitely. Both will have done the same damage over any given period of time, assuming the same quanta conditions for each. Spectre ties Spirit here.
4. You have 2
and will not gain more
next turn. Spectre cannot be played. Spirit can be played, however it cannot grow, so it sits at 0|2 indefinitely. Spectre ties Spirit here.
Here's a table showing each of these four situations. 1, Spectre means the first situation with the card being a Spectre, and likewise to the rest of the chart. As you can see, the Spectre is always equal to, or better than the Spirit.
attack on turn -> | 1 | 2 | 3 | 4 | 5 | total damage |
1, Spectre | 2 | 4 | 6 | 8 | 10 | 30 |
1, Spirit | 0 | 2 | 4 | 6 | 8 | 20 |
2, Spectre | 2 | 2 | 2 | 2 | 2 | 10 |
2, Spirit | 0 | 2 | 2 | 2 | 2 | 8 |
3, Spectre | 0 | 2 | 2 | 2 | 2 | 8 |
3, Spirit | 0 | 2 | 2 | 2 | 2 | 8 |
4, Spectre | 0 | 0 | 0 | 0 | 0 | 0 |
4, Spirit | 0 | 0 | 0 | 0 | 0 | 0 |
I'm not going to type out every situation, but these are the most critical ones, where the difference in cost supposedly makes a difference in which is better. In situations where neither can be played, obviously they are equally bad. In situations where
quanta abounds, spectre will do 2 more damage per turn than the spiritwill do, because it started at 2 damage/turn higher (see rows 1 and 2 of the table, they model infinite quanta).
In every situation, offensively the Spectre is either equal to or better than the Spirit. Defensively, the Spectre is ALWAYS better than the Spirit. No buff needed.