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Offline BluePriest

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128339#msg128339
« Reply #12 on: July 31, 2010, 02:31:05 am »
the cost of 3 makes it weaker, cause in decks, based on spirits (or rainbows with quantum towers or only a few burnings), its all about speed, the "real" difference is the +1 defense, rest is pretty the same (cause same attack at the same time).
Umm... upped version is faster, not unupped. It takes 2+1 quanta for unupped version to get 2 attack. It takes 3 quanta for upped version to get 2 attack. The difference is that upped version gives you 2 attack at the turn you play the card, while unupped version gives that to you one turn later.

So the difference between those two cards is 1 turn and 1 HP. Cost is the same. Meaning upped version IS better.
I have to agree with malduk here.
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Offline AntagonTopic starter

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128479#msg128479
« Reply #13 on: July 31, 2010, 09:45:52 am »
thats true for mid to late game, or maybe real mono-fire decks, but in rainbows or decks with not many burning pillars/towers, and at starting phase, they are nearly equal.

i also would prefer a change to dual-color (like  :death or  :light to "pump"), and a bit better initial stats.

in mono decks, you have a lots of counterproductive synergies, like farenheit and bolts (or high-cost dragons), so quantum-eating spirits are not the best choice, and for rainbows most of the time golem is far better.

i would really like to see a small buff of upgraded version, like 2/4-stats or 1/3 with 2 :fire cost, to make it more frequently used.

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128592#msg128592
« Reply #14 on: July 31, 2010, 04:35:36 pm »
I agree with Malduk and Blue Priest.

Antagon, while you make a valid point, I would leave the Fire Spectre the way it is, a mono :fire growth card.  It is not as attractive as some other growth cards for a rainbow, but I agree with the general movement I see in Elements to weaken the rainbow.  So, even if Fire Spectre only makes sense for mono- :fire, that's fine - it doesn't have to compete, necessarily, with other elements' growth cards. 




Offline AntagonTopic starter

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128712#msg128712
« Reply #15 on: July 31, 2010, 07:47:33 pm »
  So, even if Fire Spectre only makes sense for mono- :fire, that's fine
in mono decks, you have a lots of counterproductive synergies, like farenheit and bolts (or high-cost dragons)

Offline BluePriest

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128939#msg128939
« Reply #16 on: August 01, 2010, 04:04:06 am »
dont misunderstand me, fire specter definitely needs a buff (preferably hp) but there are next to no circumstances where it would be worse than the unupped
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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128951#msg128951
« Reply #17 on: August 01, 2010, 04:24:36 am »
 :D This card just got a buff last month new passive ability "Airborne"    ;D

guolin

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128958#msg128958
« Reply #18 on: August 01, 2010, 04:32:48 am »
:D This card just got a buff last month new passive ability "Airborne"    ;D
"Airborne" is barely a conceivable buff until there are more things that rely on "Airborne."

Also, I just used this guy today in the No Land Stompy deck. Personally, I think it needs more attack right off the bat. :/

Smokefree

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg128987#msg128987
« Reply #19 on: August 01, 2010, 05:15:21 am »
:D This card just got a buff last month new passive ability "Airborne"    ;D
"Airborne" is barely a conceivable buff until there are more things that rely on "Airborne."

Also, I just used this guy today in the No Land Stompy deck. Personally, I think it needs more attack right off the bat. :/
Well personally i dont think the Grand Master of Fire needs and more Creature Buffs to add to his assault  :)) :))

Offline AntagonTopic starter

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg129087#msg129087
« Reply #20 on: August 01, 2010, 11:41:06 am »
the grand master definitly needs more variations of his deck for trials, that could be caused by balancing fire-cards, and spectre is far the weakest (and will find no use in my decks, the way it is right now).

Offline jmdt

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg129272#msg129272
« Reply #21 on: August 01, 2010, 07:49:39 pm »
in mono decks, you have a lots of counterproductive synergies, like farenheit and bolts (or high-cost dragons), so quantum-eating spirits are not the best choice, and for rainbows most of the time golem is far better.
This is part of the reason i stopped paying fire when i first started and switched to earth.  Many of the fire cards do not synergise well.  I play a dragon and my firebolts and farenheit all get weaker.  That's part of the way fire stays balanced though,  Everything is expensive and they need lots of quanta to operate.

I always look at spectres as immolation foddor that can grow if I need it too.  Phoenix's are stuck at 4 attack, while these puppies can grow pretty large over time if they're not needed to get other cards out.  They're not useless, their role is just overshadowed.

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg129858#msg129858
« Reply #22 on: August 02, 2010, 07:19:39 pm »
maybe change it to start with lots of health like maybe 0/8 or something and have growth  :fire +3/-1 ??

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Re: Fire Spirit | Fire Spectre https://elementscommunity.org/forum/index.php?topic=10428.msg129888#msg129888
« Reply #23 on: August 02, 2010, 08:17:51 pm »
The increased cost of the spectre makes him worse in any fast deck. Spirit is fine as it is, but the upgraded version should actually be better and needs a buff.

 

anything
blarg: