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Offline jacker

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg423251#msg423251
« Reply #120 on: November 10, 2011, 02:08:39 pm »
Enter burrowed AND let hatch mutant for a cost of...4 :time say?

Offline petersenk

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg423378#msg423378
« Reply #121 on: November 10, 2011, 09:12:36 pm »
Enter burrowed
Absolutely. Fits the theme well too.
As for a low mutant-probability..  why not. Sounds fun.

Offline Time_lord_victorius

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424051#msg424051
« Reply #122 on: November 12, 2011, 02:43:20 am »
i like the "enter burrowed" ability, it would make it immune to spells and give it some protection until it hatches.
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Offline Elite arbiter

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424077#msg424077
« Reply #123 on: November 12, 2011, 04:20:14 am »
If everyone is actually going to do this, then I strongly suggest changing something in burrow to let the SoR target a burrowed unit. This way the whole SoR + Fate Egg potential remains. Although personally I think it'd be a interesting buff if when affected by the SoR the fate egg's hatched counterparts also have the SoR benefit. As in if it hatches into a Mind Flayer while having the SoR effect, the skill costs 0.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424082#msg424082
« Reply #124 on: November 12, 2011, 04:25:40 am »
I think when you decrease the Cost it is better because for 4 :time (including Hatch) a random creature is a bit too much compared to  :entropy Shard...

Offline rosutosefi

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424195#msg424195
« Reply #125 on: November 12, 2011, 09:47:25 am »
Voted for a decrease in cost. Making it enter burrowed will kill the fractal or SoR combo. A 4 attack creature for 3 quanta is balanced IMO, and the vulnerability of the resulting creature to nightmare or reverse time should balance the slight advantage. But if this buff is too strong, maybe just increase the HP a bit.  :))
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424264#msg424264
« Reply #126 on: November 12, 2011, 01:01:28 pm »
I'd say decrease cost to two :time and increase stats to 0|3.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424383#msg424383
« Reply #127 on: November 12, 2011, 06:33:55 pm »
Voted for a decrease in cost. Making it enter burrowed will kill the fractal or SoR combo. A 4 attack creature for 3 quanta is balanced IMO, and the vulnerability of the resulting creature to nightmare or reverse time should balance the slight advantage. But if this buff is too strong, maybe just increase the HP a bit.  :))


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Offline rosutosefi

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg424547#msg424547
« Reply #128 on: November 13, 2011, 12:39:21 am »
Voted for a decrease in cost. Making it enter burrowed will kill the fractal or SoR combo. A 4 attack creature for 3 quanta is balanced IMO, and the vulnerability of the resulting creature to nightmare or reverse time should balance the slight advantage. But if this buff is too strong, maybe just increase the HP a bit.  :))


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Well, 4 attack creature for 3 quanta with abilities.  :P
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg429832#msg429832
« Reply #129 on: November 23, 2011, 09:45:50 pm »
I love the idea of spider's eggs. Especially with decreased cost. It wouldn't be so OP I think, and there could be done great decks based on spiders :D.

Offline macgawel

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg431621#msg431621
« Reply #130 on: November 27, 2011, 11:37:23 pm »
Fate Egg 1 :time 0|1
 3 :time: Hatch
Good idea !

Another option :
When you hatch it, the Fate egg rewinds. So the time theme is OK, and you've got  :time (infinite ;) ) Fate  eggs...

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg431685#msg431685
« Reply #131 on: November 28, 2011, 01:54:15 am »
Fate Egg 1 :time 0|1
 3 :time: Hatch
Good idea !

Another option :
When you hatch it, the Fate egg rewinds. So the time theme is OK, and you've got  :time (infinite ;) ) Fate  eggs...
this doesnt make any sense, if you take an egg, and a chicken comes out of it, does that egg usually shoot back up the chicken that laid it and pop out again? lol
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