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Offline Xenocidius

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[Official] Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375841#msg375841
« Reply #72 on: August 05, 2011, 01:39:01 pm »


It seems to be a general consensus that Fate Egg is painfully weak. The creatures it generates are often weak, and it can easily be killed or lobotomized before it can even hatch.

It could be buffed by increasing health, decreasing cost or making it enter burrowed (like Graboid).
« Last Edit: March 29, 2015, 01:24:04 pm by Treldon »
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Offline SnoWeb

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375844#msg375844
« Reply #73 on: August 05, 2011, 01:42:37 pm »
what if it hatched mutants?

Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375845#msg375845
« Reply #74 on: August 05, 2011, 01:43:08 pm »
please, add an option 'no buff needed'

Offline n00b

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375848#msg375848
« Reply #75 on: August 05, 2011, 01:45:36 pm »
It could enter as immaterial, but then again, that kind of is the same as Burrowed
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Offline Xenocidius

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375853#msg375853
« Reply #76 on: August 05, 2011, 01:46:35 pm »
please, add an option 'no buff needed'
"Fine as is"

It could enter as immaterial, but then again, that kind of is the same as Burrowed
Exactly the same, and less fitting (eggs are often buried).

what if it hatched mutants?
I like. I shall add to the poll.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375855#msg375855
« Reply #77 on: August 05, 2011, 01:48:22 pm »
I voted for "decrease cost to 1." If I remember correctly, the average damage produced by a hatched fate egg is 4. This makes its stats:

First turn: 0|1
Second turn: 4|X

Compare it with Lycanthrope:

First turn: 1|1
Second turn: 6|6

Lycanthrope + ability costs 5-1(duo) quanta for 6|6 second turn, therefore, Fate Egg should cost no more than 3 for 4|X second turn.

what if it hatched mutants?
Meh, then it'd overshadow mutation and would probably require a duo ability cost and a cost increase.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375874#msg375874
« Reply #78 on: August 05, 2011, 02:23:56 pm »
How about giving it a Passive skill called Incubation: the longer it incubates the better chance for a more powerful creature. Incubation could also make it untargetable.
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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375882#msg375882
« Reply #79 on: August 05, 2011, 02:42:31 pm »
Mutants could be really fun. Fractal 'em for all kinds of combinations. Scrambled eggs, anyone?

I voted on 2 summon cost, but that was before the mutant option  :P

Offline pie

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375890#msg375890
« Reply #80 on: August 05, 2011, 02:57:07 pm »
I voted cost reduced 3 -> 2.

Here's another idea ( indirect buff ) ; A new ( air? life! ) creature , some kind of a nesting bird ; Creatures hatched from eggs get +3/+3 for every bird you have in play. ( Or maybe just +3/+3 once even with more than 1 bird - makes more sense )

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375931#msg375931
« Reply #81 on: August 05, 2011, 05:46:39 pm »
Actually, I'm pretty sure that dragons and nymphs have the highest chance of hatching, so no buff.

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375950#msg375950
« Reply #82 on: August 05, 2011, 06:19:47 pm »
It's true that the Fate Egg is a card of below-average strength, but I don't think it should be buffed.
Does anyone really want Elements to involve even more RNG? A buff to Fate Egg encourages it to be used more, and that just means the RNG plays a bigger role. I want Fate Egg to stay as a fun card instead of a serious, competitive card.
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Offline Tom Bombadil

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg375954#msg375954
« Reply #83 on: August 05, 2011, 06:29:58 pm »
I suggest to make it enter burrowed, like graboid, because it fits the theme (as said before).

It is clear that it needs a buff, since imo is one of the most unreliable creature in the game, but not such a big buff like make it able to generate a mutant...
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