NO.
-There are NO competitive PvP decks out there that use fate egg
-There are NO effective grinding decks that use fate egg
-There are NO effective anti-FG decks that use fate egg
-There are all of these things using mutation/fallen elf
There are some decks that use Fallen Elf, but I haven't seen a good deck that uses the individual card Mutation, which is more RNG-dependant than Fallen Elf because Mutation can only be used once.
So . . . your argument is that anything that involves the RNG should be severely UP by default? ???
Only if it completely depends on the RNG. There shouldn't be incentive to make the RNG a huge factor in Elements. Fate Egg should stay as a non-serious card.
FYI, This deck is an excellent deck. It uses Maxwell as a main CC. The druid is here to convert any creature non-killable by Maxwell into one.
500 500 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u6 6u6 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7ai 7ai 7ak 7al 7an 7an 7an 7an 7an
This is just the illustration of a twisted use of mutation. The more of these side use a card has the more versatile it is and the better it is. Fate egg does not have that.
That deck uses Fallen Druid. Did you ever mention Fallen Druid in your original post in this thread? No.
I was arguing that the actual card Mutation is just as weak as Fate Egg.
If there was something that could repeatedly spawn Fate Eggs, just like Fallen Druid can repeatedly cast mutations, then the Fate Egg spawner should be usable in a deck, since it doesn't depend on the RNG as much as the individual Fate Egg. By producing more Fate Eggs, but for a higher cost, the luck is more likely to average out. But just like the standalone Mutation card, Fate Egg should not be as strong as the average card.
First, you forgot improve mutation which gives 100% mutant and then, you also forgot that mutation can give creatures with steal, with high HP and devour or with high atk and guard etc ... These impossile creature might save you the game. The greatest effect of mutation is simply unachievable with eggs. That is why in my idea above, I tried to put some mutation possibilities (in small proportion and in a more controlled way because it is a card time) .
Sure, and it can also produce a 1-attack creature with Burrow.
There are too many bad combinations for Improved Mutation, as a spell, to be a useful card. You'll need 2 card slots and 1 quanta just for one creature. Even if you get an above-average combination, you've still spent a lot of deck space.
This is true but you know well that most of the SN deck have either a entropy mark or entropy pendulum. Moreover, using an entropy strategy into a rainbow makes sense thematically but tthis doesn't apply to time. What I wanted to say here is that Fate Egg is bad in general but it's even worse in a mono deck.
Being worse in a mono deck is irrelevant to card balance with the current deckbuilding ruleset.
Fate Egg can also fit into a SN rainbow easily.
Fate Eggs can be the center of a deck just as easily as Mutation. Spells aren't any easier to add into a deck just because they are spells. Mutation is actually harder to add into a deck, because you need fodder for it. Fate Egg can stand alone.
I am very interested. Please show me an example where the use of the fate egg worth it.
I never said Fate Egg could be worth adding into a deck that wants to be used in a competitive environment without relying on RNG. I said that it can be the center of a deck just as easily as
Mutation, which I don't think a deck can be based around.
To summarize:
Fate Egg and Mutation are both supposed to be weaker than the average cards because they rely heavily on the RNG. Making them stronger would caused the RNG to have a bigger role in Elements. Fallen Elf can be a useful card, but that is because it does not rely on RNG as much as Mutation, since Fallen Elf can mutate many creatures for a lower cost; it creates a larger sample. With a larger sample, the RNG has a smaller effect. If there was something that could spawn Fate Eggs, but for a high price, then it could be a usable card without increasing the RNG's importance more than necessary.