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Offline ratcharmer

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182855#msg182855
« Reply #36 on: October 23, 2010, 05:12:30 pm »
Even fractal fate egg is pretty weak. The only decks I've seen using this card are "goofing off" decks, meant to be fun, but not competitive.

I sat down and crunched some numbers on this card and I think the results are relevant to this discussion:
On average when a fate egg hatches:
The quanta cost of the creature made is 5.09
The HP is 3.90
The attack is 3.41

There is a 17.3% chance of getting a rare creature, 14.8% of getting a nymph, 14.8% of getting a dragon.
46% of the time the creature produced is significantly more useful in a rainbow. 4% just slightly more useful in a rainbow.
67% of the time the creature will have a useful ability, 4% a minor ability (web etc)
5% of the time the resulting creature will be useless in a deck not designed for it.
(these are only for the non-upgraded version. I haven't done the math on the upgraded one. Obviously some of my numbers are estimates.)

So basically, in using a fate egg you're delaying your strategy by 1 turn and leaving your creature as an 0/1 Oty snack for 1 turn in order to save yourself a single quanta (on average).

Add to that the fact that it's nearly impossible to design a strategy around random creatures, and that they mess with your quanta use in a rainbow, and there's really no reason why anyone would want to use this card except to goof off.

Needs a buff, badly.

Offline EvaRia

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182860#msg182860
« Reply #37 on: October 23, 2010, 05:19:57 pm »
How about:
When targeted with a spell, becomes a random creature of that element?

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182864#msg182864
« Reply #38 on: October 23, 2010, 05:22:01 pm »
How about:
When targeted with a spell, becomes a random creature of that element?
Then you have to waste a spell as well :(

Even without the Fate Egg would I not trade a spell for a random creature of the same element.

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182875#msg182875
« Reply #39 on: October 23, 2010, 05:34:59 pm »
How about:
When targeted with a spell, becomes a random creature of that element?
Then you have to waste a spell as well :(

Even without the Fate Egg would I not trade a spell for a random creature of the same element.
no, because then you can make a FE and Pand deck!

Offline ratcharmer

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182880#msg182880
« Reply #40 on: October 23, 2010, 05:42:05 pm »
How about:
When targeted with a spell, becomes a random creature of that element?
This would also mean that your opponent couldn't cc your fate eggs with spells.

Personally, I think the simplest solution is just cutting the cost to summon a fate egg. Not everything needs to be fancy and/or clever.

shinyarceus4

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192582#msg192582
« Reply #41 on: November 03, 2010, 09:15:48 pm »
the problem is that it's only 0|1, a single hit of any kind will kill it, and lobotomize will render it unable to hatch. I vote for it to be IMMORTAL. ok?

Offline Zeru

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192692#msg192692
« Reply #42 on: November 03, 2010, 10:30:50 pm »
the problem is that it's only 0|1, a single hit of any kind will kill it, and lobotomize will render it unable to hatch. I vote for it to be IMMORTAL. ok?
Immortality would be passed to the creature?

Ant-n-ero

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192716#msg192716
« Reply #43 on: November 03, 2010, 10:54:19 pm »
yes immortal, carried over no way, then it's OP :L
imagine an already immortal Purple (or equally deadly nymph) or a dragon of some kind >_<

QuantumT

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192779#msg192779
« Reply #44 on: November 04, 2010, 12:23:00 am »
the problem is that it's only 0|1, a single hit of any kind will kill it, and lobotomize will render it unable to hatch. I vote for it to be IMMORTAL. ok?
Immortality would be passed to the creature?
What if you made it burrowed instead and it worked like graboids do?

Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192797#msg192797
« Reply #45 on: November 04, 2010, 12:44:25 am »
How about this?

So keep everything the same. Then, if hatched creature has no skill or an attack power of less than X (maybe 5 or something?) then a random skill is added to the creature. The skill costs  :time :time

smuglapse

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192809#msg192809
« Reply #46 on: November 04, 2010, 12:55:28 am »
How about this?

So keep everything the same. Then, if hatched creature has no skill or an attack power of less than X (maybe 5 or something?) then a random skill is added to the creature. The skill costs  :time :time
I don't see a reason for that large of a change.  4 health and 2 :time to summon would be a good starting point.  If an additional buff is needed 'hatch' could be made innate and the egg would hatch automatically after 1 turn.

theloconate

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg192829#msg192829
« Reply #47 on: November 04, 2010, 01:08:48 am »
Fate egg is largely overshadowed by fallen elf/improved mutation. The cost should be lowered to 1 to play and one to hatch

 

blarg: