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Offline Ginyu

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166858#msg1166858
« Reply #240 on: November 19, 2014, 09:21:09 am »
Cost 1 :time and ability 3 :time


3 to summon and 1 to hatch (or has that been a buff suggestion?)

Compared with SoR, Eggs aren't UP. Getting two - maybe - strong creatures out in 1st or secund turn (upped) is just... bam!
Without SoR... more a fun card, yeah.

The only buff which makes non-sharded eggs stronger without making them with SoR OP would be a slight health increase. But it's... an egg. How would you explain an egg to have more than 1 HP?
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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166859#msg1166859
« Reply #241 on: November 19, 2014, 10:00:48 am »
What ian suggested is the buff we did in oEtG. You still don't see SoR eggs everywhere, but the tempo for the quanta is better for playing an early egg.
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Offline Ginyu

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166861#msg1166861
« Reply #242 on: November 19, 2014, 10:56:10 am »
The main advantage of his suggestion is you only lose 1 :time if your egg is killed before hatching instead of 3 :time.
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Offline Generation_G34

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166862#msg1166862
« Reply #243 on: November 19, 2014, 11:07:22 am »
Pssst.... you didn't put a "do not change" option

Fate egg's bane is it's RNG, yes you could easily get two ruby dragons on second turn, but you could also get 2 photons
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Offline Ginyu

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166863#msg1166863
« Reply #244 on: November 19, 2014, 11:20:25 am »
Pssst.... you didn't put a "do not change" option

Option 3 is no change: "cost 3 quanta as it was before, and 1 quanta for the ability. Why are we having this question?"
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Offline Generation_G34

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166865#msg1166865
« Reply #245 on: November 19, 2014, 11:34:09 am »
Pssst.... you didn't put a "do not change" option

Option 3 is no change: "cost 3 quanta as it was before, and 1 quanta for the ability. Why are we having this question?"

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Offline serprex

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166889#msg1166889
« Reply #246 on: November 19, 2014, 03:18:04 pm »
@andre except in oetg SoR/Egg doesn't result in double hatch

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Offline Blacksmith

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166930#msg1166930
« Reply #247 on: November 19, 2014, 06:00:03 pm »
What ian suggested is the buff we did in oEtG. You still don't see SoR eggs everywhere, but the tempo for the quanta is better for playing an early egg.
Making it cost  :time and make usage  :time :time :time is good with sor but otherwise no big difference.

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Offline FreyzIngardt

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1168640#msg1168640
« Reply #248 on: November 28, 2014, 04:43:35 am »
I think that rather than tinkering with the Quanta costs, it'd be better to change the transformation mechanic.

As somebody said before, it has a chance to turn into a really weak creature like a Photon; you just spent 1 turn and 4 quanta to get something you could've played for free. Or for only one or two quanta.

The egg should be buffed so that it can only turn into other creatures that have a quanta cost of 4 or higher. That would help alleviate the cost a little; you're almost certain to get something that's at least useful (and worth the cost).

Offline Shinki12345

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1168641#msg1168641
« Reply #249 on: November 28, 2014, 04:53:20 am »
What ian suggested is the buff we did in oEtG. You still don't see SoR eggs everywhere, but the tempo for the quanta is better for playing an early egg.

Idk if this is what you mean by tempo, but the main advantage I see in this change is that they can be played on turn 1 with a two tower start, then transformed turn two, rather than having to wait to play it until after you generate the quanta, THEN wait an extra turn to use its ability. This would of course also work in most other situations involving low quanta or early quanta.

Its a buff, although quite a minor one.
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Offline CuCN

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1168642#msg1168642
« Reply #250 on: November 28, 2014, 05:07:47 am »
1. Pick a card that you think is weak and needs buffing (you can only pick ones that haven't been already picked)

There's already 20 pages of discussion on buffing Fate Eggs.
http://elementscommunity.org/forum/buff-this-card!/fate-egg-elite-fate-egg/
http://elementscommunity.org/forum/buff-this-card!/fate-egg-fate-egg/

Offline seulintse

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1168669#msg1168669
« Reply #251 on: November 28, 2014, 08:12:28 am »
well I guess it must mean the card SUCKS if it keeps coming up. And I really like switching into italics, bold, and underlined text BECAUSE THIS IS REALLY FUN. :D
In all seriousness, bro, the oracle is the quintessential (<---HA! I just made a card joke!  ;) ) character to make fun of (can you really say there's any sort of character in this game, much less human? Seriously, we have crusaders, dragonflies, fireflies, frogs, scorpions, guardian angels and seraphs, but no humans, whatsoever). How do you think this board gets so much traffic? ;D

wow, this is really hard for me to not make a joke about...  :D In all seriousness (as much as I can muster, lol),  this must really suck as a card if people will have over 20 pages of buffing this card (it probably doesn't have a nerf thread doesn't have a nerf thread, checked for one, didn't find it (question:has anyone here seriously visited the nerf thread? serious question here, I need a show of hands))... I think I've made my case. :3 (Buffing this can go to hell. WAITER!, MOVE THIS TO HUMOR SECTION!)
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« Last Edit: November 28, 2014, 08:17:18 am by seulintse »
do you wanna have a bad :time?

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anything
blarg: