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Offline EvaRia

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg149085#msg149085
« Reply #24 on: August 30, 2010, 07:02:29 pm »
How about if a creature is hatched from the fate egg's ability, it gains the "Hatched" Status.
Creatures targeted with reverse time when they have the Hatched status will turn back into a fate egg.
Assuming they didn't already use an ability, this means that it can rehatch again on the same turn (No summoning sickness.)
So with an eternity, you can keep reversing and rehatching the fate egg each turn until you get a creature that you like.

Offline Xinef

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg150267#msg150267
« Reply #25 on: September 01, 2010, 07:46:18 pm »
Sounds reasonable... similar to the way Mummies/Pharaohs work, although I wonder if a mutant that randomly gets the hatch ability should also get the status.

And... how would you visibly mark this status? An egg symbol in the corner? :]
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Offline EvaRia

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg150277#msg150277
« Reply #26 on: September 01, 2010, 07:57:03 pm »
Probably just like the mutant status, just have "Hatched" under the card's status.

Szklarzified

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg153997#msg153997
« Reply #27 on: September 07, 2010, 05:28:39 pm »
This card is great :D I always get a dragon or nymph :D

7wavemaster

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg155438#msg155438
« Reply #28 on: September 10, 2010, 12:45:17 am »
Lucky!! My fate eggs usually turn into crappy stuff my photons XD.

Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg180978#msg180978
« Reply #29 on: October 21, 2010, 10:05:15 am »
Fate egg hatches into a fate egg. And that just sucks XD

Anyway, I was thinking that it can be made so a fate egg will hatch automatically after a certain number of turns. Time passes as turns go by :/

And I dont think it should be coming into play being immortal or anything. Its a egg, so shouldn't it be very fragile?

An egg is a egg, and I dont think it should take so much energy just to make one, so cutting the quanta cost would be reasonable.

How about if a creature is hatched from the fate egg's ability, it gains the "Hatched" Status.
Creatures targeted with reverse time when they have the Hatched status will turn back into a fate egg.
Assuming they didn't already use an ability, this means that it can rehatch again on the same turn (No summoning sickness.)
So with an eternity, you can keep reversing and rehatching the fate egg each turn until you get a creature that you like.
That would be really complicated, and zanz would probably make the game more simple than that

Offline EvaRia

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg181060#msg181060
« Reply #30 on: October 21, 2010, 02:47:10 pm »
How about if a creature is hatched from the fate egg's ability, it gains the "Hatched" Status.
Creatures targeted with reverse time when they have the Hatched status will turn back into a fate egg.
Assuming they didn't already use an ability, this means that it can rehatch again on the same turn (No summoning sickness.)
So with an eternity, you can keep reversing and rehatching the fate egg each turn until you get a creature that you like.
That would be really complicated, and zanz would probably make the game more simple than that
It's not actually that complicated. When you mutate creatures, they gain the mutant status. If you TU or hatch a mutant, it generates another mutant that is slightly stronger, instead of a normal monster.
This is just a similar suggestion with the egg.
It would just be similar to reverse timing a mummy, so if you reverse a hatched creature, it turns into a fate egg.

Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg181621#msg181621
« Reply #31 on: October 22, 2010, 06:19:22 am »
How about if a creature is hatched from the fate egg's ability, it gains the "Hatched" Status.
Creatures targeted with reverse time when they have the Hatched status will turn back into a fate egg.
Assuming they didn't already use an ability, this means that it can rehatch again on the same turn (No summoning sickness.)
So with an eternity, you can keep reversing and rehatching the fate egg each turn until you get a creature that you like.
That would be really complicated, and zanz would probably make the game more simple than that
It's not actually that complicated. When you mutate creatures, they gain the mutant status. If you TU or hatch a mutant, it generates another mutant that is slightly stronger, instead of a normal monster.
This is just a similar suggestion with the egg.
It would just be similar to reverse timing a mummy, so if you reverse a hatched creature, it turns into a fate egg.
Well are you sure such a long description could fit on the card?

Offline Malignant

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg181643#msg181643
« Reply #32 on: October 22, 2010, 07:23:15 am »
Adrenaline doesn't include everything on it's card.

Xrbeta

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182056#msg182056
« Reply #33 on: October 22, 2010, 07:45:14 pm »
I like using this card is trainer as well as mutations(really fun when im bored)but i dont see the reason to have this in your deck if your just going to mutate waste of space/and or quanta.

Offline kurathedog

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182362#msg182362
« Reply #34 on: October 23, 2010, 01:22:57 am »
The only things I can think of with this are Fratal Fate egg.

Improve mutate, while being a two card combo, has 1 less cost, guarenteed ability, and up to +4/+4 on random ability. Oh, and did I mention GRABLOID WITH STEAL?
And TU mutant ftw.


Simple comparison: which one is harder, Destiny or Chaos lord?

glowing ice

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg182827#msg182827
« Reply #35 on: October 23, 2010, 04:42:41 pm »
2 quanta to summon, 1 to hatch, i like this more, making the egg more usefull im going to  go play around with some builds of the egg as it is and see how much it will change lowering cost,

 

anything
blarg: