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Offline serprex

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1090726#msg1090726
« Reply #228 on: August 04, 2013, 04:54:25 pm »
Buffing it with a forced combo is undesirable compared to a simple cost reduction or form of CC resistance. The last of your suggestions falls under the latter, and would be the most suitable

I lean towards the cost reduction, eggs should be crackable. But having some half grown fetus creature (like Abomination) upon forced hatching works too

edit The only mention of summoning sickness has been pointing out that mutants don't have it. Hatching into a creature with an ability should have no summoning sickness for that ability
« Last Edit: October 21, 2013, 02:56:36 pm by serprex »

Offline eaglgenes101

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1116892#msg1116892
« Reply #229 on: December 22, 2013, 08:52:05 pm »
Still needs a buff.
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Offline iancudorinmarian

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1116946#msg1116946
« Reply #230 on: December 23, 2013, 10:44:58 am »
So there are different options from what I see:
1) Cost reduction.
2) Hatching into mutants.
3) Some CC resistance.

I'd just say reduce the cost to 2 :time
This would help eggtal, mitoegg and decks like this.

Offline Blacksmith

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1116947#msg1116947
« Reply #231 on: December 23, 2013, 10:48:34 am »
So there are different options from what I see:
1) Cost reduction.
2) Hatching into mutants.
3) Some CC resistance.

I'd just say reduce the cost to 2 :time
This would help eggtal, mitoegg and decks like this.
I agree. Would make it easier to add into un upped rainbows and easier to make combos with bonds and fractal and still wouldn't be op.
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Offline AvusXIV

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117021#msg1117021
« Reply #232 on: December 23, 2013, 09:07:26 pm »
So there are different options from what I see:
1) Cost reduction.
2) Hatching into mutants.
3) Some CC resistance.

I'd just say reduce the cost to 2 :time
This would help eggtal, mitoegg and decks like this.
I agree. Would make it easier to add into un upped rainbows and easier to make combos with bonds and fractal and still wouldn't be op.

Same here. Cost to 2 :time and it rox :)
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Offline eaglgenes101

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117022#msg1117022
« Reply #233 on: December 23, 2013, 09:11:07 pm »
SoR eggs are powerful. I suggested free activation and raising HP to 8.
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Offline laxnut90

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117522#msg1117522
« Reply #234 on: December 27, 2013, 08:48:00 am »
So there are different options from what I see:
1) Cost reduction.
2) Hatching into mutants.
3) Some CC resistance.

I'd just say reduce the cost to 2 :time
This would help eggtal, mitoegg and decks like this.
I agree. Would make it easier to add into un upped rainbows and easier to make combos with bonds and fractal and still wouldn't be op.

Same here. Cost to 2 :time and it rox :)

I agree.  The cost should be reduced to 2 :time and it would be great.  It would become very useful in rainbows and could add an aggressive rush card to the time element.
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Offline dark ripper

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117556#msg1117556
« Reply #235 on: December 27, 2013, 12:33:30 pm »
what if it could hatch right away? The moment you put the fate egg in the table you can also hatch it.
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Offline dragtom

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117569#msg1117569
« Reply #236 on: December 27, 2013, 02:40:35 pm »
that removes all the weaknesses of it.
Also, that allows it to use it's ability if you were to give it another one. (BE, mitosis, mutation...)

The point of buffing this card, is that the strength depends on the creatures that are currently in the game.
For most decks, the salvagers made it weaker, yet seraph made it stronger.
So with every update that adds a creature, the strength of fate egg changes.

Still, I think a cost of 2 :time would be a good buff.
It might be a bit strong, but that is hard to tell with randomness.
be quick- time is quanta.

Offline neonshadow123

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1117726#msg1117726
« Reply #237 on: December 28, 2013, 04:27:00 pm »
What about if the fate egg hatched into a stronger creature the longer it waited un-hatched? or I like the idea of it being burrowed.
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Offline seulintse

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fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166794#msg1166794
« Reply #238 on: November 19, 2014, 01:09:26 am »
cost 2 for to summon, and 2 to use the ability. This might be a bit OP with shard of readiness, although I can't say since I only have... 4 shards total (lol)
do you wanna have a bad :time?

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Offline iancudorinmarian

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Re: fate egg https://elementscommunity.org/forum/index.php?topic=10314.msg1166840#msg1166840
« Reply #239 on: November 19, 2014, 05:58:52 am »
Cost 1 :time and ability 3 :time

 

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