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Offline Zergva

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1080854#msg1080854
« Reply #216 on: June 17, 2013, 12:50:00 pm »
How about that Rewinding makes it back to Fate egg? Not that much, but if you don't like it, there's a second,third... chance. And makes it more real.
« Last Edit: June 17, 2013, 12:54:38 pm by Zergva »

Offline serprex

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1080869#msg1080869
« Reply #217 on: June 17, 2013, 02:13:55 pm »
The double hatch behavior seems a bug more than anything. If Fate Eggs didn't double hatch, SoR would still be balanced with Fate Egg

Offline Pineapple

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1081125#msg1081125
« Reply #218 on: June 18, 2013, 09:27:44 am »
The double hatch behavior seems a bug more than anything. If Fate Eggs didn't double hatch, SoR would still be balanced with Fate Egg

Also, I'm pretty sure there's no precedent for a creature costing less than its ability. Making it 2 :time for both the creature and the ability would probably be the most balanced.

Offline kaempfer13

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1081127#msg1081127
« Reply #219 on: June 18, 2013, 09:41:04 am »
lycan gains a quanta advantage of 2 and graboid an advantage of 3 quanta for evolving. Since the average card costs 5,5 (i'll just believe Accuso) making it cost 2+1 quanta is perfectly reasonable. Also consider that some of the quanta cost to play a creature is used for an ability that might not be useful in a fate egg deck.
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Offline Silux

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1085849#msg1085849
« Reply #220 on: July 09, 2013, 10:21:54 pm »
Fate egg isn't a competitive card, but more a fun card to use in pvp or low stress grinding.
If you really want to play fate egg, carry an elite phoenix to get away the counters or guard it with iridium warden.Maybe it will survive.

If you want the random creature, but not the pain of seeing it die, use skeletons!They are already dead, so cast a rewind to get a random creature.Boneyards are full of them!

Offline OldTrees

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1085851#msg1085851
« Reply #221 on: July 09, 2013, 10:24:53 pm »
Fate egg isn't a competitive card, but more a fun card to use in pvp or low stress grinding.
This is a reason to deal with other changes first. Not a reason to ignore this thread.
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Offline Silux

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1085928#msg1085928
« Reply #222 on: July 10, 2013, 11:45:15 am »
this thread is here from 2 years.

Anyway i'd like it to have a pseudo immortality ability, like being rewinded on dieing or somewhat cursing the opponent.

Have you tried about making a Fate egg, mitosis, shard of readiness combo?

edit:doesn't work; fate egg costs too much and dies to everything
« Last Edit: July 10, 2013, 12:02:46 pm by Silux »

Offline ColorlessGreen

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1085970#msg1085970
« Reply #223 on: July 10, 2013, 03:17:39 pm »
Anyway i'd like it to have a pseudo immortality ability, like being rewinded on dieing or somewhat cursing the opponent.

Now that you mention it, it'd be fun if killing a fate egg caused the egg to hatch (i.e. killing it breaks the shell so the creature can emerge). Alternately, if you assume thematically that the egg isn't done growing yet if it's killed prematurely, it could produce an abomination. Or, it could produce a random mutant (which would make it generally better to kill the thing than actually pop it, making it a bit of a counter against field-wide damage and enabling synergy with dry spell et al).

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1086463#msg1086463
« Reply #224 on: July 12, 2013, 03:31:19 pm »
depends on what flavor you want the card to have.
If you want a random creature at low cost, better to have fate egg to cost 1 less.
If you want a random creature at medium cost, but in a reliable way, let it hatch instantly, or being somewhat invulnerable when unhatched.

I like more the idea of a tiny, frail and defenseless egg, that hatches in something really poweful like a dragon or a nymph.

Offline aristalis

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1090640#msg1090640
« Reply #225 on: August 04, 2013, 12:57:33 am »
It could have 5 hp and voodoo. Same cost, but much harder to deal with, and combos with pandemonium then

Offline Naesala

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1090659#msg1090659
« Reply #226 on: August 04, 2013, 04:34:04 am »
It could have 5 hp and voodoo. Same cost, but much harder to deal with, and combos with pandemonium then
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Offline pie

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg1090724#msg1090724
« Reply #227 on: August 04, 2013, 04:11:16 pm »
How about an indirect buff ?
When *Creature name here* enters play , hatch all eggs.
Or ... If *Creature* is in play , Hatched creatures gain +x | +y.
Another one - When egg "dies" , hatch a 1~3 | 1~3 Mutant.
« Last Edit: August 04, 2013, 04:15:31 pm by pie »

 

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