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Offline esran

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513681#msg513681
« Reply #168 on: June 22, 2012, 04:10:39 am »
not a majority though, merely a plurality. it was an apparently highly disputed topic, with many ideas. i personally like a cost decrease, but only if its compensated by and ability cost increase.

Offline Annele

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513683#msg513683
« Reply #169 on: June 22, 2012, 04:12:17 am »
not a majority though, merely a plurality. it was an apparently highly disputed topic, with many ideas. i personally like a cost decrease, but only if its compensated by and ability cost increase.

Agreed.
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Offline tyranim

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513695#msg513695
« Reply #170 on: June 22, 2012, 04:51:57 am »
2 things:
first, why no poll anymore?
second, i ADORE the incubation and burrow thing. it just makes this card so juicy :L
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline Picheleiro

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513769#msg513769
« Reply #171 on: June 22, 2012, 09:48:30 am »

not 6 creatures, 12 :P. if you use SoR on a fate egg, it creates 2 copies of  random creature. plus, the Snovas can be used to create singularities and those can be turned into something useful using improved mutation, so you get way more than 6 creatures most of the times

I didnt know that. Even with that i have tried this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 7q2 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 8pj


And sucks. It´s not only the hatch, its that you get a lot of dead cards in hand.

Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513771#msg513771
« Reply #172 on: June 22, 2012, 09:54:26 am »

not 6 creatures, 12 :P. if you use SoR on a fate egg, it creates 2 copies of  random creature. plus, the Snovas can be used to create singularities and those can be turned into something useful using improved mutation, so you get way more than 6 creatures most of the times

I didnt know that. Even with that i have tried this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 7q2 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 8pj


And sucks. It´s not only the hatch, its that you get a lot of dead cards in hand.

just because you didnt got lucky on the hatches and mutations (and you dont need 6 improved mutations, just 4 max) doesnt mean it sucks

Offline Jumpitydude

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513813#msg513813
« Reply #173 on: June 22, 2012, 02:22:03 pm »
This card is about luck; you're just as likely to get a 9/10 Dragon with growth as you are to get a 0/3 Pest with Vampire. This makes it a heavily unreliable card that's only good for False Gods, Half-Bloods, and fun play. Buff it, remove it, I don't know. I've got other things to worry about.

Like convincing everyone that Skeleton is overpowered. :P (JK)

Offline Cheesy111

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513815#msg513815
« Reply #174 on: June 22, 2012, 02:27:11 pm »
This card is about luck; you're just as likely to get a 9/10 Dragon with growth as you are to get a 0/3 Pest with Vampire. This makes it a heavily unreliable card that's only good for False Gods, Half-Bloods, and fun play. Buff it, remove it, I don't know. I've got other things to worry about.

Like convincing everyone that Skeleton is overpowered. :P (JK)
Actually, the percentage of you getting a dragon with growth is 800% higher than the chance of getting a pest with Vampire.   0% and 0%. 

Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513839#msg513839
« Reply #175 on: June 22, 2012, 04:01:30 pm »
This card is about luck; you're just as likely to get a 9/10 Dragon with growth as you are to get a 0/3 Pest with Vampire. This makes it a heavily unreliable card that's only good for False Gods, Half-Bloods, and fun play. Buff it, remove it, I don't know. I've got other things to worry about.

Like convincing everyone that Skeleton is overpowered. :P (JK)

the egg always hatches a normal random creature, not mutants...

Offline rosutosefi

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513859#msg513859
« Reply #176 on: June 22, 2012, 04:52:35 pm »
This card is about luck; you're just as likely to get a 9/10 Dragon with growth as you are to get a 0/3 Pest with Vampire. This makes it a heavily unreliable card that's only good for False Gods, Half-Bloods, and fun play. Buff it, remove it, I don't know. I've got other things to worry about.

Like convincing everyone that Skeleton is overpowered. :P (JK)

This makes me doubt that you tried using fate egg. If it's only good for fun play, then there's a problem. Remember that cards should be balanced around PVP and not on PVE. PVE balances can be done later. If you've got other things to worry about, it's trying to say something constructive.
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Offline ratcharmer

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg524168#msg524168
« Reply #177 on: July 22, 2012, 04:35:15 am »
Actually, way back in the day we tested Fate Egg. Every creature has an equal chance of hatching, save for a few that never hatch at all (chimera etc)

The Average stats were about 4 attack 5 hp. Since the total cost is 4 :time (3 to summon, 1 to hatch) and there's the 1 turn delay period it come's out being a substantially worse creature than Graviton Merc (who isn't exactly a powerhouse either). Compared to other "1 turn delay" creatures like Graboid or Lycanthrope Fate Egg is absolutely pathetic.

To answer a couple things that keep coming up:
Fate Egg Nymphs: Yes, you can get nymphs from a fate egg, but really most nymphs are only useful in a deck designed to use them. When you randomly shove nymphs into a deck they often end up working against you, or at the least you won't get much out of them.

You didn't get lucky: The fact that fate egg is luck based tendsto disguise just how bad the stats are. The fact that you can get a 10/10 dragon for 4 :time does not change the fact that you usually won't. Blaming losing with fate egg on bad luck is roughly the same as a man who goes broke after wasting all his money at a casino blaming his financial troubles on luck.

Now, if someone would be kind enough to fill me in (I've been gone for a while), do the new shard creatures ever hatch from a fate egg?
« Last Edit: July 22, 2012, 04:37:21 am by ratcharmer »

Offline furballdn

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg524169#msg524169
« Reply #178 on: July 22, 2012, 04:43:04 am »
Actually, way back in the day we tested Fate Egg. Every creature has an equal chance of hatching, save for a few that never hatch at all (chimera etc)

The Average stats were about 4 attack 5 hp. Since the total cost is 4 :time (3 to summon, 1 to hatch) and there's the 1 turn delay period it come's out being a substantially worse creature than Graviton Merc (who isn't exactly a powerhouse either). Compared to other "1 turn delay" creatures like Graboid or Lycanthrope Fate Egg is absolutely pathetic.

To answer a couple things that keep coming up:
Fate Egg Nymphs: Yes, you can get nymphs from a fate egg, but really most nymphs are only useful in a deck designed to use them. When you randomly shove nymphs into a deck they often end up working against you, or at the least you won't get much out of them.

You didn't get lucky: The fact that fate egg is luck based tendsto disguise just how bad the stats are. The fact that you can get a 10/10 dragon for 4 :time does not change the fact that you usually won't. Blaming losing with fate egg on bad luck is roughly the same as a man who goes broke after wasting all his money at a casino blaming his financial troubles on luck.

Now, if someone would be kind enough to fill me in (I've been gone for a while), do the new shard creatures ever hatch from a fate egg?
Nope. SoFo cannot hatch out of a fate egg.

Offline OldTrees

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg524221#msg524221
« Reply #179 on: July 22, 2012, 07:52:40 am »
Actually, way back in the day we tested Fate Egg. Every creature has an equal chance of hatching, save for a few that never hatch at all (chimera etc)

The Average stats were about 4 attack 5 hp. Since the total cost is 4 :time (3 to summon, 1 to hatch) and there's the 1 turn delay period it come's out being a substantially worse creature than Graviton Merc (who isn't exactly a powerhouse either). Compared to other "1 turn delay" creatures like Graboid or Lycanthrope Fate Egg is absolutely pathetic.
Thank you for that data.

If the expected result is a 4|5 with an unhelpful ability then a cost of 4 :time + 1 turn + 1 card is too high.
A correct cost would be 2-3 :time (divided between casting an activation cost as you see fit) +1 turn + 1 card.
« Last Edit: July 22, 2012, 07:54:59 am by OldTrees »
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