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Offline rosutosefi

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513294#msg513294
« Reply #156 on: June 20, 2012, 11:44:12 pm »
A wild idea appeared!
Just a simple change to 1 summon cost and 3 skill cost (or 2 and 2) would be sufficient IMO. If it has a problem being vulnerable, why not make it cost less when summoning so that you don't lose a lot when it gets killed?

Slightly relevant: I hate Shard of Readiness.
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Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513300#msg513300
« Reply #157 on: June 20, 2012, 11:53:05 pm »
A wild idea appeared!
Just a simple change to 1 summon cost and 3 skill cost (or 2 and 2) would be sufficient IMO. If it has a problem being vulnerable, why not make it cost less when summoning so that you don't lose a lot when it gets killed?

Slightly relevant: I hate Shard of Readiness.

well i love it  :P

i also love SoR xD

Offline SnoWeb

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513410#msg513410
« Reply #158 on: June 21, 2012, 07:37:36 am »
Just a simple change to 1 summon cost and 3 skill cost (or 2 and 2) would be sufficient IMO. If it has a problem being vulnerable, why not make it cost less when summoning so that you don't lose a lot when it gets killed?
Makes sense. +1

Offline Annele

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513413#msg513413
« Reply #159 on: June 21, 2012, 07:41:28 am »
Just a simple change to 1 summon cost and 3 skill cost (or 2 and 2) would be sufficient IMO. If it has a problem being vulnerable, why not make it cost less when summoning so that you don't lose a lot when it gets killed?
Makes sense. +1

Agreed.
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Offline Picheleiro

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513422#msg513422
« Reply #160 on: June 21, 2012, 08:53:48 am »

6 eggs are enough, no need to mix mitosis. simply make a  :time :entropy duo using pends, Snovas and improved mutations

And some RoL or another free creatures? No? A 6 random creature rush sounds pretty weak.

Offline FIQ

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513446#msg513446
« Reply #161 on: June 21, 2012, 11:42:40 am »
I agree of making the cost 1+3 instead of 3+1 would be good.

EDIT: However, it would buff the SoR synergy a bit. Maybe too much?

Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513449#msg513449
« Reply #162 on: June 21, 2012, 11:53:35 am »

6 eggs are enough, no need to mix mitosis. simply make a  :time :entropy duo using pends, Snovas and improved mutations

And some RoL or another free creatures? No? A 6 random creature rush sounds pretty weak.

not 6 creatures, 12 :P. if you use SoR on a fate egg, it creates 2 copies of  random creature. plus, the Snovas can be used to create singularities and those can be turned into something useful using improved mutation, so you get way more than 6 creatures most of the times

Offline rosutosefi

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513454#msg513454
« Reply #163 on: June 21, 2012, 12:14:55 pm »
I agree of making the cost 1+3 instead of 3+1 would be good.

EDIT: However, it would buff the SoR synergy a bit. Maybe too much?

That's why I hate SoR.
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Offline esran

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513499#msg513499
« Reply #164 on: June 21, 2012, 03:27:58 pm »
it buffs not only the SOR synergy, but also allows for fractal synergy to work better.

Offline Annele

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513643#msg513643
« Reply #165 on: June 22, 2012, 12:13:18 am »
it buffs not only the SOR synergy, but also allows for fractal synergy to work better.

2 :time casting cost, and 2  :time ability could balance this a bit more.
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Offline Chapuz

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513672#msg513672
« Reply #166 on: June 22, 2012, 02:56:50 am »
A poll with the mentiones options would be really good.
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Offline furballdn

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513679#msg513679
« Reply #167 on: June 22, 2012, 03:49:02 am »
A poll with the mentiones options would be really good.
There was one a while ago. Where was it? Was it on the old forums?

It's here and most people wanted a decreased casting cost of 2 :time.

 

anything
blarg: