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Offline Chapuz

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg439611#msg439611
« Reply #144 on: December 17, 2011, 03:21:13 pm »
after many more games with my platnum egg farmer deck, i was going to come back here and change my vote(doesnt seem to allow that though). and although i still firmly believe it should not pop with mutations not even a little.  but i was going to recast my vote for cost reduction to 2  :time .   my reasons are because time is actually a very quantum costly element. there are alot of abilities that require constant re-use costs. actually, not going to go into my reasons.  just wanted to change my vote.
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DesiredNinja

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg447785#msg447785
« Reply #145 on: January 11, 2012, 12:29:45 am »
ik ill be called out on this but i think it should have more health because it can die right after being played by any cc card without being able to hatch it but it shouldnt be immune to being targeted

Incoming

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg466853#msg466853
« Reply #146 on: March 03, 2012, 07:29:15 pm »
In my honest opinion I definitely think Fate Egg needs a buff.There have been many times that I relied on the egg to win, only to have it destroyed by a simple Drain Life or lobotomized.At the moment the egg is too fragile.So I believe making it enter the field burrowed would be a nice solution.

Offline FIQ

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg512920#msg512920
« Reply #147 on: June 19, 2012, 09:53:47 pm »
How about instahatching into a creature?

Because, paying 3+1 quanta for a *delayed* random creature which can be CCed for 1 turn, with the enormous stat of 0|1 is not really good IMO.

Maybe increase the cost to 5 time for this, but it will still be a buff, as the problem here is CC.

That, or make it enter burrowed as Graboid.

Offline eaglgenes101

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg512950#msg512950
« Reply #148 on: June 19, 2012, 11:21:14 pm »
Personal opinion:
2 :time : 0|8 (Hello, eggs are supposed to protect the stuff inside them). 1 :time : hatch
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Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg512959#msg512959
« Reply #149 on: June 19, 2012, 11:59:10 pm »
i dont really think eggs are that UP, when you mix them with SoR and some improved mutations, you can make a seriously fast rush deck... if you get a bit lucky of course. i would still agree on a cost decrease if it were to be buffed

Offline Picheleiro

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513085#msg513085
« Reply #150 on: June 20, 2012, 09:48:31 am »
i dont really think eggs are that UP, when you mix them with SoR and some improved mutations, you can make a seriously fast rush deck... if you get a bit lucky of course. i would still agree on a cost decrease if it were to be buffed

Something like this.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q2 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn


But I think it deserves a buff. Even in false god decks sucks a bit. SoSe its a better option and cost less.

Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513090#msg513090
« Reply #151 on: June 20, 2012, 10:08:46 am »
i dont really think eggs are that UP, when you mix them with SoR and some improved mutations, you can make a seriously fast rush deck... if you get a bit lucky of course. i would still agree on a cost decrease if it were to be buffed

Something like this.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q2 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn


But I think it deserves a buff. Even in false god decks sucks a bit. SoSe its a better option and cost less.

6 eggs are enough, no need to mix mitosis. simply make a  :time :entropy duo using pends, Snovas and improved mutations

Offline poinl

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513287#msg513287
« Reply #152 on: June 20, 2012, 11:22:25 pm »
What if its hatch effect could be used during the turn its played? kinda like a haste.

Offline Xamuel

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513288#msg513288
« Reply #153 on: June 20, 2012, 11:27:15 pm »
It would require a little extra coding, but it would be cool if hatched creatures had special interaction with the spell "Reverse Time".  Instead of going into their owner's hand, they revert back to egg form.  Come on, you have to admit it'd be cute.  It'd be a nice small little buff, very thematic, and fun synergy with RT to re-roll the egg if you get a poor creature the first time.

Offline poinl

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513290#msg513290
« Reply #154 on: June 20, 2012, 11:29:50 pm »
It would require a little extra coding, but it would be cool if hatched creatures had special interaction with the spell "Reverse Time".  Instead of going into their owner's hand, they revert back to egg form.  Come on, you have to admit it'd be cute.  It'd be a nice small little buff, very thematic, and fun synergy with RT to re-roll the egg if you get a poor creature the first time.

That doesnt sound very powerful, but i think it would be a cool addition.

Offline Poker Alho

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Re: Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg513291#msg513291
« Reply #155 on: June 20, 2012, 11:30:41 pm »
It would require a little extra coding, but it would be cool if hatched creatures had special interaction with the spell "Reverse Time".  Instead of going into their owner's hand, they revert back to egg form.  Come on, you have to admit it'd be cute.  It'd be a nice small little buff, very thematic, and fun synergy with RT to re-roll the egg if you get a poor creature the first time.

that... actually makes sense. would synergyse awesomely with eternity or of course, RTs. it could work as nice in-element counter to  :times CC, kinda like mummy and skeleton, but better :P

 

anything
blarg: