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cebra

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg130432#msg130432
« Reply #12 on: August 03, 2010, 08:23:39 pm »
Reducing the cost is definitly good. It can become a devasting creature, but it´s  A LOT of gambling.

smuglapse

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg130469#msg130469
« Reply #13 on: August 03, 2010, 09:25:50 pm »
I'm not adding mutations to the poll, but I don't know how to add more than the defualt amount of options. Brought to you by the B&N Nook
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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg130608#msg130608
« Reply #14 on: August 04, 2010, 12:25:43 am »
Well, lets see if I can find it this time. Thanks Smuglapse.

Ant-n-ero

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg132309#msg132309
« Reply #15 on: August 06, 2010, 09:06:14 am »
<Can we have a remove vote option as I accidently clicked on the wrong one and I want to change it anyway -- thanks Ant>

I agree you should have it so the it is intargetable, having my egg killed beofre it hatches is the most annoying thing ever (or having it lobo'd), but tbh, the oppenent HAS to have a chance to stop millionz of potential super cards appearing, so I don't think it should be immortal (besides, that's what quint is for)

+1/+1 kinda sucks tbh, but allows every hatch to do at least 1 (unupd) as even another FE will have then 1 attack, but i don't think it's worth it

I would most deffinately like to see Fate Egg REMOVED from the hatch list, technically it isn't a creature as it doesn't move/attack (although I'm sure people will disagree), I mean, you don't see ASH hatching out do you?!!! <--- please add this to poll (as well as revote option) "Fate Egg to be removed from Hatch list"

smuglapse

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg132312#msg132312
« Reply #16 on: August 06, 2010, 09:12:57 am »
"Fate Egg to be removed from Hatch list"
I think the Hatch List is just the list of creature cards and is automatic.  That's why you see it hatch into cards that have just came out in the trainer.  I assume it would require a lot more coding to take out Fate Egg from the list.  But it is a good idea if it could be implemented fairly easily.  That PLUS one or two of the other buffs in the poll.

Offline jmdt

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg132413#msg132413
« Reply #17 on: August 06, 2010, 03:06:53 pm »
I would most deffinately like to see Fate Egg REMOVED from the hatch list, technically it isn't a creature as it doesn't move/attack (although I'm sure people will disagree), I mean, you don't see ASH hatching out do you?!!! <--- please add this to poll (as well as revote option) "Fate Egg to be removed from Hatch list"
I don't mind gettina a fate egg, that's part of the flavor of this card, however it needs to be cheaper and/or more survivable to really be effective.

Ideally 2 cost (or even 1, since you also have to pay 1 to activate) is my favorite solution.

Another idea I thought of is to make fate egg immortal until it hatches, playing fate egg to have it destroyed or lobo'd is frustrating.  Since it has a shell, a higher amount of hp also makes sense to atleast correct 1 of these problems.

Offline Xinef

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg135349#msg135349
« Reply #18 on: August 10, 2010, 08:37:14 pm »
Eggs might seem fragile, but an ostrich egg is in fact hard to break, while a magical egg that can hatch a dragon could certainly be a bit harder.

That's why I voted for 4 hp. In terms of cost to effect it seems balanced, as 4 quanta for an average creature seems right (we'd have to calculate the average cost of a creature to know for sure), but the randomness means that in many cases you will be unable to use the abilities (unless you use novas/quantum towers), and you cannot prepare a combo in your deck because of the randomness. Add the fact it takes 1 turn to hatch and is easy to counter and it seems UP. People using it are usually doing it because of the fun aspect, not because of it's power. And it gives worse results than mutation on average...

So, first of all 4 hp to make it harder to counter, and only if that is not enough decrease the cost. No other changes necessary so that fractal fate egg is not too powerful. As for the fate egg hatching into itself it is indeed a flavor and if it irritates someone too much then maybe (just maybe) he is not worthy of the powerful Fate Egg!
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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg136463#msg136463
« Reply #19 on: August 12, 2010, 03:04:14 am »
adding the remove vote option. I lied, more help needed. (Smuglapse) ::)

Another idea, time needs more creatures (never see fate egg in mono-time decks), aka make fate egg more accessible by lowering cost

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg141798#msg141798
« Reply #20 on: August 19, 2010, 04:52:40 am »
I would like to point out that of the creatures in the latest patch, only 1 of them would be useful for fate egg to hatch into.

Forest Scorpion could  be useful, although not super strong.

Dune Scorpion & Deathstalker are useless unless buffed, and many fate egg decks don't carry buffs.

Voodoo Doll would be of very limited use (discouraging mass CC, but not much else) without other cards to support it.

Chimera . . . I'm not even sure if a fate egg can hatch into this, but if it could then this could quite easily ruin your whole setup.

Basically, when new creatures are added the relative power of Fate egg changes, and I think this latest patch nerfed fate egg pretty thoroughly.

Tea is good

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg146241#msg146241
« Reply #21 on: August 25, 2010, 02:29:43 pm »
Basically, when new creatures are added the relative power of Fate egg changes, and I think this latest patch nerfed fate egg pretty thoroughly.
Exactly, i think the 2 cost would completely make up for it though.

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg146431#msg146431
« Reply #22 on: August 25, 2010, 08:37:01 pm »
Basically, when new creatures are added the relative power of Fate egg changes, and I think this latest patch nerfed fate egg pretty thoroughly.
Exactly, i think the 2 cost would completely make up for it though.
I agree a bunch of 0 attack critters does a big nerf to the fate egg.  Also the more new critters, the less nymphs and ruby dragons you will get.

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg146471#msg146471
« Reply #23 on: August 25, 2010, 10:37:34 pm »
I would like the idea of being able to use the new creature's ability right after hatching, that way it's more spontanious and devious 8)

Immortal from start seems contraproductive for Fractal IMO.

 

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