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Tea is good

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[Official] Fate Egg | Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg126677#msg126677
« on: July 28, 2010, 08:29:44 pm »


The fate egg costs 3 to summon and 1 to activate. Many times you can get useless things from it, sometimes great things and still other times people kill it right off the bat. I know very few people that actually use it. WE recently had a fate egg deck competition. One of the more prevalent strategies was to mutate one's fate eggs right after summoning, not even hatching them. This was used because many people knew that they could die very easily against creature control or just turn into useless things that wouldn't help in the least.

I personally would like the cost reduced so that more people can afford such a fun and hopefully more useful card.
(http://imageplay.net/)

Number crunch anyone ( % of creatures under 4 quanta u can get and % of creautres over 4 quanta u can get)
« Last Edit: April 16, 2015, 02:12:37 pm by Treldon »

dragonhuman

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg126705#msg126705
« Reply #1 on: July 28, 2010, 08:44:00 pm »
yeah I find mutate is more reliable and reuseable then fate egg. that being said fate egg can net you a nymph

smuglapse

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127614#msg127614
« Reply #2 on: July 30, 2010, 01:49:10 am »
The way the game is currently coded the immortal status would transfer to the hatchling, so I don't like that idea.

I think the best option is to introduce an egg generator card.

And as far as health increase, I think 4 would be enough--that takes it out of mass creature control range, but single spells (like Shockwave) can still destroy them.

twinsbuster

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127624#msg127624
« Reply #3 on: July 30, 2010, 02:04:01 am »
add:
6. Hatch into a superior mutant

bigbadbanana

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127633#msg127633
« Reply #4 on: July 30, 2010, 02:22:54 am »
add:
6. Hatch into a superior mutant
That wouldn't fit with :time at all.

Offline jmdt

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127678#msg127678
« Reply #5 on: July 30, 2010, 03:39:50 am »
Time critters usually have high hp.  I would go for 4 hp (can survise fire lance, but be eaten by otyugh).  Also reducing cost to 2 would be worthwhile too.  2 cost would make fracting this more fun.

Offline jmizzle7

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127695#msg127695
« Reply #6 on: July 30, 2010, 04:03:22 am »
I got ninja'd by jmdt... :P

I have built some really fun, relatively successful decks around Fractal + Fate Egg, and I definitely agree that lowering the cost to 2 :time would be an adequate buff. I have a few interesting card ideas that would boost the potential of Fate Eggs quite nicely.

midg3333

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127850#msg127850
« Reply #7 on: July 30, 2010, 11:43:58 am »
maybe give a slight buff to a creature that was hatched, such as +1/+1.

Malduk

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg127958#msg127958
« Reply #8 on: July 30, 2010, 04:14:34 pm »
I would never take card with such mechanic seriously. They are fun to play, but are simply too random and vulnerable for my liking.
Fate Eggs would be quite interesting if they had a decent chance of spawning a Nymph (on semi regular basis). Tears suck anyway.

cookiepirate

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg129897#msg129897
« Reply #9 on: August 02, 2010, 08:28:31 pm »
meh
this card is just LUCK
however i think reducing the cost to summon(my vote)would help since fate egg usually turns into low and medium attack creatures

Offline karis

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg130039#msg130039
« Reply #10 on: August 03, 2010, 02:06:47 am »
lower it cost and change it hp...    maybe cost 2 and 3 hp

Tea is good

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Re: Fate Egg | Elite Fate Egg https://elementscommunity.org/forum/index.php?topic=10314.msg130418#msg130418
« Reply #11 on: August 03, 2010, 07:53:28 pm »
I'm not adding mutations to the poll, but I don't know how to add more than the defualt amount of options. Brought to you by the B&N Nook

 

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