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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg434855#msg434855
« Reply #48 on: December 04, 2011, 06:57:38 pm »
I'm just a noob but I don't see anything wrong with people trying to suggest buffs to make it more versatile, not more powerful in its most powerful uses. I mean after all the Suggestions forums are for fun right?

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Re: Catapult|Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg434859#msg434859
« Reply #49 on: December 04, 2011, 07:02:44 pm »
I'm just a noob but I don't see anything wrong with people trying to suggest buffs to make it more versatile, not more powerful in its most powerful uses. I mean after all the Suggestions forums are for fun right?
People are generally a little biased against change, so it's usually best to buff/nerf only the cards that need it.
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[Official] Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124136#msg1124136
« Reply #50 on: January 31, 2014, 02:28:01 pm »


What about being able to select the target (creatures included)? Yes, this requires being able to double target, but it will have more uses this way.
« Last Edit: March 29, 2015, 03:06:00 pm by Treldon »
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124150#msg1124150
« Reply #51 on: January 31, 2014, 04:26:38 pm »
I only want a minor change, where you don't need to activate your catapult in order to show how many damage a creature will deal.
There are cases when i want to OTK, but i don't know hom many damage will I deal, so I click on my catapult to check, realize that it's not time yet to throw it, click cancel and the 2 :gravity quanta remains consumed. This thing i want to avoid.
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124154#msg1124154
« Reply #52 on: January 31, 2014, 04:56:30 pm »
I only want a minor change, where you don't need to activate your catapult in order to show how many damage a creature will deal.
There are cases when i want to OTK, but i don't know hom many damage will I deal, so I click on my catapult to check, realize that it's not time yet to throw it, click cancel and the 2 :gravity quanta remains consumed. This thing i want to avoid.

You could use a calculator and the formula DAMAGE = [ (HP * 100) / (HP + 100) ] * IF(Frozen, 1.5, 1), too.  :D
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124240#msg1124240
« Reply #53 on: February 01, 2014, 04:04:24 am »
I only want a minor change, where you don't need to activate your catapult in order to show how many damage a creature will deal.
There are cases when i want to OTK, but i don't know hom many damage will I deal, so I click on my catapult to check, realize that it's not time yet to throw it, click cancel and the 2 :gravity quanta remains consumed. This thing i want to avoid.

You could use a calculator and the formula DAMAGE = [ (HP * 100) / (HP + 100) ] * IF(Frozen, 1.5, 1), too.  :D

That takes much longer than the time i have in pvp for that. :/
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124311#msg1124311
« Reply #54 on: February 01, 2014, 03:59:15 pm »
I only want a minor change, where you don't need to activate your catapult in order to show how many damage a creature will deal.
There are cases when i want to OTK, but i don't know hom many damage will I deal, so I click on my catapult to check, realize that it's not time yet to throw it, click cancel and the 2 :gravity quanta remains consumed. This thing i want to avoid.
You could use a calculator and the formula DAMAGE = [ (HP * 100) / (HP + 100) ] * IF(Frozen, 1.5, 1), too.  :D
That takes much longer than the time i have in pvp for that. :/
Just type the formula in the google chrome bar of another tab and you git the result. Or get a calculator when you play catapult decks. Or learn or note the damages (ie. 34 for flying titans, 50 if frozen)

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« Last Edit: February 01, 2014, 04:04:58 pm by Chapuz »
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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124331#msg1124331
« Reply #55 on: February 01, 2014, 05:58:15 pm »
While I like the idea, I don't know if double targeting will ever be done.
IMHO, if Catapult were to be buffed, it'd be that it doesn't have anymore a skill cost and costing only the casting cost (looks like a tongue-twister).

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Re: Catapult | Trebuchet https://elementscommunity.org/forum/index.php?topic=20873.msg1124528#msg1124528
« Reply #56 on: February 02, 2014, 12:58:13 pm »
I only want a minor change, where you don't need to activate your catapult in order to show how many damage a creature will deal.
I agree this would be a good improvement, though it isn't a buff. I also don't think a formula is a great solution because it isn't easily available to Joe-Bloggs the newby.

I think being able to damage creatures would be a fair buff, not making it OP. I doubt even then it would see a huge increase of use. I'm for this buff.
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