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Flayne

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[Official] Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348868#msg348868
« on: June 10, 2011, 04:14:03 am »


I think that explosion (yes reffering to upped) needs a very minor buff because:

1- make it a little more worth the upgrading rather than only decrease of cost
2- a bit of a thematic buff might be nice imo

I was thinking of a very minor buff in particular for upped version:

Destroy the targeted permanent, gain 3  :fire .

or

Destroy the target permanent, gain 3 :fire if you have a mark of fire.

So essentially you have a netgain of 2 :fire due to cost of the card, this is just another alternative to minor quanta fueling in :fire besides immolation which requires a sacrifice.

I think it may be appropriate because:

1 - It fits both thematically and in meta gaming perspective, Fire is an element of outbursts and growth (via fire spirit, Lava golem, immolation, Pheonix, Fahrenheit, etc),
since this is an explosion, it would make sense that it would actually build up fire energy.

2- Makes an interesting alternative of quanta gain for :fire

3- Makes it slightly more worth it's upgrading cost

4- Makes it slightly more powerful since It can only be used a maximum of 6 times.

5- Creates interesting potential in the element such as with minor pheonix  (almost pillarless pheonix + maybe 3 B. Eaters deck without the use of immolations since you would gain 2 :fire from exploding enemy pillars)

6- Is not as overpowered as one might think, it still requires the destruction of a permanent so its only slightly situational.



Discuss.
« Last Edit: April 18, 2015, 02:03:41 am by Treldon »

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348869#msg348869
« Reply #1 on: June 10, 2011, 04:18:50 am »
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
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Offline plastiqe

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348870#msg348870
« Reply #2 on: June 10, 2011, 04:19:36 am »
No.  This is the most versatile and one of the best cards in all of Elements.  If anything it needs a nerf to be more in line with the cost of the permanents that you're deflagging.

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348880#msg348880
« Reply #3 on: June 10, 2011, 05:11:01 am »
Fire already has an intense quanta-generator, no reason to make this one as well.
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348893#msg348893
« Reply #4 on: June 10, 2011, 05:59:21 am »
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
I disagree:
You can only use six of them, steal is far more better, Pulverizer is better, PA exists to counter it, Essentially useless against :light decks thanks to morning glory and hope.

No.  This is the most versatile and one of the best cards in all of Elements.  If anything it needs a nerf to be more in line with the cost of the permanents that you're deflagging.
The "most" versatile? how when it all it does is destroy permanents and you can only use 6 of them? there are other cards that are far more versatile such as Pulverizer which provides links between earth and gravity, plus it can get PA´d since you have a link with :earth . perhaps you phrased that wrongly?

needs a nerf? you can only use 6 of them and what you suggest is pointless because of immolation.

Fire already has an intense quanta-generator, no reason to make this one as well.

A quanta generator that requires sacrifices, generally that means ash eaters or photons, which also means that you need to slightly fill your deck with a number of cheap creatures to sacrifice, which means your hand can get clogged with the cheap creatures and not the essential cards you need.
What I am suggesting is a mere compliment to it and makes sense thematically, plus what I am suggesting is not that powerful at all, it only gives you 2 :fire quanta, a net total of 12 is  only produced, that is very small compared to what immolation can do, a mere topping of the cake.

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348899#msg348899
« Reply #5 on: June 10, 2011, 06:57:44 am »
steal is far more better
Deflag is just as helpful as Steal, especially when you already have your defenses set up. You would rather destroy a Phase Shield rather than steal it, especially when you already have a protected Permafrost.

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348900#msg348900
« Reply #6 on: June 10, 2011, 07:10:00 am »
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
I disagree:
You can only use six of them, steal is far more better, Pulverizer is better, PA exists to counter it, Essentially useless against :light decks thanks to morning glory and hope.
I actually think Deflagration/Explosion is generally better than Steal/Improved Steal. The main reason is that you can have only one Weapon or Shield, Deflagration/Explosion is not only cheaper, but also won't cause you to waste both more quanta and your currently equipped Weapon/Shield, while Shields are the number one target for PC.

Pulverizer is slow, it might be good in PvE but in PvP Deflagration is preferred every time, unless you simply don't want :fire in your deck. Not to mention it is ironically well countered by Deflagration. PA is witty and underused, few permanents are worth protecting, and rarely are decks packing it even if they are. You want only a few PAs or permanents that you want protected in your deck to not draw dead cards, while just packing more permanents works better for consistency's sake.

And as for the point about Light, not only are Light monos extremely rare, they have Sanctuary which is definitely worth a Deflag if you have nothing else to waste it on. Hell, you could even Deflag pillars/pends and slow your opponent down. Extra efficient against quanta heavy decks like Light mono's usually are.

So personally I'd rather see it nerfed than buffed.

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348912#msg348912
« Reply #7 on: June 10, 2011, 08:41:40 am »
 ??? Nerf This Card! board is in that way ->
If Deflagration | Explosion would cost 3 :fire  | 2 :fire, they would be better balanced. No buff, nerf if anything. ::)

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348957#msg348957
« Reply #8 on: June 10, 2011, 01:07:20 pm »
Deflag and Steal are the only PC cards generally used in PvP for a reason: anything else is too slow, vulnerable or expensive. You balance cards after PvP.

All cards could get more thematic flare. Does Explosion need it along with a buff? Absolutely not. It's very well used in PvP, and fast PC is absolutely essential in any PvP rush.

Oh, also, you're misusing "versatile" completely. Forcing you to use 4 :earth and a steady flow of :gravity makes Pulvy the opposite of versatile: it makes it limiting.
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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348966#msg348966
« Reply #9 on: June 10, 2011, 01:26:58 pm »
What kind of reasoning is "you can only use six of them"?  You can only use six of anything.

Card Usage Statistics
Deflagration1909
Pulverizer212

Flayne

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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348987#msg348987
« Reply #10 on: June 10, 2011, 02:19:30 pm »

What kind of reasoning is "you can only use six of them"?  You can only use six of anything.

Card Usage Statistics
Deflagration1909
Pulverizer212
It's one of the strongest cards in the game and improves when upgraded. No need for a buff.
I disagree:
You can only use six of them, steal is far more better, Pulverizer is better, PA exists to counter it, Essentially useless against :light decks thanks to morning glory and hope.
I actually think Deflagration/Explosion is generally better than Steal/Improved Steal. The main reason is that you can have only one Weapon or Shield, Deflagration/Explosion is not only cheaper, but also won't cause you to waste both more quanta and your currently equipped Weapon/Shield, while Shields are the number one target for PC.

Pulverizer is slow, it might be good in PvE but in PvP Deflagration is preferred every time, unless you simply don't want :fire in your deck. Not to mention it is ironically well countered by Deflagration. PA is witty and underused, few permanents are worth protecting, and rarely are decks packing it even if they are. You want only a few PAs or permanents that you want protected in your deck to not draw dead cards, while just packing more permanents works better for consistency's sake.

And as for the point about Light, not only are Light monos extremely rare, they have Sanctuary which is definitely worth a Deflag if you have nothing else to waste it on. Hell, you could even Deflag pillars/pends and slow your opponent down. Extra efficient against quanta heavy decks like Light mono's usually are.

So personally I'd rather see it nerfed than buffed.

steal is far more better
Deflag is just as helpful as Steal, especially when you already have your defenses set up. You would rather destroy a Phase Shield rather than steal it, especially when you already have a protected Permafrost.
My reasoning of that is connected with pulverizer.

Pulverizer is better imo despite its cost being higher because it has connections with :earth = PA,  meaning you could potentially have a constant PC in game.
Steal is far better because of the obvious reason of it being able to steal the permanents + darkness also has a quanta generator through draining (pest) so I see no reason why its harder to play because of its higher cost.

in response to the second and third quote:

Why the hell would you want steal in your deck if your obviously going to protect your weapon slots? just use explosion.
Explosion and steal are two different effects of PC, just saying that explosion is needed in a certain type of deck doesn't justify what you are implying.
and why oh why on Earth would you use Explosion on pillars? what a bloody waste, for example I use all 6 explosions on my opponents pillar stack and the next thing i know they put a shield up, then there I am thinking "Arrghh, why did I use my explosions on pillars!?", Thats why Earthquake and Posiedon exists.


Deflag and Steal are the only PC cards generally used in PvP for a reason: anything else is too slow, vulnerable or expensive. You balance cards after PvP.

All cards could get more thematic flare. Does Explosion need it along with a buff? Absolutely not. It's very well used in PvP, and fast PC is absolutely essential in any PvP rush.

Oh, also, you're misusing "versatile" completely. Forcing you to use 4 :earth and a steady flow of :gravity makes Pulvy the opposite of versatile: it makes it limiting.
Not unless you have PA, again, easy links to :earth .
Explosion seems to have the best thematic flare potential, hence the term "explosion" .
Just as Supernova produces quanta also, hence the term, "Super nova" .


??? Nerf This Card! board is in that way ->
If Deflagration | Explosion would cost 3 :fire  | 2 :fire, they would be better balanced. No buff, nerf if anything. ::)
So you rather make it even more costly, 3 :fire | 2 :fire ? thats close to being a weaker steal! what are you saying?
thats like saying making Extremely cheap creatures such as Cockatrice more expensive because they are too easy to play in comparison with immortal creatures.  :-\








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Re: Deflagration | Explosion https://elementscommunity.org/forum/index.php?topic=27431.msg348989#msg348989
« Reply #11 on: June 10, 2011, 02:23:22 pm »
no buff. its on the verge of being op, the last thing fire needs is to be faster, and its already very powerful as a 1 cost card.
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