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Offline Naesala

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg498086#msg498086
« Reply #180 on: May 14, 2012, 06:42:38 am »
Unfortunately, HP doesn't mean enough. there's 1-3 (single normal cc), 4-5 (single tough cc), and 6 and up(highly resistant to CC). once you get above 6, most will just opt for CC that ignores HP (which I hate). Sure, some cards are slow drains, bolts can have multiple charges, overdrive, poison, etc. But right now you use >10 HP for three things primarily: GP, OD, or catapult. Armagio wins the first two, and flying titan gets the second.

Dragon needs momentum, to make it a combined Armagio and charger for more cost, or a significant attack boost, though I prefer option 1
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Offline Vilkacis

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539448#msg539448
« Reply #181 on: September 06, 2012, 11:54:15 am »
I was thinking about how to make this card work in an arena deck I was making but didn't really see any way that it could be used that wasn't done better by something else. So I hunted around and came across this buff thread. I've come up with a couple of possible buffs, sorry if they've been mentioned already:

  • A shield/Gravity Pull effect where the dragon absorbs 1 damage from each attacking creature (and weapon?)
  • Give it acceleration as an ability
  • Give it catapult as an ability
  • Give it an ability that allows it to stop attacking and increase attack by +2 per turn or +2/-1 (upgraded could be +3/-1 per turn)
  • Combine the shield and increased attack power abilities so you could stop the dragon atacking, it absorbs 1 damage per attacking creature and gains 2 attack per turn

Offline n00b

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539450#msg539450
« Reply #182 on: September 06, 2012, 12:01:47 pm »
Though I do think those are good suggestions, one of the things about dragons is that they (excluding Aether) do not have abilities... they are simply supposed to be hard hitters that cost a bit more than the average card. That's one of the reasons this card is argued to need a buff: Colossal Dragon ends up being expensive while having only 7 attack (as much as the Elite Sapphire Charger)
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Offline Ilias22

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539455#msg539455
« Reply #183 on: September 06, 2012, 12:20:52 pm »
+1 attack and i think it will become more useful.
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Offline blueberrymania

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539696#msg539696
« Reply #184 on: September 07, 2012, 02:55:49 am »
I definately think this DOESN'T need a buff. I think its good as is.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539700#msg539700
« Reply #185 on: September 07, 2012, 03:09:18 am »
I definately think this DOESN'T need a buff. I think its good as is.
Please include reasons to support your assertions.

Compare
Colossal Dragon: 7|15 for 10 :gravity => 8|30 for 11 :gravity
vs
Stone Dragon: 8|10 for 10 :earth => 10|12 for 12 :earth (Better stats then Colossal)
or
Armagio: 1|25 for 5 :gravity => 2|30 for 5 :gravity (Cheaper HP than Colossal)
« Last Edit: September 07, 2012, 03:12:42 am by OldTrees »
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Offline omegareaper7

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539703#msg539703
« Reply #186 on: September 07, 2012, 03:27:40 am »
I definately think this DOESN'T need a buff. I think its good as is.
A dragon is not fine when it REQUIRES a second card to be ANY good at all.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539754#msg539754
« Reply #187 on: September 07, 2012, 10:59:11 am »
I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539780#msg539780
« Reply #188 on: September 07, 2012, 12:29:55 pm »
I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,
With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.
« Last Edit: September 07, 2012, 12:32:35 pm by Absol »
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Offline blueberrymania

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539793#msg539793
« Reply #189 on: September 07, 2012, 01:10:20 pm »
It doesn't need a buff because it has so much HP. If you want to make it have 8 attack, and 10 attack upped, change it to 11 HP unupped and 13 HP upped.

edit: fixed my post
« Last Edit: September 07, 2012, 01:25:57 pm by blueberrymania »
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539798#msg539798
« Reply #190 on: September 07, 2012, 01:20:12 pm »
I find it quite useful, its resistance can be used with acceleration, catapult and gravity pull, besides being difficult to kill him, 3 lightning!,
With the same quanta, i can summon 2 Chargers. Which are 8 attacks, 2 Lightning resistant, and momentum.
Upgraded, i can use it to summon 14 attacks, 2 Lightning resistant, and Momentum as opposed to 8 blockable attacks but very tough. Once HP exceeds 15, there's little incentive to actually try and kill the creature.
EDIT: and an extra :gravity too.
Is your definition of "Lightning resistant" something that gets killed by a single Lightning?
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Offline Absol

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg539805#msg539805
« Reply #191 on: September 07, 2012, 01:44:11 pm »
Erm. Should have rephrased that.
I mean, even if you kill one, the other will still do damage.
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