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Offline OldTrees

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg303495#msg303495
« Reply #132 on: April 01, 2011, 10:32:29 pm »
I consider the unupped to be balanced.
Yes and no.  The unupped dragon makes a terrible catapult target with its current hp.  I'd like to see the unupped dragon with 25 hp like armagio.  As is unupped dragon is a terrible attacker, terrible catapult target and terrible gravity pull target.  Higher hp fixes the last 2 for the most part.

Without gining the dragon an effect or reducing its cost, there is really no other way to improve it.  It needs 1 less attack than Basalt, which itself is somewhat weak, and it will always be 3rd in pecking order of catapult targets unless it gets like 40 hp since armagio is strictly better.
With the unupped I view it as card advantage vs cost/attack efficiency when compared to the other Gravity attacker Sapphire Charger
10 :gravity +2cards = 8 Momuntum attack with 5hp+5hp resilience
10 :gravity +1card = 7 normal attack with 15hp resilience
This is close enough to balanced in my opinion that decks with fewer card slots available for win condition cards would select the dragon over the charger and vice versa.

The same argument is not nearly as close using the current Massive dragon
10 :gravity +2cards = 14 Momuntum attack with 5hp+5hp resilience
Now: 11 :gravity +1card = 7 normal damage with 30hp resilience
My idea: 9 :gravity +1card = 8 normal damage with 15hp resilience

I admit that upgraded my idea still loses some ground when upgraded compared to the charger but I think it would still have a niche in decks with very few slots for win conditions.

Of course you also point out the other solution (make it the king of catapult fodder)
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Offline Ekki

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg303569#msg303569
« Reply #133 on: April 02, 2011, 12:29:29 am »
Of course you also point out the other solution (make it the king of catapult fodder)
No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.

It already has a niche, and it's balanced... Most of the dragons are less used due to bad cost to damage ratios, and some more due to high hp. I don't think that should be changed, but a Dragon with 15|30 hp just CAN'T be useful by itself. That hp needs another card to be useful for something.

I agree with your idea OT. I think Colossal Dragon should have 15-20 hp (I don't mind that much for the other stats).

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg303750#msg303750
« Reply #134 on: April 02, 2011, 08:59:53 am »
Of course you also point out the other solution (make it the king of catapult fodder)
No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.

It already has a niche, and it's balanced... Most of the dragons are less used due to bad cost to damage ratios, and some more due to high hp. I don't think that should be changed, but a Dragon with 15|30 hp just CAN'T be useful by itself. That hp needs another card to be useful for something.

I agree with your idea OT. I think Colossal Dragon should have 15-20 hp (I don't mind that much for the other stats).
i agree too. who needs a dragon with 30 hp? what ever could hat be used for? anyway if it were taken down to 20 hp it may reduce the cost a bit too. we want cards that are every bit useful, not ones that have huge added bonuses that no one knows what to do with and is increasing the cost unnecessarily.

Offline jmdt

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg303754#msg303754
« Reply #135 on: April 02, 2011, 09:04:08 am »
Of course you also point out the other solution (make it the king of catapult fodder)
No. Please. Also, having 7|8 atk would make it a terrible Catapult fodder, it's mathematic.

It already has a niche, and it's balanced... Most of the dragons are less used due to bad cost to damage ratios, and some more due to high hp. I don't think that should be changed, but a Dragon with 15|30 hp just CAN'T be useful by itself. That hp needs another card to be useful for something.

I agree with your idea OT. I think Colossal Dragon should have 15-20 hp (I don't mind that much for the other stats).
i agree too. who needs a dragon with 30 hp? what ever could hat be used for? anyway if it were taken down to 20 hp it may reduce the cost a bit too. we want cards that are every bit useful, not ones that have huge added bonuses that no one knows what to do with and is increasing the cost unnecessarily.
Catapult much?

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg303761#msg303761
« Reply #136 on: April 02, 2011, 09:18:55 am »
it's already been said that mathematically it would be far better to leave our poor dragon alone since in about 3 or 4 turns he'll outrun the damage dealt from sacrificing him and dealing just 1 hard blow. besides armagio is undisputed a far better target for catapult.

Offline n00b

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg464824#msg464824
« Reply #137 on: February 27, 2012, 02:05:33 am »
Sorry to be beat a dead horse, but I still think that this card does need to be buffed, and it should not be forgotten. It's kinda been ignored in the last while as Charger takes place over the dragon. In my opinion, the Massive Dragon needs the buff. I'd gladly use a Massive Dragon with the stats of 9|30 for 11 :gravity , or even 9|15 for 10 :gravity . This card definitely needs a buff.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg464833#msg464833
« Reply #138 on: February 27, 2012, 02:35:35 am »
+1 atk please. 7|8 attack is pathetic for a creature that costs that much. After 10hp, the number really doesn't matter whether its 15 or 30. The only usefulness of having that much health would be overdrive, catapult, or gravy pull. Overdrive works pretty nicely on any creature with 5 or more health, catapults and gravy pull involve sacrificing an expensive dragon.

Offline mesaprotector

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg464847#msg464847
« Reply #139 on: February 27, 2012, 02:55:43 am »
I agree with +1 attack for the upped card. Not too sure about unupped, since that would make it 8|15 for 10 :gravity - strictly better than Stone Dragon. Then again, maybe they should both be buffed!
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Offline kimham8a

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg464967#msg464967
« Reply #140 on: February 27, 2012, 06:08:01 am »
There are already cards strictly better than others. Emerald Dragon vs 10/5 dragons, Steel Golem vs Abyss Crawler, etc. But yeah stone dragon should be buffed too.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg464982#msg464982
« Reply #141 on: February 27, 2012, 06:24:10 am »
*waits for an indirect buff in the form of a card that makes good of the dragon's 30 HP and its attack*
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Offline Sinolai

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg475725#msg475725
« Reply #142 on: March 30, 2012, 05:44:03 am »
I am not sure if this has already been suggested (I didn't read all the 12 pages) but I suggest to make a new entropy card "Power Trick" that swaps creatures attack and hp for 1 turn. (Possdibly 1 turn delay so that enemy can prepare.) They should also be switched back at the end of enemys turn so that the enemy had a change to kill the creature.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg475726#msg475726
« Reply #143 on: March 30, 2012, 05:58:49 am »
I am not sure if this has already been suggested (I didn't read all the 12 pages) but I suggest to make a new entropy card "Power Trick" that swaps creatures attack and hp for 1 turn. (Possdibly 1 turn delay so that enemy can prepare.) They should also be switched back at the end of enemys turn so that the enemy had a change to kill the creature.
1. Way to steal a pokemon attack :P
2. rather than post that here as a buff idead, make the card and submit it to the card ideas section
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