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MXXE

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg236182#msg236182
« Reply #96 on: December 30, 2010, 04:11:19 pm »
I think the problem might be that we try to fit the gravity theme by makeing the dragon heavy. In gravity we have two things: Heavyness (Armagio) and Speed (Charger, momentum)
If the dragon is not (like discussed before) underpowered but rather redundant we could just completely remove it and replace it with a generic dragon: "10 :gravity: Fast dragon, 10|5". bam.
Would anybody be sad or mad about loosing their precious dragon?
It's obviously a slightly extreme solution, my point is that the usual approaches get discussed to death here.

Or we could just add momentum like the poll sais. Zanz said it often: "Simple is good"

Do people agree that the problem is redundacy and not underpowerdness?

Offline ZephyrPhantom

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg236267#msg236267
« Reply #97 on: December 30, 2010, 05:49:22 pm »
I think the problem might be that we try to fit the gravity theme by makeing the dragon heavy. In gravity we have two things: Heavyness (Armagio) and Speed (Charger, momentum)
If the dragon is not (like discussed before) underpowered but rather redundant we could just completely remove it and replace it with a generic dragon: "10 :gravity: Fast dragon, 10|5". bam.
Would anybody be sad or mad about loosing their precious dragon?
It's obviously a slightly extreme solution, my point is that the usual approaches get discussed to death here.

Or we could just add momentum like the poll sais. Zanz said it often: "Simple is good"

Do people agree that the problem is redundacy and not underpowerdness?
I would be sad or mad for two reasons about losing ot:
1) I like it.  It's massive after all.
2) I'm too used to seeing it as girlsgeneration's icon.

Just add momentum. It somewhat kills redundancy, makes it useful, and balances it in comparision with all other dragons. Simple.

MXXE

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg236518#msg236518
« Reply #98 on: December 30, 2010, 09:37:25 pm »
would be nice if changing votes was possible

Offline GG

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg236526#msg236526
« Reply #99 on: December 30, 2010, 09:44:32 pm »
Possible solution:

Ability: Give Birth: Massive Dragon gives birth to 3 baby dragons. Delays for 9 turns.
I mean, this dragon is MASSIVE. Just from looking at it you have to assume it's pregnant. But I'd be fine with Momentum as well. What could possibly stop such a strong and big dragon like the Massive Dragon? Or make it have the ability Massive Size. Damageprevention is halved rounded up, and so are effects like Fog Shield or Spine Carapace. Fire Buckler would still deal damage. What I am thinking about is whether Hope should prevent any damage from Massive Dragon. All hope is crushed when a 80 tons dragon advances towards your health.
Sorta off topic, but I have to do this.
http://elementscommunity.org/forum/index.php/topic,18064.0.html
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg237105#msg237105
« Reply #100 on: December 31, 2010, 03:58:37 pm »

To add momentum could be a nice buff...i like GG's idea too (as i wrote in her post...)
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg256368#msg256368
« Reply #101 on: January 24, 2011, 07:26:06 pm »
My appologies for reviving this somewhat dated thread but I quote:

"New card to give usefulness to high-hp creatures"

<3

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg279590#msg279590
« Reply #102 on: February 27, 2011, 12:55:05 pm »
Ok, so now we have catapult. Now we have acceleration. Everyone is dancing in joy.
Didn't we agree somewhere that the problem with the dragon is not being UP but it is its redundacy?

If I can decide between catapulting an armago or a dragon I take the armagio. Why should I waste 8 attack per turn for a smaller punch? I would even take armagios into my deck just for having a Plan B: Plan B is using the armagio's gravity pull (while the catapult "reloads" for example, if I'm just one turn from dieing)

If I can decide between accelerating an armagio or a dragon I take the armagio. The speed is pretty much the same: Either I wait until the armagio hits the 8 attack the dragon has or I wait until I have the quanta to play the dragon. It comes down to waiting. Then it also costs less. And another advantage: With the dragon it can get up to 35|1 and then it dies. With armagio I can get up to 49|1 and THEN it dies AND it had more turns on the field. Plus the plan B if I take only armagios in my deck.

I personally don't see advantages in taking the dragon, or just very situational ones.

I know I might be a bit early with being uncontent as acceleration hasnt even been put into the actual game, so I acknowledge that all my points can turn out to be invalid once the card is in the game. But I don't assume so.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg287434#msg287434
« Reply #103 on: March 10, 2011, 07:18:40 am »
[wall of text]
Another point in comparing Armagio and the dragon like that even without Acceleration, people still use Armagio for stalling purposes. Does dragon ever get used in cases other than Acceleration? I think not. Catapult? I'd rather use Armagio; more than half as cheap but same damage when thrown.

Gravity Dragon still needs a buff.

In some games in the past, I've seen cases where one card (Armagio in this case) was nerfed so that the other card is relatively not UP (dragon). Hopefully that won't happen here.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg288415#msg288415
« Reply #104 on: March 11, 2011, 11:05:05 pm »
I looked at the changes and I have to agree. Even Akebono uses armagios often for overdrives and he should have enough quanta. :P

The problem is, technically you don't have a leg to stand on.

8 attack = 8  :gravity
Over 10 HP = 3  :gravity

For a combined cost of 11  :gravity

Most upgraded cards get a slight break, but again, 30 HP isn't just a bit over 10, it's triple the value. You can't make it too extreme, if it had 100 HP then gravity force is another life bar.

Honestly, I am starting to hate these things, because already you can barely kill them. Maybe some wacky effect that's not OP could make people play it

1) The graviton guard starts to be a useful card and produces lots of gravity quantas for the dragon.
2) The graviton guard can mount (only!) the dragon to create a powerful dragon rider.

Solves 2 problems at once
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg288724#msg288724
« Reply #105 on: March 12, 2011, 11:03:51 am »
all i can say is this dragon needsa  buff idc what people have to say its by far the most least played elemental dragon out of all them wiether its uped or unuped if anything it needs +1 attack and momentumor at least momentum for crying out loud its underowered and under used this dragon deserves and needsa  buff
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg288780#msg288780
« Reply #106 on: March 12, 2011, 01:46:07 pm »
my suggestion would be to reduce it's hp by 15 (upped only) and increase it's attack and cost a little. i know that it's high hp is what makes it unique but seriously who needs a high damage dealer that specializes in being nearly indestructible. this is just an opinionative suggestion but i think it is viable.

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg291557#msg291557
« Reply #107 on: March 16, 2011, 03:40:16 am »
The big problem is that in the high hp part Armagios will always be preferred, making this card almost redundant except as a 7th+ high hp card.  You can play an Armagio and Accelerate/Overdrive at less than the Dragon itself (8|9 instead of 10|11), and also it only takes 3|2 turns to make up for the less starting attack.

It does need some sort of buff, but I think Momentum is a bad idea, since with its high hp it's already hard to deal with unless you use Mutation or Rewind.  I am still sticking with my old choice of +1|+20 (9|50), though it makes me think of a straight up Titan with an extra attack instead of Momentum.  The Pregnant idea is funny and does sound like an interesting idea, and I never really noticed it had a good size gut.
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