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Offline TheonlyrealBeef

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg173722#msg173722
« Reply #48 on: October 10, 2010, 12:04:56 am »
Wouldn't this + Liquid Shadow be great? 30 turns of healing.  :))
It's just too slow, and not enough damage. Liquid Shadow and Obsidian Dragons is usually better, since you should win before the Dragon dies either way. Might as well animate a Vampire Dagger with Eclipse up if it's 8 healing per turn you want...

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg173832#msg173832
« Reply #49 on: October 10, 2010, 03:40:12 am »
if catapult doesn't happen we need another card that makes high hp more useful.

Any suggestions for that card?

Maybe massive dragon could have a passive skill of some sort on top of airborne. Maybe if you cast gravity pull on it and it dies it causes a black hole or something?

Maybe it bends space-time some how and has 50% chance to avoid targeting?

Other ideas?

Offline kurathedog

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg174589#msg174589
« Reply #50 on: October 11, 2010, 05:29:56 pm »
Dragons were originally the fat creatures of their element. No ablility (besides airborn) (-phase dragon), jut heavy hitting meat shields. This dragon lacks in the heavy hitting, chargers come pre-momentumed with the same damage (as mentioned before). I think just up the stats (or that catapult idea). No need to get complicated.
Ex. Stone dragon used to be 8/8. Now it is 8/10 (yet still is dwarfed by shrieker)

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg183025#msg183025
« Reply #51 on: October 23, 2010, 07:50:57 pm »
Gemini's already a huge nuisance, don't make her better.  >_>

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg183324#msg183324
« Reply #52 on: October 24, 2010, 04:48:17 am »
Gemini's already a huge nuisance, don't make her better.  >_>
Massive Dragon + Antimatter + Liquid Shadow = Sweetness
Seriously though, Gemini isn't hard even when not using my nymphomania. Only problem I've ever had was early recluse spam with bad draw and sudden TUs dealing more damage than I anticipated.

On topic, Massive Dragons do need a buff. I'd say momentum or cost reduction to 10.

Offline GG

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232028#msg232028
« Reply #53 on: December 24, 2010, 05:04:50 am »
Time to revive this thread.

Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.

I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.

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Offline Ekki

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232030#msg232030
« Reply #54 on: December 24, 2010, 05:14:12 am »
Time to revive this thread.

Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.

I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.


^This

Offline TerrokingTopic starter

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232034#msg232034
« Reply #55 on: December 24, 2010, 05:31:44 am »
Time to revive this thread.

Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.

I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.


^This
Yeah, I'm not even going to reset, just because it still needs the exact same things.
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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232038#msg232038
« Reply #56 on: December 24, 2010, 05:40:19 am »
Time to revive this thread.

Okay. The dragon got buffed. The buff is as noticeable as adding 1 hp to an armagio.

I still think the dragon needs more buff. It is still the worst dragon with loads of HP useful for nothing because of Armagio.
Completely agree.  I didn't even hesitate marking this as the most UP card of 2010 even AFTER the 1.26 update.  It still needs a lot of love.
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Offline TheonlyrealBeef

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232112#msg232112
« Reply #57 on: December 24, 2010, 10:03:15 am »
Yes, I also agree it's still the most underpowered Dragon of all. People often compare it with Stone Dragon, but this one has recently gotten a big indirect buff: Wings (I kicked a lot of *** with Basalt Dragons last tourney :) ). Stone Dragon is the only Earth creature that can hit through Wings. I think Colossal Dragon needs a similar buff, not sure what that would look like, but it needs something to be unique from the rest of the Gravity creatures. Right now in damage it's outclassed by Charger (cost efficiency and Momentum) in attack and by Armagio in defense (cost efficiency for HP).

Offline Daytripper

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232140#msg232140
« Reply #58 on: December 24, 2010, 11:34:25 am »
I think that this dragon has gotten it's buff now. If you deduct the attack it now has 10 HP per  1 :gravity cost. The unupped version is also buffed. 15 HP for 10  :gravity total.

While attack is not high, they are ridiculously hard to kill. They can just stand there while you prepare to buff them/TU them or catapult them/Chimera them. The AI5 and the FG pulled that on me a few times now. It is a finishing blow for decks with no Bas blood/freeze or rewinds, which is arguably this deck's weakness. Yes, you can also CATAPULT the Chimera at once.

No more please. Gravity has been given it's 2 attack strategies (Chimera/catapult) and the creatures to match. It seems fair enough to me.
Shards aren't overpowered, as long as you have them yourself.

Offline Ekki

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Re: Colossal Dragon | Massive Dragon https://elementscommunity.org/forum/index.php?topic=10283.msg232421#msg232421
« Reply #59 on: December 24, 2010, 09:55:32 pm »
No more please. Gravity has been given it's 2 attack strategies (Chimera/catapult) and the creatures to match. It seems fair enough to me.
Gravity is still one of the most unpopular elements... I'm yet to see any awesome or competitive mono-gravity deck.
Both Chimera and Catapult are VERY situational cards, whom you can't just make a whole strategy around. You need a shield lockdown to make Chimera useful, and it's yet too weak against freeze/rewind/delay effects, and having enough creatures to make use of a catapult is too difficult to be practical, since you have to stall all the way until you get enough high HP creatures.

Regarding the Dragon. It might be more used now, but it still needs another buff... Cost/damage ratio is awful, and cost/hp ratio is overwhelmed by Armagio. Unless any of those are solved, this card won't be balanced

 

blarg: